mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Split up sprite and circle renderer component
This commit is contained in:
@@ -875,10 +875,12 @@ namespace GlitchyEngine.Renderer
|
||||
|
||||
public static void DrawSprite(Matrix transform, SpriteRendererComponent* spriteRenderer, uint32 entityId)
|
||||
{
|
||||
if (spriteRenderer.IsCircle)
|
||||
DrawCircle(transform, spriteRenderer.Sprite.Get() ?? s_whiteTexture, spriteRenderer.Color, 1.0f, spriteRenderer.UvTransform, entityId);
|
||||
else
|
||||
DrawQuad(transform, spriteRenderer.Sprite.Get() ?? s_whiteTexture, spriteRenderer.Color, spriteRenderer.UvTransform, entityId);
|
||||
DrawQuad(transform, spriteRenderer.Sprite.Get() ?? s_whiteTexture, spriteRenderer.Color, spriteRenderer.UvTransform, entityId);
|
||||
}
|
||||
|
||||
public static void DrawCircle(Matrix transform, CircleRendererComponent* spriteRenderer, uint32 entityId)
|
||||
{
|
||||
DrawCircle(transform, spriteRenderer.Sprite.Get() ?? s_whiteTexture, spriteRenderer.Color, spriteRenderer.InnerRadius, spriteRenderer.UvTransform, entityId);
|
||||
}
|
||||
|
||||
// Textured quad pivot
|
||||
|
||||
Reference in New Issue
Block a user