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https://github.com/aharabada/glitchy-engine-beef.git
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FloatX to Numerics.VectorX converision operators
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Text;
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using GlitchyEngine.Math;
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@@ -19,6 +20,9 @@ public partial struct float2
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public static readonly float2 UnitX = new(1.0f, 0.0f);
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public static readonly float2 UnitY = new(0.0f, 1.0f);
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public static readonly float2 One = new(0.0f, 0.0f);
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public static explicit operator Vector2(float2 self) => new(self.X, self.Y);
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public static explicit operator float2(Vector2 self) => new(self.X, self.Y);
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}
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[Vector(typeof(float), 3, "float")]
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@@ -41,6 +45,9 @@ public partial struct float3
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public static readonly float3 Right = new(1.0f, 0.0f, 0.0f);
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public static readonly float3 Up = new(0.0f, 1.0f, 0.0f);
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public static readonly float3 Down = new(0.0f, -1.0f, 0.0f);
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public static explicit operator Vector3(float3 self) => new(self.X, self.Y, self.Z);
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public static explicit operator float3(Vector3 self) => new(self.X, self.Y, self.Z);
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}
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[Vector(typeof(float), 4, "float")]
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@@ -57,4 +64,7 @@ public partial struct float4
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public static readonly float4 UnitZ = new(0f, 0f, 1f, 0f);
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public static readonly float4 UnitW = new(0f, 0f, 0f, 1f);
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public static readonly float4 One = new(1f, 1f, 1f, 1f);
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public static explicit operator Vector4(float4 self) => new(self.X, self.Y, self.Z, self.W);
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public static explicit operator float4(Vector4 self) => new(self.X, self.Y, self.Z, self.W);
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}
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