Files
GameVsJam/3d Prototyp/Assets/Editor/ShowOnlyDrawer.cs
Simon Lübeß 80e25e2d81 Greatest Time simulation ever
Außerdem:
- Coole Singletons, möglicherweise die geilsten Singletons, die jemals in Unity implementiert wurden
- Utility Klassen nach Utility Verschoben
- Schlaganfallsymptome in Developer entfernt
2024-04-04 19:41:36 +02:00

23 lines
576 B
C#

using UnityEditor;
using UnityEngine;
using Utility;
[CustomPropertyDrawer(typeof(ShowOnlyAttribute))]
public class ShowOnlyDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property,
GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
public override void OnGUI(Rect position,
SerializedProperty property,
GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
}