Irgendjemand musste es ja machen...
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@ -118,7 +118,7 @@ void Update()
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float diff = direction.magnitude;
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if (diff <= _attackRange + 0.6f)
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{
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GameManager.Instance.Player.GetComponent<Character>().PickupItem(null);
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GameManager.Instance.Player.GetComponent<Character>().Hurt();
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}
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_isAttacking = false;
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}
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