Improved UI of component edit window

- Also fixed some errors in list and dictionary editors
This commit is contained in:
Simon Lübeß
2024-01-29 19:46:52 +01:00
parent bae8b84d35
commit f86d1aa79e
8 changed files with 631 additions and 231 deletions
@@ -37,7 +37,7 @@ namespace GlitchyEditor.EditWindows
protected override void InternalShow()
{
ImGui.PushStyleVar(.WindowMinSize, ImGui.Vec2(1000, 100));
ImGui.SetNextWindowSizeConstraints(.(200, 200), .(-1, -1));
if(!ImGui.Begin(s_WindowTitle, &_open, .None))
{
@@ -56,16 +56,29 @@ namespace GlitchyEditor.EditWindows
_editVerticesPolygonCollider2D = false;
}
ImGui.PopStyleVar();
ImGui.End();
}
private static uint32 TableId;
private void ShowComponents(Entity entity)
{
ShowNameComponentEditor(entity);
float cellPaddingY = ImGui.GetTextLineHeight() / 3.0f;
ImGui.PushStyleVar(.CellPadding, ImGui.Vec2(ImGui.GetStyle().CellPadding.x, cellPaddingY));
TableId = ImGui.GetID("properties");
if (ImGui.BeginTableEx("properties", TableId, 2, .SizingStretchSame | .BordersInner | .Resizable))
{
ShowNameComponentEditor(entity);
ImGui.EndTable();
}
ShowComponentEditor<TransformComponent>("Transform", entity, => ShowTransformComponentEditor);
ShowComponentEditor<CameraComponent>("Camera", entity, => ShowCameraComponentEditor, => ShowComponentContextMenu<CameraComponent>);
ShowComponentEditor<SpriteRendererComponent>("Sprite Renderer", entity, => ShowSpriteRendererComponentEditor, => ShowComponentContextMenu<SpriteRendererComponent>);
ShowComponentEditor<CircleRendererComponent>("Circle Renderer", entity, => ShowCircleRendererComponentEditor, => ShowComponentContextMenu<CircleRendererComponent>);
ShowComponentEditor<MeshRendererComponent>("Mesh Renderer", entity, => ShowMeshRendererComponentEditor, => ShowComponentContextMenu<MeshRendererComponent>);
@@ -76,6 +89,8 @@ namespace GlitchyEditor.EditWindows
ShowComponentEditor<CircleCollider2DComponent>("Circle collider 2D", entity, => ShowCircleCollider2DComponentEditor, => ShowComponentContextMenu<CircleCollider2DComponent>);
ShowComponentEditor<PolygonCollider2DComponent>("Polygon collider 2D", entity, => ShowPolygonCollider2DComponentEditor, => ShowComponentContextMenu<PolygonCollider2DComponent>);
ShowComponentEditor<ScriptComponent>("Script Component", entity, => ShowScriptComponentEditor, => ShowComponentContextMenu<ScriptComponent>);
ImGui.PopStyleVar();
ShowAddComponentButton(entity);
}
@@ -127,9 +142,15 @@ namespace GlitchyEditor.EditWindows
TComponent* component = entity.GetComponent<TComponent>();
ImGui.PushID(header);
//ImGui.PushID(header);
bool nodeOpen = ImGui.TreeNodeEx(header.CStr(), .DefaultOpen | .AllowOverlap | .Framed | .SpanFullWidth);
/*ImGui.PushClipRect(.(), .(float.MaxValue, float.MaxValue), false);
ImGui.TableNextRow();
ImGui.TableSetColumnIndex(0);
ImGui.PopClipRect();*/
bool nodeOpen = ImGui.CollapsingHeader(header.CStr(), .DefaultOpen | .AllowOverlap | .Framed | .SpanFullWidth);
//ImGui.TreeNodeEx(header.CStr(), .DefaultOpen | .AllowOverlap | .Framed | .SpanFullWidth | .SpanAllColumns);
if (showComponentContextMenu != null)
{
@@ -150,13 +171,31 @@ namespace GlitchyEditor.EditWindows
if (nodeOpen)
{
if (entity.TryGetComponent<TComponent>(let actualComponent))
showComponentEditor(entity, actualComponent);
if (ImGui.BeginTableEx("properties", TableId, 2, .SizingStretchSame | .BordersInner | .Resizable))
{
if (entity.TryGetComponent<TComponent>(let actualComponent))
showComponentEditor(entity, actualComponent);
ImGui.TreePop();
ImGui.EndTable();
}
//ImGui.TreePop();
}
ImGui.PopID();
//ImGui.PopID();
}
/// Starts a new property by creating a new table row, writing the name in the first column and entering the second column.
private static void StartNewProperty(StringView propertyName)
{
ImGui.TableNextRow();
ImGui.TableSetColumnIndex(0);
ImGui.TextUnformatted(propertyName);
ImGui.AttachTooltip(propertyName);
ImGui.TableSetColumnIndex(1);
}
private static void ShowNameComponentEditor(Entity entity)
@@ -182,7 +221,9 @@ namespace GlitchyEditor.EditWindows
// Copy name to buffer
Internal.MemCpy(&nameBuffer, name.Ptr, Math.Min(nameBuffer.Count, name.Length));
if(ImGui.InputText("Name", &nameBuffer, nameBuffer.Count))
StartNewProperty("Name");
if(ImGui.InputText("##Name", &nameBuffer, nameBuffer.Count, .EnterReturnsTrue))
{
if(component == null)
{
@@ -202,7 +243,9 @@ namespace GlitchyEditor.EditWindows
textWidth += ImGui.GetStyle().FramePadding.x * 3.0f;
float3 position = transform.Position;
if (ImGui.EditFloat3("Position", ref position, .Zero, 0.1f, textWidth))
StartNewProperty("Position");
if (ImGui.Float3Editor("##Position", ref position, resetValues: .Zero, dragSpeed: 0.1f))
{
transform.Position = position;
@@ -219,11 +262,13 @@ namespace GlitchyEditor.EditWindows
if (entity.HasComponent<Rigidbody2DComponent>())
{
// Disable X and Y rotation for 2D rigid bodies
componentEditable.XY = false;
rotationEuler.XY = 0;
}
if (ImGui.EditFloat3("Rotation", ref rotationEuler, .Zero, 0.1f, textWidth, componentEnabled: componentEditable))
StartNewProperty("Rotation");
if (ImGui.Float3Editor("##Rotation", ref rotationEuler, resetValues: .Zero, dragSpeed: 0.1f, componentEnabled: componentEditable, format: .("%.3f°",)))
{
transform.EditorRotationEuler = MathHelper.ToRadians(rotationEuler);
@@ -235,7 +280,9 @@ namespace GlitchyEditor.EditWindows
}
float3 scale = transform.Scale;
if (ImGui.EditFloat3("Scale", ref scale, .One, 0.1f, textWidth))
StartNewProperty("Scale");
if (ImGui.Float3Editor("##Scale", ref scale, resetValues: .One, dragSpeed: 0.1f))
transform.Scale = scale;
}
@@ -243,13 +290,15 @@ namespace GlitchyEditor.EditWindows
private static void ShowCameraComponentEditor(Entity entity, CameraComponent* cameraComponent)
{
ImGui.Checkbox("Primary", &cameraComponent.Primary);
StartNewProperty("Is Primary");
ImGui.Checkbox("##Is_Primary", &cameraComponent.Primary);
var camera = ref cameraComponent.Camera;
String typeName = strings[camera.ProjectionType.Underlying];
if (ImGui.BeginCombo("Projection", typeName.CStr()))
StartNewProperty("Projection");
if (ImGui.BeginCombo("##Projection", typeName.CStr()))
{
for (int i = 0; i < 3; i++)
{
@@ -269,51 +318,61 @@ namespace GlitchyEditor.EditWindows
if (camera.ProjectionType == .Perspective)
{
StartNewProperty("Fov Y");
float fovY = MathHelper.ToDegrees(camera.PerspectiveFovY);
if (ImGui.DragFloat("Fov Y", &fovY, 0.1f))
if (ImGui.DragFloat("##Fov Y", &fovY, 0.1f, format: "%.3f°"))
camera.PerspectiveFovY = MathHelper.ToRadians(fovY);
StartNewProperty("Near");
float near = camera.PerspectiveNearPlane;
if (ImGui.DragFloat("Near", &near, 0.1f))
if (ImGui.DragFloat("##Near", &near, 0.1f))
camera.PerspectiveNearPlane = near;
StartNewProperty("Far");
float far = camera.PerspectiveFarPlane;
if (ImGui.DragFloat("Far", &far, 0.1f))
if (ImGui.DragFloat("##Far", &far, 0.1f))
camera.PerspectiveFarPlane = far;
}
else if (camera.ProjectionType == .InfinitePerspective)
{
StartNewProperty("Vertical FOV");
float fovY = MathHelper.ToDegrees(camera.PerspectiveFovY);
if (ImGui.DragFloat("Vertical FOV", &fovY, 0.1f))
if (ImGui.DragFloat("##Vertical FOV", &fovY, 0.1f, format: "%.3f°"))
camera.PerspectiveFovY = MathHelper.ToRadians(fovY);
StartNewProperty("Near");
float near = camera.PerspectiveNearPlane;
if (ImGui.DragFloat("Near", &near, 0.1f))
if (ImGui.DragFloat("##Near", &near, 0.1f))
camera.PerspectiveNearPlane = near;
}
else if (camera.ProjectionType == .Orthographic)
{
StartNewProperty("Size");
float size = camera.OrthographicHeight;
if (ImGui.DragFloat("Size", &size, 0.1f))
if (ImGui.DragFloat("##Size", &size, 0.1f))
camera.OrthographicHeight = size;
StartNewProperty("Near");
float near = camera.OrthographicNearPlane;
if (ImGui.DragFloat("Near", &near, 0.1f))
if (ImGui.DragFloat("##Near", &near, 0.1f))
camera.OrthographicNearPlane = near;
StartNewProperty("Far");
float far = camera.OrthographicFarPlane;
if (ImGui.DragFloat("Far", &far, 0.1f))
if (ImGui.DragFloat("##Far", &far, 0.1f))
camera.OrthographicFarPlane = far;
}
StartNewProperty("Fixed Aspect Ratio");
bool fixedAspectRatio = camera.FixedAspectRatio;
if (ImGui.Checkbox("Fixed Aspect Ratio", &fixedAspectRatio))
if (ImGui.Checkbox("##Fixed Aspect Ratio", &fixedAspectRatio))
camera.FixedAspectRatio = fixedAspectRatio;
if (fixedAspectRatio)
{
StartNewProperty("Aspect Ratio");
float aspect = camera.AspectRatio;
if (ImGui.DragFloat("Aspect Ratio", &aspect, 0.1f))
if (ImGui.DragFloat("##Aspect Ratio", &aspect, 0.1f))
camera.AspectRatio = aspect;
}
}
@@ -321,10 +380,12 @@ namespace GlitchyEditor.EditWindows
private static void ShowSpriteRendererComponentEditor(Entity entity, SpriteRendererComponent* spriteRendererComponent)
{
ColorRGBA spriteColor = ColorRGBA.LinearToSRGB(spriteRendererComponent.Color);
if (ImGui.ColorEdit4("Color", ref spriteColor))
StartNewProperty("Color");
if (ImGui.ColorEdit4("##Color", ref spriteColor))
spriteRendererComponent.Color = ColorRGBA.SRgbToLinear(spriteColor);
ImGui.Button("Texture");
StartNewProperty("Texture");
ImGui.Button("...");
if (ImGui.BeginDragDropTarget())
{
@@ -342,17 +403,19 @@ namespace GlitchyEditor.EditWindows
ImGui.EndDragDropTarget();
}
ImGui.EditVector<4>("UV Transform", ref *(float[4]*)&spriteRendererComponent.UvTransform);
StartNewProperty("UV Transform");
ImGui.Float4Editor("##UV Transform", ref spriteRendererComponent.UvTransform, resetValues: float4(0, 0, 1, 1));
}
private static void ShowCircleRendererComponentEditor(Entity entity, CircleRendererComponent* circleRendererComponent)
{
ColorRGBA spriteColor = ColorRGBA.LinearToSRGB(circleRendererComponent.Color);
if (ImGui.ColorEdit4("Color", ref spriteColor))
StartNewProperty("Color");
if (ImGui.ColorEdit4("##Color", ref spriteColor))
circleRendererComponent.Color = ColorRGBA.SRgbToLinear(spriteColor);
ImGui.Button("Texture");
StartNewProperty("Texture");
ImGui.Button("...");
if (ImGui.BeginDragDropTarget())
{
@@ -370,16 +433,16 @@ namespace GlitchyEditor.EditWindows
ImGui.EndDragDropTarget();
}
ImGui.EditVector<4>("UV Transform", ref *(float[4]*)&circleRendererComponent.UvTransform);
ImGui.DragFloat("Inner Radius", &circleRendererComponent.InnerRadius, 0.1f, 0.0f, 1.0f);
StartNewProperty("UV Transform");
ImGui.Float4Editor("##UV Transform", ref circleRendererComponent.UvTransform, resetValues: float4(0, 0, 1, 1));
StartNewProperty("Inner Radius");
ImGui.DragFloat("##Inner Radius", &circleRendererComponent.InnerRadius, 0.1f, 0.0f, 1.0f);
}
private static void ShowMeshRendererComponentEditor(Entity entity, MeshRendererComponent* meshRendererComponent)
{
ImGui.TextUnformatted("Material:");
ImGui.SameLine();
StartNewProperty("Material");
Material material = meshRendererComponent.Material;
@@ -412,8 +475,9 @@ namespace GlitchyEditor.EditWindows
{
const String[?] bodyTypeStrings = .("Static", "Dynamic", "Kinematic");
String bodyTypeName = bodyTypeStrings[rigidBodyComponent.BodyType.Underlying];
if (ImGui.BeginCombo("Type", bodyTypeName.CStr()))
StartNewProperty("Type");
if (ImGui.BeginCombo("##Type", bodyTypeName.CStr()))
{
for (int i = 0; i < 3; i++)
{
@@ -432,13 +496,15 @@ namespace GlitchyEditor.EditWindows
}
bool isFixedRotation = rigidBodyComponent.FixedRotation;
if (ImGui.Checkbox("Fixed Rotation", &isFixedRotation))
StartNewProperty("Fixed Rotation");
if (ImGui.Checkbox("##Fixed Rotation", &isFixedRotation))
{
rigidBodyComponent.FixedRotation = isFixedRotation;
}
float gravityScale = rigidBodyComponent.GravityScale;
if (ImGui.DragFloat("Gravity Scale", &gravityScale))
StartNewProperty("Gravity Scale");
if (ImGui.DragFloat("##Gravity Scale", &gravityScale))
{
rigidBodyComponent.GravityScale = gravityScale;
}
@@ -446,111 +512,133 @@ namespace GlitchyEditor.EditWindows
private static void ShowBoxCollider2DComponentEditor(Entity entity, BoxCollider2DComponent* boxCollider)
{
float textWidth = ImGui.CalcTextSize("Offset".CStr()).x;
textWidth += ImGui.GetStyle().FramePadding.x * 3.0f;
float2 offset = boxCollider.Offset;
if (ImGui.EditFloat2("Offset", ref offset, .Zero, 0.1f, textWidth))
StartNewProperty("Offset");
if (ImGui.Float2Editor("##Offset", ref offset, .Zero, 0.1f))
boxCollider.Offset = offset;
float2 size = boxCollider.Size;
if (ImGui.EditFloat2("Size", ref size, .Zero, 0.1f, textWidth, float2(0.01f, 0.01f), float.PositiveInfinity.XX))
StartNewProperty("Size");
if (ImGui.Float2Editor("##Size", ref size, .Zero, 0.1f, float2(0.01f, 0.01f), float.PositiveInfinity.XX))
boxCollider.Size = size;
float density = boxCollider.Density;
if (ImGui.DragFloat("Density", &density, 0.0f, 0.1f, textWidth))
StartNewProperty("Density");
if (ImGui.DragFloat("##Density", &density, 0.0f, 0.1f))
boxCollider.Density = density;
float friction = boxCollider.Friction;
if (ImGui.DragFloat("Friction", &friction, 0.0f, 0.1f, textWidth))
StartNewProperty("Friction");
if (ImGui.DragFloat("##Friction", &friction, 0.0f, 0.1f))
boxCollider.Friction = friction;
float restitution = boxCollider.Restitution;
if (ImGui.DragFloat("Restitution", &restitution, 0.0f, 0.1f, textWidth))
StartNewProperty("Restitution");
if (ImGui.DragFloat("##Restitution", &restitution, 0.0f, 0.1f))
boxCollider.Restitution = restitution;
float restitutionThreshold = boxCollider.RestitutionThreshold;
if (ImGui.DragFloat("RestitutionThreshold", &restitutionThreshold, 0.0f, 0.1f, textWidth))
StartNewProperty("Restitution Threshold");
if (ImGui.DragFloat("##RestitutionThreshold", &restitutionThreshold, 0.0f, 0.1f))
boxCollider.RestitutionThreshold = restitutionThreshold;
}
private static void ShowCircleCollider2DComponentEditor(Entity entity, CircleCollider2DComponent* circleCollider)
{
float textWidth = ImGui.CalcTextSize("Offset".CStr()).x;
textWidth += ImGui.GetStyle().FramePadding.x * 3.0f;
float2 offset = circleCollider.Offset;
if (ImGui.EditFloat2("Offset", ref offset, .Zero, 0.1f, textWidth))
StartNewProperty("Offset");
if (ImGui.Float2Editor("##Offset", ref offset, .Zero, 0.1f))
circleCollider.Offset = offset;
float radius = circleCollider.Radius;
if (ImGui.DragFloat("Radius", &radius, 0.0f, 0.1f, textWidth))
StartNewProperty("Radius");
if (ImGui.DragFloat("##Radius", &radius, 0.0f, 0.1f))
circleCollider.Radius = radius;
float density = circleCollider.Density;
if (ImGui.DragFloat("Density", &density, 0.0f, 0.1f, textWidth))
StartNewProperty("Density");
if (ImGui.DragFloat("##Density", &density, 0.0f, 0.1f))
circleCollider.Density = density;
float friction = circleCollider.Friction;
if (ImGui.DragFloat("Friction", &friction, 0.0f, 0.1f, textWidth))
StartNewProperty("Friction");
if (ImGui.DragFloat("##Friction", &friction, 0.0f, 0.1f))
circleCollider.Friction = friction;
float restitution = circleCollider.Restitution;
if (ImGui.DragFloat("Restitution", &restitution, 0.0f, 0.1f, textWidth))
StartNewProperty("Restitution");
if (ImGui.DragFloat("##Restitution", &restitution, 0.0f, 0.1f))
circleCollider.Restitution = restitution;
float restitutionThreshold = circleCollider.RestitutionThreshold;
if (ImGui.DragFloat("RestitutionThreshold", &restitutionThreshold, 0.0f, 0.1f, textWidth))
StartNewProperty("Restitution Threshold");
if (ImGui.DragFloat("##RestitutionThreshold", &restitutionThreshold, 0.0f, 0.1f))
circleCollider.RestitutionThreshold = restitutionThreshold;
}
/// If true handles for editing the vertices of the PolygonCollider2DComponent will be visible
private static bool _editVerticesPolygonCollider2D = false;
/// Shows a collapsing header in a separate table row.
private static bool CollapsingHeader(StringView header)
{
ImGui.TableNextRow();
ImGui.TableSetColumnIndex(0);
return ImGui.CollapsingHeader("Vertices", .SpanAllColumns);
}
private static void ShowPolygonCollider2DComponentEditor(Entity entity, PolygonCollider2DComponent* polygonCollider)
{
float textWidth = ImGui.CalcTextSize("Offset".CStr()).x;
textWidth += ImGui.GetStyle().FramePadding.x * 3.0f;
float2 offset = polygonCollider.Offset;
if (ImGui.EditFloat2("Offset", ref offset, .Zero, 0.1f, textWidth))
StartNewProperty("Offset");
if (ImGui.Float2Editor("Offset", ref offset, .Zero, 0.1f))
polygonCollider.Offset = offset;
if (ImGui.CollapsingHeader("Vertices"))
if (CollapsingHeader("Vertices"))
{
ImGui.Checkbox("Show Vertex gizmos", &_editVerticesPolygonCollider2D);
StartNewProperty("Show Vertex gizmos");
ImGui.Checkbox("##Show Vertex gizmos", &_editVerticesPolygonCollider2D);
for (int i < polygonCollider.VertexCount)
{
ImGui.EditFloat2(scope $"{i}", ref polygonCollider.Vertices[i]);
StartNewProperty(scope $"{i}");
ImGui.Float2Editor(scope $"##{i}", ref polygonCollider.Vertices[i]);
}
StartNewProperty("");
ImGui.BeginDisabled(polygonCollider.VertexCount >= 8);
if (ImGui.Button("Add Vertex"))
polygonCollider.VertexCount++;
ImGui.EndDisabled();
ImGui.SameLine();
ImGui.BeginDisabled(polygonCollider.VertexCount <= 3);
if (ImGui.Button("Remove Vertex"))
polygonCollider.VertexCount--;
ImGui.EndDisabled();
}
ImGui.BeginDisabled(polygonCollider.VertexCount >= 8);
if (ImGui.Button("Add Vertex"))
polygonCollider.VertexCount++;
ImGui.EndDisabled();
ImGui.BeginDisabled(polygonCollider.VertexCount <= 3);
if (ImGui.Button("Remove Vertex"))
polygonCollider.VertexCount--;
ImGui.EndDisabled();
float density = polygonCollider.Density;
if (ImGui.DragFloat("Density", &density, 0.0f, 0.1f, textWidth))
StartNewProperty("Density");
if (ImGui.DragFloat("##Density", &density, 0.0f, 0.1f))
polygonCollider.Density = density;
float friction = polygonCollider.Friction;
if (ImGui.DragFloat("Friction", &friction, 0.0f, 0.1f, textWidth))
StartNewProperty("Friction");
if (ImGui.DragFloat("##Friction", &friction, 0.0f, 0.1f))
polygonCollider.Friction = friction;
float restitution = polygonCollider.Restitution;
if (ImGui.DragFloat("Restitution", &restitution, 0.0f, 0.1f, textWidth))
StartNewProperty("Restitution");
if (ImGui.DragFloat("##Restitution", &restitution, 0.0f, 0.1f))
polygonCollider.Restitution = restitution;
float restitutionThreshold = polygonCollider.RestitutionThreshold;
if (ImGui.DragFloat("RestitutionThreshold", &restitutionThreshold, 0.0f, 0.1f, textWidth))
StartNewProperty("Restitution Threshold");
if (ImGui.DragFloat("##RestitutionThreshold", &restitutionThreshold, 0.0f, 0.1f))
polygonCollider.RestitutionThreshold = restitutionThreshold;
}
@@ -561,7 +649,8 @@ namespace GlitchyEditor.EditWindows
StringView search = StringView();
char8* scriptLabel = scriptComponent.ScriptClassName.ToScopeCStr!() ?? "Select Script...";
StartNewProperty("Script");
if (ImGui.Button(scriptLabel))
ImGui.OpenPopup("SelectScript");
@@ -588,25 +677,15 @@ namespace GlitchyEditor.EditWindows
ScriptEngine.ShowScriptEditor(entity, scriptComponent);
}
private static void LabelColumn(StringView label)
{
ImGui.TextUnformatted(label);
ImGui.NextColumn();
}
private static void ShowLightComponentEditor(Entity entity, LightComponent* lightComponent)
{
ImGui.Columns(2);
defer ImGui.Columns(1);
const String[?] strings = String[]("Directional", "Point", "Spot");
var light = ref lightComponent.SceneLight;
String typeName = strings[light.LightType.Underlying];
LabelColumn("Type");
StartNewProperty("Type");
if (ImGui.BeginCombo("##Type", typeName.CStr()))
{
for (int i = 0; i < 3; i++)
@@ -625,25 +704,20 @@ namespace GlitchyEditor.EditWindows
ImGui.EndCombo();
}
ImGui.NextColumn();
LabelColumn("Color");
ColorRGB color = ColorRGB.LinearToSRGB(light.Color);
StartNewProperty("Color");
if (ImGui.ColorEdit3("##Color", ref color))
light.Color = ColorRGB.SRgbToLinear(color);
ImGui.NextColumn();
LabelColumn("Illuminance");
float illuminance = light.Illuminance;
StartNewProperty("Illuminance");
if (ImGui.DragFloat("##Illuminance", &illuminance, 0.1f, 0.0f, float.MaxValue))
light.Illuminance = illuminance;
}
private static void ShowMeshComponentEditor(Entity entity, MeshComponent* meshComponent)
{
ImGui.TextUnformatted("Mesh:");
ImGui.SameLine();
StartNewProperty("Mesh");
GeometryBinding mesh = meshComponent.Mesh;
@@ -697,7 +771,6 @@ namespace GlitchyEditor.EditWindows
static float buttonWidth = 100;
ImGui.NewLine();
ImGui.Separator();
ImGui.NewLine();
+126
View File
@@ -255,6 +255,91 @@ namespace ImGui
return changed;
}
/// Control to edit a vector 2 with drag functionality and reset buttons
public static bool Float2Editor(StringView label, ref float2 value, float2 resetValues = .Zero, float dragSpeed = 0.1f, float2 minValue = .Zero, float2 maxValue = .Zero, bool2 componentEnabled = true, StringView[2] format = .())
{
return VectorEditor<2>(label, ref *(float[2]*)&value, (float[2])resetValues, dragSpeed, (float[2])minValue, (float[2])maxValue, (bool[2])componentEnabled, format);
}
/// Control to edit a vector 3 with drag functionality and reset buttons
public static bool Float3Editor(StringView label, ref float3 value, float3 resetValues = .Zero, float dragSpeed = 0.1f, float3 minValue = .Zero, float3 maxValue = .Zero, bool3 componentEnabled = true, StringView[3] format = .())
{
return VectorEditor<3>(label, ref *(float[3]*)&value, (float[3])resetValues, dragSpeed, (float[3])minValue, (float[3])maxValue, (bool[3])componentEnabled, format);
}
/// Control to edit a vector 4 with drag functionality and reset buttons
public static bool Float4Editor(StringView label, ref float4 value, float4 resetValues = .Zero, float dragSpeed = 0.1f, float4 minValue = .Zero, float4 maxValue = .Zero, bool4 componentEnabled = true, StringView[4] format = .())
{
return VectorEditor<4>(label, ref *(float[4]*)&value, (float[4])resetValues, dragSpeed, (float[4])minValue, (float[4])maxValue, (bool[4])componentEnabled, format);
}
public static bool VectorEditor<NumComponents>(StringView label, ref float[NumComponents] value, float[NumComponents] resetValues = .(), float dragSpeed = 0.1f, float[NumComponents] minValue = .(), float[NumComponents] maxValue = .(), bool[NumComponents] componentEnabled = .(), StringView[NumComponents] numberFormat = .()) where NumComponents : const int32
{
const String[?] componentNames = .("X", "Y", "Z", "W");
const String[?] componentIds = .("##X", "##Y", "##Z", "##W");
bool changed = false;
PushID(label);
defer PopID();
PushMultiItemsWidths(NumComponents, CalcItemWidth());
float lineHeight = GetFont().FontSize + GetStyle().FramePadding.y * 2.0f;
ImGui.Vec2 buttonSize = .(lineHeight + 3.0f, lineHeight);
componentLoop: for (int i < NumComponents)
{
if (i > 0)
{
SameLine();
}
PushStyleColor(.Button, VectorButtonColors[i].Default.ImGuiU32);
PushStyleColor(.ButtonHovered, VectorButtonColors[i].Hovered.ImGuiU32);
PushStyleColor(.ButtonActive, VectorButtonColors[i].Active.ImGuiU32);
ImGui.BeginDisabled(!componentEnabled[i]);
if (Button(componentNames[i], buttonSize))
{
value[i] = resetValues[i];
changed = true;
}
PushStyleVar(.ItemSpacing, Vec2.Zero);
SameLine();
char8* format = "%.3f";
if (!numberFormat[i].IsWhiteSpace)
{
// Look if we have a format for the specific index
format = numberFormat[i].ToScopeCStr!:componentLoop();
}
else if (!numberFormat[0].IsWhiteSpace)
{
// Try to take the first number format
format = numberFormat[0].ToScopeCStr!:componentLoop();
}
if (DragFloat(componentIds[i], &value[i], dragSpeed, minValue[i], maxValue[i], format))
{
changed = true;
}
PopStyleVar();
ImGui.EndDisabled();
PopItemWidth();
PopStyleColor(3);
}
return changed;
}
/// Draws a rectangle with the given color.
public static void DrawRect(Vec2 min, Vec2 max, Color color)
@@ -364,5 +449,46 @@ namespace ImGui
#unwarn
return SliderScalar(label, dataType, &value, &minValue, &maxValue, format, sliderFlags);
}
public static void ListElementGrabber()
{
Window* window = GetCurrentWindow();
if (window.SkipItems)
return;
Context* g = GetCurrentContext();
ref Style style = ref g.Style;
Vec2 cursorPos = ImGui.GetCursorScreenPos();
float line_height = max(min(window.DC.CurrLineSize.y, g.FontSize + style.FramePadding.y * 2), g.FontSize);
Rect bb = .(cursorPos, Vec2(cursorPos.x + g.FontSize, cursorPos.y + line_height));
ItemSize(bb);
if (!ItemAdd(bb, 0))
{
SameLine(0, style.FramePadding.x * 2);
return;
}
// Render and stay on same line
U32 text_col = GetColorU32(Col.Text);
float bar_height = line_height / 4.0f;
Rect topBb = .(cursorPos, (Vec2)((float2)cursorPos + float2(g.FontSize, bar_height)));
RenderFrame(topBb.Min, topBb.Max, text_col, true, 4);
Rect middleBb = topBb;
middleBb.Min.y = cursorPos.y + line_height / 2.0f - bar_height / 2.0f;
middleBb.Max.y = middleBb.Min.y + bar_height;
RenderFrame(middleBb.Min, middleBb.Max, text_col, true, 4);
Rect bottomBb = middleBb;
bottomBb.Max.y = cursorPos.y + line_height;
bottomBb.Min.y = bottomBb.Max.y - bar_height;
RenderFrame(bottomBb.Min, bottomBb.Max, text_col, true, 4);
SameLine(0, style.FramePadding.x * 2.0f);
}
}
}
+80
View File
@@ -10,6 +10,7 @@ using internal ImGui;
#if GE_GRAPHICS_DX11
using GlitchyEngine.Platform.DX11;
using GlitchyEngine.Math;
using internal GlitchyEngine.Platform.DX11;
#endif
@@ -110,11 +111,88 @@ namespace GlitchyEngine.ImGui
ImGui.GetIO().Fonts.AddFontDefault();
}
ApplyDefaultStyle();
ImGui.GetIO().Fonts.AddFontDefault();
delete fontFile;
}
private void ApplyDefaultStyle(ImGui.Style* dst = null)
{
ImGui.Style* style = dst ?? ImGui.GetStyle();
ImGui.Vec4* colors = &style.Colors;
style.FrameRounding = 4;
style.TabRounding = 8;
style.ScrollbarSize = 20;
style.WindowMinSize = ImGui.Vec2(100, 100);
colors[(.)ImGui.Col.WindowBg] = ImGui.Vec4(0.118f, 0.118f, 0.118f, 1.00f);
colors[(.)ImGui.Col.FrameBg] = ImGui.Vec4(0.289f, 0.387f, 0.533f, 1.00f);
colors[(.)ImGui.Col.Header] = ImGui.Vec4(0.267f, 0.295f, 0.329f, 1.00f);
colors[(.)ImGui.Col.Tab] = ImGui.Vec4(0.473f, 0.519f, 0.580f, 1.00f);
colors[(.)ImGui.Col.TabUnfocused] = ImGui.Vec4(0.255f, 0.255f, 0.255f, 1.00f);
colors[(.)ImGui.Col.CheckMark] = ImGui.Vec4(0.851f, 0.863f, 0.900f, 1.00f);
/*colors[(.)ImGui.Col.Text] = ImGui.Vec4(0.00f, 0.00f, 0.00f, 1.00f);
colors[(.)ImGui.Col.TextDisabled] = ImGui.Vec4(0.60f, 0.60f, 0.60f, 1.00f);
colors[(.)ImGui.Col.WindowBg] = ImGui.Vec4(0.94f, 0.94f, 0.94f, 1.00f);
colors[(.)ImGui.Col.ChildBg] = ImGui.Vec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[(.)ImGui.Col.PopupBg] = ImGui.Vec4(1.00f, 1.00f, 1.00f, 0.98f);
colors[(.)ImGui.Col.Border] = ImGui.Vec4(0.00f, 0.00f, 0.00f, 0.30f);
colors[(.)ImGui.Col.BorderShadow] = ImGui.Vec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[(.)ImGui.Col.FrameBg] = ImGui.Vec4(1.00f, 1.00f, 1.00f, 1.00f);
colors[(.)ImGui.Col.FrameBgHovered] = ImGui.Vec4(0.26f, 0.59f, 0.98f, 0.40f);
colors[(.)ImGui.Col.FrameBgActive] = ImGui.Vec4(0.26f, 0.59f, 0.98f, 0.67f);
colors[(.)ImGui.Col.TitleBg] = ImGui.Vec4(0.96f, 0.96f, 0.96f, 1.00f);
colors[(.)ImGui.Col.TitleBgActive] = ImGui.Vec4(0.82f, 0.82f, 0.82f, 1.00f);
colors[(.)ImGui.Col.TitleBgCollapsed] = ImGui.Vec4(1.00f, 1.00f, 1.00f, 0.51f);
colors[(.)ImGui.Col.MenuBarBg] = ImGui.Vec4(0.86f, 0.86f, 0.86f, 1.00f);
colors[(.)ImGui.Col.ScrollbarBg] = ImGui.Vec4(0.98f, 0.98f, 0.98f, 0.53f);
colors[(.)ImGui.Col.ScrollbarGrab] = ImGui.Vec4(0.69f, 0.69f, 0.69f, 0.80f);
colors[(.)ImGui.Col.ScrollbarGrabHovered] = ImGui.Vec4(0.49f, 0.49f, 0.49f, 0.80f);
colors[(.)ImGui.Col.ScrollbarGrabActive] = ImGui.Vec4(0.49f, 0.49f, 0.49f, 1.00f);
colors[(.)ImGui.Col.CheckMark] = ImGui.Vec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[(.)ImGui.Col.SliderGrab] = ImGui.Vec4(0.26f, 0.59f, 0.98f, 0.78f);
colors[(.)ImGui.Col.SliderGrabActive] = ImGui.Vec4(0.46f, 0.54f, 0.80f, 0.60f);
colors[(.)ImGui.Col.Button] = ImGui.Vec4(0.26f, 0.59f, 0.98f, 0.40f);
colors[(.)ImGui.Col.ButtonHovered] = ImGui.Vec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[(.)ImGui.Col.ButtonActive] = ImGui.Vec4(0.06f, 0.53f, 0.98f, 1.00f);
colors[(.)ImGui.Col.Header] = ImGui.Vec4(0.26f, 0.59f, 0.98f, 0.31f);
colors[(.)ImGui.Col.HeaderHovered] = ImGui.Vec4(0.26f, 0.59f, 0.98f, 0.80f);
colors[(.)ImGui.Col.HeaderActive] = ImGui.Vec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[(.)ImGui.Col.Separator] = ImGui.Vec4(0.39f, 0.39f, 0.39f, 0.62f);
colors[(.)ImGui.Col.SeparatorHovered] = ImGui.Vec4(0.14f, 0.44f, 0.80f, 0.78f);
colors[(.)ImGui.Col.SeparatorActive] = ImGui.Vec4(0.14f, 0.44f, 0.80f, 1.00f);
colors[(.)ImGui.Col.ResizeGrip] = ImGui.Vec4(0.35f, 0.35f, 0.35f, 0.17f);
colors[(.)ImGui.Col.ResizeGripHovered] = ImGui.Vec4(0.26f, 0.59f, 0.98f, 0.67f);
colors[(.)ImGui.Col.ResizeGripActive] = ImGui.Vec4(0.26f, 0.59f, 0.98f, 0.95f);
colors[(.)ImGui.Col.Tab] = ImGui.Vec4(0.96f, 0.8f, 0.52f, 1.0f);//ImGui.ImLerp(colors[(.)ImGui.Col.Header], colors[(.)ImGui.Col.TitleBgActive], 0.90f);
colors[(.)ImGui.Col.TabHovered] = ImGui.Vec4(0.73f, 0.78f, 0.95f, 1.0f);
colors[(.)ImGui.Col.TabActive] = ImGui.ImLerp(colors[(.)ImGui.Col.HeaderActive], colors[(.)ImGui.Col.TitleBgActive], 0.60f);
colors[(.)ImGui.Col.TabUnfocused] = ImGui.ImLerp(colors[(.)ImGui.Col.Tab], colors[(.)ImGui.Col.TitleBg], 0.80f);
colors[(.)ImGui.Col.TabUnfocusedActive] = ImGui.ImLerp(colors[(.)ImGui.Col.TabActive], colors[(.)ImGui.Col.TitleBg], 0.40f);
colors[(.)ImGui.Col.DockingPreview] = (.)((float4)colors[(.)ImGui.Col.Header] * (float4)ImGui.Vec4(1.0f, 1.0f, 1.0f, 0.7f));
colors[(.)ImGui.Col.DockingEmptyBg] = ImGui.Vec4(0.20f, 0.20f, 0.20f, 1.00f);
colors[(.)ImGui.Col.PlotLines] = ImGui.Vec4(0.39f, 0.39f, 0.39f, 1.00f);
colors[(.)ImGui.Col.PlotLinesHovered] = ImGui.Vec4(1.00f, 0.43f, 0.35f, 1.00f);
colors[(.)ImGui.Col.PlotHistogram] = ImGui.Vec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[(.)ImGui.Col.PlotHistogramHovered] = ImGui.Vec4(1.00f, 0.45f, 0.00f, 1.00f);
colors[(.)ImGui.Col.TableHeaderBg] = ImGui.Vec4(0.78f, 0.87f, 0.98f, 1.00f);
colors[(.)ImGui.Col.TableBorderStrong] = ImGui.Vec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here
colors[(.)ImGui.Col.TableBorderLight] = ImGui.Vec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here
colors[(.)ImGui.Col.TableRowBg] = ImGui.Vec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[(.)ImGui.Col.TableRowBgAlt] = ImGui.Vec4(0.30f, 0.30f, 0.30f, 0.09f);
colors[(.)ImGui.Col.TextSelectedBg] = ImGui.Vec4(0.26f, 0.59f, 0.98f, 0.35f);
colors[(.)ImGui.Col.DragDropTarget] = ImGui.Vec4(0.26f, 0.59f, 0.98f, 0.95f);
colors[(.)ImGui.Col.NavHighlight] = colors[(.)ImGui.Col.HeaderHovered];
colors[(.)ImGui.Col.NavWindowingHighlight] = ImGui.Vec4(0.70f, 0.70f, 0.70f, 0.70f);
colors[(.)ImGui.Col.NavWindowingDimBg] = ImGui.Vec4(0.20f, 0.20f, 0.20f, 0.20f);
colors[(.)ImGui.Col.ModalWindowDimBg] = ImGui.Vec4(0.20f, 0.20f, 0.20f, 0.35f);*/
}
public void ImGuiRender()
{
Debug.Profiler.ProfileFunction!();
@@ -131,6 +209,8 @@ namespace GlitchyEngine.ImGui
}
Begin();
ImGui.ShowDemoWindow();
{
Debug.Profiler.ProfileScope!("ImGuiRenderEvent");
+10
View File
@@ -1063,6 +1063,16 @@ static class ScriptGlue
fullTypeName = Mono.mono_string_new(ScriptEngine.[Friend]s_AppDomain, context.TypeName);
}
#endregion
#region ImGui Extension
[RegisterCall("ScriptGlue::ImGuiExtension_ListElementGrabber")]
static void ImGuiExtension_ListElementGrabber()
{
ImGui.ImGui.ListElementGrabber();
}
#endregion
private static void RegisterCall<T>(String name, T method) where T : var
+53 -15
View File
@@ -4,6 +4,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.CompilerServices;
namespace GlitchyEngine.Editor;
@@ -17,24 +18,34 @@ public class DictionaryEditor
public static object? ShowEditor(object? reference, Type fieldType, string fieldName)
{
object newDictionary = EntityEditor.DidNotChange;
object? newDictionary = EntityEditor.DidNotChange;
IDictionary? dictionary = reference as IDictionary;
Type keyType = fieldType.GetGenericArguments()[0];
Type valueType = fieldType.GetGenericArguments()[1];
ImGui.BeginDisabled(dictionary == null);
// Open dictionary if we create a new value inside it
if (ReferenceEquals(_dictionaryForNewValue, dictionary))
ImGui.SetNextItemOpen(true);
// The buttons should always be visible -> save whether the node is open
// If we have no instance, the user shouldn't be able to open the list
bool listOpen = ImGui.TreeNodeEx(fieldName, ImGuiTreeNodeFlags.AllowOverlap | ImGuiTreeNodeFlags.SpanFullWidth |
(dictionary == null ? ImGuiTreeNodeFlags.Leaf | ImGuiTreeNodeFlags.NoTreePushOnOpen : ImGuiTreeNodeFlags.Framed));
// Close dictionary if it is null
if (dictionary == null)
listOpen = false;
ImGui.SetNextItemOpen(false);
bool listOpen = ImGui.TreeNodeEx(fieldName, ImGuiTreeNodeFlags.AllowOverlap | ImGuiTreeNodeFlags.SpanAllColumns | ImGuiTreeNodeFlags.Framed);
ImGui.EndDisabled();
var addButtonWidth = ImGui.CalcTextSize("+").X + 2 * ImGui.GetStyle().FramePadding.X;
var removeButtonWidth = ImGui.CalcTextSize("-").X + 2 * ImGui.GetStyle().FramePadding.X;
var removeButtonWidth = ImGui.CalcTextSize("x").X + 2 * ImGui.GetStyle().FramePadding.X;
ImGui.SameLine(ImGui.GetWindowContentRegionMax().X - addButtonWidth - ImGui.GetStyle().FramePadding.X);
ImGui.TableSetColumnIndex(1);
ImGui.SameLine(ImGui.GetContentRegionAvail().X - addButtonWidth - removeButtonWidth - ImGui.GetStyle().FramePadding.X * 2);
if (ImGui.SmallButton("+"))
{
@@ -53,6 +64,23 @@ public class DictionaryEditor
ImGuiExtension.AttachTooltip("Add a new Entry to the dictionary.");
ImGui.SameLine(ImGui.GetContentRegionAvail().X - removeButtonWidth - ImGui.GetStyle().FramePadding.X);
ImGui.BeginDisabled(dictionary == null);
if (ImGui.SmallButton("x"))
{
if (dictionary != null)
{
newDictionary = null;
}
}
ImGuiExtension.AttachTooltip("Deletes the dictionary.");
ImGui.EndDisabled();
if (listOpen)
{
Debug.Assert(dictionary != null, "Opened tree node even though it should have been a leaf!");
@@ -67,6 +95,8 @@ public class DictionaryEditor
id++;
ImGui.PushID(id);
EntityEditor.BeginNewRow();
if (entry.Key == _keyLastCreated)
{
// The current key is the one that was last created. Open the tree node.
@@ -74,9 +104,11 @@ public class DictionaryEditor
_keyLastCreated = null;
}
bool isEntryOpen = ImGui.TreeNode("");
bool isEntryOpen = ImGui.TreeNodeEx($"Entry {id}", ImGuiTreeNodeFlags.SpanAllColumns | ImGuiTreeNodeFlags.AllowOverlap);
ImGui.SameLine(ImGui.GetWindowContentRegionMax().X - removeButtonWidth);
ImGui.TableSetColumnIndex(1);
ImGui.SameLine(ImGui.GetContentRegionAvail().X - removeButtonWidth);
if (ImGui.SmallButton("-"))
{
@@ -87,6 +119,8 @@ public class DictionaryEditor
if (isEntryOpen)
{
//ImGui.SameLine();
object? newKey = EntityEditor.ShowFieldEditor(entry.Key, entry.Key?.GetType() ?? keyType, "Key");
if (newKey != EntityEditor.DidNotChange && newKey != null)
@@ -108,16 +142,20 @@ public class DictionaryEditor
ImGui.PopID();
}
if (ReferenceEquals(_dictionaryForNewValue, dictionary))
{
EntityEditor.BeginNewRow();
ImGui.PushID("NewEntry");
ImGui.SetNextItemOpen(true);
bool isEntryOpen = ImGui.TreeNode("");
bool isEntryOpen = ImGui.TreeNodeEx($"New Entry", ImGuiTreeNodeFlags.SpanAllColumns | ImGuiTreeNodeFlags.DefaultOpen | ImGuiTreeNodeFlags.AllowOverlap);
ImGui.SameLine(ImGui.GetWindowContentRegionMax().X - removeButtonWidth);
ImGui.TableSetColumnIndex(1);
ImGui.SameLine(ImGui.GetContentRegionAvail().X - removeButtonWidth);
if (ImGui.SmallButton("-"))
{
+168 -107
View File
@@ -1,17 +1,20 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using GlitchyEngine.Core;
using GlitchyEngine.Extensions;
using GlitchyEngine.Math;
using ImGuiNET;
using Component = GlitchyEngine.Core.Component;
namespace GlitchyEngine.Editor;
@@ -51,6 +54,45 @@ internal class EntityEditor
}
}
public static void BeginNewRow()
{
if (!StartNewProperty_NewRow)
{
StartNewProperty_NewRow = true;
return;
}
ImGui.TableNextRow();
ImGui.TableSetColumnIndex(0);
}
public static void EndTable()
{
ImGui.EndTable();
ImGui.GetItemID();
}
public static bool StartNewProperty_NewRow = true;
/// <summary>
/// Starts a new property by creating a new table row, writing the name in the first column and entering the second column.
/// </summary>
/// <param name="propertyName">The label that will be show in the label column.</param>
/// <returns>A string containing the propertyName as ImGui id</returns>
private static string StartNewProperty(string propertyName)
{
//BeginNewRow();
ImGui.TextUnformatted(propertyName);
ImGuiExtension.AttachTooltip(propertyName);
ImGui.TableSetColumnIndex(1);
return $"##{propertyName}";
}
private static bool TryShowCustomEditor(object? reference, Type fieldType, string fieldName, out object? editedValue)
{
editedValue = DidNotChange;
@@ -124,8 +166,10 @@ internal class EntityEditor
Encoding.UTF8.GetBytes(stringValue, 0, stringValue.Length, bytes, 0);
ImGui.PushID("Decimal");
string fieldId = StartNewProperty(fieldName);
if (ImGui.InputText(fieldName, bytes, (uint)bytes.Length, ImGuiInputTextFlags.EnterReturnsTrue | ImGuiInputTextFlags.CharsDecimal))
if (ImGui.InputText(fieldId, bytes, (uint)bytes.Length, ImGuiInputTextFlags.EnterReturnsTrue | ImGuiInputTextFlags.CharsDecimal))
{
string text = Encoding.UTF8.GetString(bytes);
@@ -142,6 +186,8 @@ internal class EntityEditor
private static object? ShowPrimitiveEditor(object? reference, Type fieldType, string fieldName, IEnumerable<Attribute>? attributes)
{
string fieldId = StartNewProperty(fieldName);
object newValue = DidNotChange;
unsafe void DragScalar<T>(ImGuiDataType dataType) where T : unmanaged
@@ -200,14 +246,14 @@ internal class EntityEditor
if (range?.Slider == true)
{
if (ImGui.SliderScalar(fieldName, dataType, (IntPtr)(&value), (IntPtr)(&min), (IntPtr)(&max)))
if (ImGui.SliderScalar(fieldId, dataType, (IntPtr)(&value), (IntPtr)(&min), (IntPtr)(&max)))
{
newValue = value;
}
}
else
{
if (ImGui.DragScalar(fieldName, dataType, (IntPtr)(&value), dragSpeed, (IntPtr)(&min), (IntPtr)(&max)))
if (ImGui.DragScalar(fieldId, dataType, (IntPtr)(&value), dragSpeed, (IntPtr)(&min), (IntPtr)(&max)))
{
newValue = value;
}
@@ -219,7 +265,7 @@ internal class EntityEditor
if (fieldType == typeof(bool))
{
bool value = (bool)reference;
if (ImGui.Checkbox(fieldName, ref value))
if (ImGui.Checkbox(fieldId, ref value))
newValue = value;
}
else if (fieldType == typeof(char))
@@ -273,7 +319,7 @@ internal class EntityEditor
// Place string delimiter after encoded UTF8 sequence.
buffer[encodedBytes] = (byte)'\0';
if (ImGui.InputText(fieldName, (IntPtr)buffer, 8))
if (ImGui.InputText(fieldId, (IntPtr)buffer, 8))
{
if (buffer[0] == '\\' && buffer[1] != '\0')
{
@@ -334,9 +380,10 @@ internal class EntityEditor
private static object ShowEnumEditor(object? reference, Type fieldType, string fieldName)
{
object newValue = DidNotChange;
string fieldId = StartNewProperty(fieldName);
if (ImGui.BeginCombo(fieldName, reference?.ToString()))
object newValue = DidNotChange;
if (ImGui.BeginCombo(fieldId, reference?.ToString()))
{
foreach (object enumValue in Enum.GetValues(fieldType))
{
@@ -358,8 +405,10 @@ internal class EntityEditor
ImGui.BeginDisabled(readonlyAttribute != null);
object? newValue;
object? newValue = DidNotChange;
BeginNewRow();
if (TryShowCustomEditor(reference, fieldType, fieldName, out newValue))
{
@@ -372,7 +421,6 @@ internal class EntityEditor
}
else
{
// TODO: Try to use a custom editor
ImGui.TextColored(new Vector4(1, 0, 0, 1), $"{fieldName}: Type {fieldType} is not implemented.");
}
}
@@ -396,12 +444,12 @@ internal class EntityEditor
}
else if (fieldType == typeof(bool2))
{
// TODO: The bool vector editor should not be here...
string fieldId = StartNewProperty(fieldName);
bool2 value = (bool2)reference!;
ImGui.TextUnformatted(fieldName);
ImGui.SameLine();
if (ImGui.Checkbox($"##{fieldName}X", ref value.X))
newValue = value;
@@ -412,23 +460,7 @@ internal class EntityEditor
}
else
{
ImGui.EndDisabled();
// Struct
if (ImGui.TreeNode(fieldName))
{
ImGui.BeginDisabled(readonlyAttribute != null);
ShowEditor(fieldType, reference);
ImGui.TreePop();
newValue = reference;
}
else
{
ImGui.BeginDisabled(readonlyAttribute != null);
}
newValue = ShowObjectEditor(reference, fieldType, fieldName, attributes);
}
}
else if (fieldType.IsSubclassOf(typeof(Entity)) || fieldType == typeof(Entity))
@@ -445,50 +477,7 @@ internal class EntityEditor
}
else
{
ImGui.EndDisabled();
if (ImGui.TreeNode(fieldName))
{
ImGui.BeginDisabled(readonlyAttribute != null);
if (reference == null)
{
ImGui.SameLine(ImGui.GetWindowContentRegionMax().X - ImGui.CalcTextSize("Create").X - 2 * ImGui.GetStyle().FramePadding.X);
if (ImGui.BeginCombo("Create", "Create", ImGuiComboFlags.HeightSmall | ImGuiComboFlags.NoArrowButton))
{
foreach (Type t in TypeExtension.FindDerivedTypes(fieldType))
{
if (ImGui.Selectable(t.Name))
{
newValue = ActivatorExtension.CreateInstanceSafe(t);
}
}
ImGui.EndCombo();
}
}
else
{
ImGui.SameLine(ImGui.GetWindowContentRegionMax().X - ImGui.CalcTextSize("Remove").X - 2 * ImGui.GetStyle().FramePadding.X);
if (ImGui.SmallButton("Remove"))
{
newValue = null;
}
}
if (reference == null)
ImGui.Text("(NULL)");
else
ShowEditor(reference.GetType(), reference);
ImGui.TreePop();
}
else
{
ImGui.BeginDisabled(readonlyAttribute != null);
}
newValue = ShowObjectEditor(reference, fieldType, fieldName, attributes);
}
ImGui.EndDisabled();
@@ -496,12 +485,75 @@ internal class EntityEditor
return newValue;
}
private static object? ShowObjectEditor(object? reference, Type fieldType, string fieldName, IEnumerable<Attribute> attributes)
{
object? newValue = DidNotChange;
//ReadonlyAttribute? readonlyAttribute = GetAttribute<ReadonlyAttribute>(attributes);
// TODO: Disabling stuff
//ImGui.EndDisabled();
ImGui.BeginDisabled(reference == null);
if (reference == null)
ImGui.SetNextItemOpen(false);
bool open = ImGui.TreeNodeEx(fieldName, ImGuiTreeNodeFlags.AllowOverlap | ImGuiTreeNodeFlags.SpanAllColumns);
ImGui.EndDisabled();
ImGui.TableSetColumnIndex(1);
if (!fieldType.IsValueType)
{
if (reference == null)
{
if (ImGui.BeginCombo("##Create", "Create instance...", ImGuiComboFlags.HeightSmall | ImGuiComboFlags.NoArrowButton))
{
foreach (Type t in TypeExtension.FindDerivedTypes(fieldType))
{
if (ImGui.Selectable(t.Name))
{
newValue = ActivatorExtension.CreateInstanceSafe(t);
}
}
ImGui.EndCombo();
}
}
else
{
if (ImGui.SmallButton("Remove"))
{
newValue = null;
}
}
}
else
{
newValue = reference;
}
if (open)
{
//ImGui.BeginDisabled(readonlyAttribute != null);
Debug.Assert(reference != null);
ShowEditor(reference!.GetType(), reference);
ImGui.TreePop();
}
return newValue;
}
private static object? ShowComponentDropTarget(string fieldName, Type fieldType, object? currentValue)
{
object? newValue = DidNotChange;
ImGui.Text($"{fieldName}: ");
ImGui.SameLine();
string fieldId = StartNewProperty(fieldName);
Component? component = currentValue as Component;
@@ -573,9 +625,8 @@ internal class EntityEditor
private static object? ShowEntityDropTarget(string fieldName, Type fieldType, object? currentValue)
{
object? newValue = DidNotChange;
ImGui.Text($"{fieldName}: ");
ImGui.SameLine();
string fieldId = StartNewProperty(fieldName);
string entityName = "None";
@@ -663,21 +714,22 @@ internal class EntityEditor
private static object ShowStringEditor(object? reference, Type fieldType, string fieldName, IEnumerable<Attribute>? attributes)
{
string fieldId = StartNewProperty(fieldName);
object newValue = DidNotChange;
TextFieldAttribute? textField = GetAttribute<TextFieldAttribute>(attributes);
string value = reference as string ?? $"{float.MinValue}";
string value = reference as string ?? "";
if (textField?.Multiline == true)
{
ImGui.Text(fieldName);
if (ImGui.InputTextMultiline($"##{fieldName}", ref value, 1000, new Vector2(-1.0f, ImGui.GetTextLineHeight() * textField.TextFieldLines)))
if (ImGui.InputTextMultiline(fieldId, ref value, 1000, new Vector2(-1.0f, ImGui.GetTextLineHeight() * textField.TextFieldLines)))
newValue = value;
}
else
{
if (ImGui.InputText(fieldName, ref value, 1000))
if (ImGui.InputText(fieldId, ref value, 1000, ImGuiInputTextFlags.EnterReturnsTrue))
newValue = value;
}
@@ -741,6 +793,9 @@ internal class EntityEditor
i++;
ImGui.PushID(i);
ImGui.TableNextRow();
ImGui.TableSetColumnIndex(0);
if (method.GetParameters().Length > 0)
{
Log.Error($"Method {method.Name} cannot be executed from editor, because it expects arguments.");
@@ -894,19 +949,24 @@ internal class EntityEditor
object? newList = DidNotChange;
IList? myList = list as IList;
// The buttons should always be visible -> save whether the node is open
// If we have no instance, the user shouldn't be able to open the list
bool listOpen = ImGui.TreeNodeEx(fieldName, ImGuiTreeNodeFlags.AllowOverlap | ImGuiTreeNodeFlags.SpanFullWidth |
(myList == null ? ImGuiTreeNodeFlags.Leaf | ImGuiTreeNodeFlags.NoTreePushOnOpen : ImGuiTreeNodeFlags.Framed));
ImGui.BeginDisabled(myList == null);
if (myList == null)
listOpen = false;
ImGui.SetNextItemOpen(false);
bool listOpen = ImGui.TreeNodeEx(fieldName, ImGuiTreeNodeFlags.AllowOverlap | ImGuiTreeNodeFlags.SpanAllColumns | ImGuiTreeNodeFlags.Framed);
ImGui.EndDisabled();
ImGui.TableSetColumnIndex(1);
var addButtonWidth = ImGui.CalcTextSize("+").X + 2 * ImGui.GetStyle().FramePadding.X;
var removeButtonWidth = ImGui.CalcTextSize("-").X + 2 * ImGui.GetStyle().FramePadding.X;
// TODO: Problem: when opening the list the buttons will move
ImGui.SameLine(ImGui.GetWindowContentRegionMax().X - addButtonWidth - ImGui.GetStyle().FramePadding.X - removeButtonWidth);
ImGui.SameLine(ImGui.GetContentRegionAvail().X - addButtonWidth - ImGui.GetStyle().FramePadding.X - removeButtonWidth);
if (ImGui.SmallButton("+"))
{
addElement(myList, out newList);
@@ -914,7 +974,7 @@ internal class EntityEditor
ImGuiExtension.AttachTooltip("Add a new Element at the end of the list.");
ImGui.SameLine(ImGui.GetWindowContentRegionMax().X - removeButtonWidth);
ImGui.SameLine(ImGui.GetContentRegionAvail().X - removeButtonWidth);
ImGui.BeginDisabled(myList == null);
@@ -929,8 +989,8 @@ internal class EntityEditor
if (listOpen)
{
Debug.Assert(myList != null, "Opened tree node even though it should have been a leaf!");
Debug.Assert(myList != null, "Opened tree node even though the list is null!");
// Returns true if something was dropped into the droptarget
bool DropTarget(int insertIndex, string tooltip)
{
@@ -973,20 +1033,23 @@ internal class EntityEditor
return dropped;
}
// Drop at index 0
ImGui.Separator();
DropTarget(0, "Drop before Element 0.");
//// Drop at index 0
//ImGui.Separator();
//DropTarget(0, "Drop before Element 0.");
bool orderChanged = false;
for (int i = 0, id = 0; i < myList!.Count; i++, id++)
{
ImGui.PushID(id);
object element = myList[i];
BeginNewRow();
// A Bullet point to grab the element
ImGui.Bullet();
ImGuiExtension.ListElementGrabber();
if (ImGui.BeginDragDropSource(ImGuiDragDropFlags.SourceAllowNullID))
{
unsafe
@@ -1016,9 +1079,8 @@ internal class EntityEditor
ImGui.EndPopup();
}
ImGui.SameLine();
StartNewProperty_NewRow = false;
object? newValue = ShowFieldEditor(element, element?.GetType() ?? elementType, $"Element {i}");
// Don't apply changes, when the order changed
@@ -1027,10 +1089,9 @@ internal class EntityEditor
myList[i] = newValue;
}
// Drop after current element
ImGui.Separator();
orderChanged |= DropTarget(i + 1, $"Drop after Element {i}.");
//// Drop after current element
//ImGui.Separator();
//orderChanged |= DropTarget(i + 1, $"Drop after Element {i}.");
ImGui.PopID();
}
+5
View File
@@ -66,4 +66,9 @@ public static class ImGuiExtension
ImGui.EndTooltip();
}
public static void ListElementGrabber()
{
ScriptGlue.ImGuiExtension_ListElementGrabber();
}
}
+7
View File
@@ -295,4 +295,11 @@ internal static class ScriptGlue
public static extern void Serialization_GetObjectTypeName(IntPtr internalContext, out string fullTypeName);
#endregion
#region ImGui
[MethodImpl(MethodImplOptions.InternalCall)]
internal static extern void ImGuiExtension_ListElementGrabber();
#endregion
}