mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Fixed AssetHandle serialization
- Serialize MeshComponents - Fixed handling renamed files
This commit is contained in:
@@ -30,10 +30,10 @@
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}
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},
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MeshComponent = {
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Mesh = "Models\\sphere.glb"
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Mesh = "Models/sphere.glb"
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},
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MeshRendererComponent = {
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Material = "Textures\\TestMaterial.mat"
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Material = "Textures/TestMaterial.mat"
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}
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},
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{
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@@ -48,20 +48,20 @@
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Z = -4
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},
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Rotation = {
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X = 0.614328,
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Y = 0.239776,
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Z = 0.031567,
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W = 0.751074
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X = 0.614328027,
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Y = 0.239776045,
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Z = 0.0315669999,
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W = 0.751073837
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},
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Scale = {
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X = 0.999999,
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X = 0.999998868,
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Y = 1,
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Z = 1.000001
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Z = 1.00000095
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},
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EditorEulerRotation = {
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X = 1.308998,
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Y = 0.349066,
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Z = 0.349066
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X = 1.30899811,
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Y = 0.349065989,
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Z = 0.349065989
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}
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},
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LightComponent = {
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@@ -69,8 +69,8 @@
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Illuminance = 10,
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Color = {
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R = 1,
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G = 0.991772,
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B = 0.740862
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G = 0.991771996,
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B = 0.74086225
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}
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}
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},
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@@ -103,10 +103,10 @@
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}
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},
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MeshComponent = {
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Mesh = "Models\\plane.glb"
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Mesh = "Models/plane.glb"
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},
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MeshRendererComponent = {
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Material = "Textures\\TestMaterial.mat"
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Material = "Textures/TestMaterial.mat"
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}
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},
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{
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@@ -121,10 +121,10 @@
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Z = -5
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},
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Rotation = {
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X = 0.21644,
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X = 0.216440007,
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Y = 0,
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Z = 0,
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W = 0.976296
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W = 0.976296008
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},
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Scale = {
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X = 1,
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@@ -132,7 +132,7 @@
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Z = 1
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},
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EditorEulerRotation = {
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X = 0.436332,
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X = 0.436332017,
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Y = 0,
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Z = 0
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}
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@@ -140,15 +140,85 @@
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CameraComponent = {
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Primary = true,
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ProjectionType = .InfinitePerspective,
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PerspectiveFovY = 1.047198,
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PerspectiveNearPlane = 0.1,
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PerspectiveFovY = 1.30899692,
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PerspectiveNearPlane = 0.100000001,
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PerspectiveFarPlane = 10000,
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OrthographicHeight = 10,
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OrthographicNearPlane = 0,
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OrthographicFarPlane = 10,
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AspectRatio = 2.156692,
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AspectRatio = 2.19888878,
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FixedAspectRatio = false
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}
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},
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{
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Id = 420718992779301759,
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NameComponent = {
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Name = "Entity"
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},
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TransformComponent = {
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Position = {
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X = 3,
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Y = 0.501076996,
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Z = -0.669378757
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},
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Rotation = {
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X = 0.18301262,
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Y = -0.683013558,
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Z = 0.683012128,
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W = 0.183013007
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},
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Scale = {
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X = 1,
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Y = 1,
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Z = 1
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},
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EditorEulerRotation = {
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X = 1.57079446,
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Y = -2.61799312,
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Z = 0
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}
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},
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MeshComponent = {
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Mesh = "Models/plane.glb"
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},
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MeshRendererComponent = {
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Material = ""
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}
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},
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{
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Id = 8080288871271083510,
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NameComponent = {
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Name = "Rocket"
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},
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TransformComponent = {
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Position = {
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X = 2.37353587,
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Y = 0.629615188,
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Z = -1.34831977
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},
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Rotation = {
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X = 0.270598024,
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Y = -0.65328145,
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Z = 0.65328151,
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W = 0.270598054
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},
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Scale = {
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X = 0.999999881,
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Y = 0.999999821,
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Z = 0.999999702
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},
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EditorEulerRotation = {
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X = 1.57079637,
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Y = -2.3561945,
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Z = 8.94069743e-08
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}
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},
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MeshComponent = {
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Mesh = "Models/plane.glb"
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},
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MeshRendererComponent = {
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Material = "Textures/RocketMaterial.mat"
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}
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}
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]
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}
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@@ -6,15 +6,15 @@
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NameComponent = {
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Name = "Quad"
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},
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SpriterRendererComponent = {
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SpriteRendererComponent = {
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Color = {
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R = 0,
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G = 0.551178,
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B = 0.328787,
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G = 0.5511778,
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B = 0.32878691,
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A = 1
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},
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IsCircle = false,
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Sprite = "\\Textures\\TestMat\\rustediron2_albedo.png",
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Sprite = "Textures/TestMat/rustediron2_albedo.png",
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UvTransform = {
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X = 0,
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Y = 0,
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@@ -69,15 +69,15 @@
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NameComponent = {
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Name = "Floor"
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},
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SpriterRendererComponent = {
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SpriteRendererComponent = {
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Color = {
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R = 1,
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G = 0.941886,
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B = 0.401485,
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G = 0.941886246,
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B = 0.401484907,
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A = 1
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},
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IsCircle = false,
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Sprite = null,
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Sprite = "",
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UvTransform = {
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X = 0,
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Y = 0,
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@@ -158,13 +158,13 @@
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CameraComponent = {
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Primary = true,
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ProjectionType = .InfinitePerspective,
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PerspectiveFovY = 1.308997,
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PerspectiveNearPlane = 0.1,
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PerspectiveFovY = 1.30899692,
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PerspectiveNearPlane = 0.100000001,
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PerspectiveFarPlane = 10000,
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OrthographicHeight = 10,
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OrthographicNearPlane = 0,
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OrthographicFarPlane = 10,
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AspectRatio = 2.969697,
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AspectRatio = 2.19888878,
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FixedAspectRatio = false
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}
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},
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@@ -173,15 +173,15 @@
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NameComponent = {
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Name = "Circle"
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},
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SpriterRendererComponent = {
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SpriteRendererComponent = {
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Color = {
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R = 1,
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G = 1,
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R = 0.299884498,
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G = 0.972924948,
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B = 1,
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A = 1
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},
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IsCircle = true,
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Sprite = "\\Textures\\rocket.png",
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Sprite = "",
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UvTransform = {
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X = 0,
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Y = 0,
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@@ -191,8 +191,8 @@
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},
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TransformComponent = {
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Position = {
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X = -0.121203,
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Y = 0.66016,
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X = -0.12120305,
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Y = 0.660160244,
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Z = 0
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},
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Rotation = {
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@@ -235,34 +235,34 @@
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},
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TransformComponent = {
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Position = {
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X = 3.883276,
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X = 3.88327599,
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Y = 0,
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Z = -0.808795
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Z = -0.808795214
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},
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Rotation = {
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X = 0.497987,
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Y = -0.103421,
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Z = 0.15538,
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W = 0.846859
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X = 0.497987002,
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Y = -0.103420995,
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Z = 0.155380026,
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W = 0.846859217
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},
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Scale = {
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X = 0.999998,
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X = 0.999997795,
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Y = 1,
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Z = 1
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},
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EditorEulerRotation = {
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X = 1.090894,
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Y = -0.340794,
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Z = 0.160858
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X = 1.09089446,
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Y = -0.340793997,
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Z = 0.160857946
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}
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},
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LightComponent = {
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LightType = .Directional,
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Illuminance = 12.9,
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Illuminance = 12.8999996,
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Color = {
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R = 0.985467,
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R = 0.985467017,
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G = 1,
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B = 0.569979
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B = 0.569978774
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}
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}
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},
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@@ -275,7 +275,7 @@
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Position = {
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X = 0,
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Y = 0,
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Z = -1.523338
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Z = -1.47202551
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},
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Rotation = {
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X = 0,
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@@ -295,10 +295,10 @@
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}
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},
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MeshComponent = {
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Mesh = "\\Models\\sphere.glb"
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Mesh = "Models/sphere.glb"
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},
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MeshRendererComponent = {
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Material = "\\Textures\\TestMaterial.mat"
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Material = "Textures/TestMaterial.mat"
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}
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}
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]
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@@ -0,0 +1,31 @@
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{
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Effect = "Shaders/myEffect.hlsl",
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Textures = [
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"AlbedoTexture": "Textures/rocket.png",
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"NormalTexture": "Textures/TestMat/rustediron2_normal.png",
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"MetallicTexture": "Textures/TestMat/rustediron2_metallic.png",
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"RoughnessTexture": "Textures/TestMat/rustediron2_roughness.png"
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],
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Variables = [
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"AlbedoColor": .ColorRGBA{
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Value = {
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R = 1,
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G = 1,
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B = 1,
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A = 1
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}
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},
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"NormalScaling": .Float2{
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Value = {
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X = 1,
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Y = 1
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}
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},
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"MetallicFactor": .Float{
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Value = 0
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},
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"RoughnessFactor": .Float{
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Value = 1
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}
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]
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}
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@@ -0,0 +1,4 @@
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{
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AssetLoader = "MaterialAssetLoader",
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Config = (GlitchyEditor.Assets.ModelAssetLoaderConfig){}/* No reflection data for GlitchyEditor.Assets.ModelAssetLoaderConfig. Add [BonTarget] or force it */
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}
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@@ -7,16 +7,20 @@
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MinFilter = .Anisotropic,
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MagFilter = .Anisotropic,
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MipFilter = .Anisotropic,
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FilterMode = .Default,
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ComparisonFunction = .Never,
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||||
AddressModeU = .Wrap,
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||||
AddressModeV = .Border,
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AddressModeW = .Clamp,
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||||
MipMaxLOD = 160,
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||||
AddressModeV = .Wrap,
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||||
AddressModeW = .Wrap,
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MipLODBias = 0,
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MipMinLOD = 0,
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MipMaxLOD = 3,
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MaxAnisotropy = 16,
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BorderColor = {
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R = 0.756863,
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G = 0.2,
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A = 0.956863
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R = 1,
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G = 1,
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B = 1,
|
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A = 1
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||||
}
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||||
}
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||||
}
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@@ -1,16 +1,20 @@
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{
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||||
AssetLoader = "EditorTextureAssetLoader",
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||||
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
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_generateMipMaps = false,
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_isSrgb = false,
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||||
_samplerStateDescription = {
|
||||
MinFilter = .Linear,
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||||
MagFilter = .Linear,
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MipFilter = .Linear,
|
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FilterMode = .Default,
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||||
ComparisonFunction = .Never,
|
||||
AddressModeU = .Clamp,
|
||||
AddressModeV = .Clamp,
|
||||
AddressModeU = .Wrap,
|
||||
AddressModeV = .Wrap,
|
||||
AddressModeW = .Clamp,
|
||||
MipMinLOD = -340282346638528859811704183484516925440,
|
||||
MipMaxLOD = 340282346638528859811704183484516925440,
|
||||
MipLODBias = 0,
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||||
MipMinLOD = -3.40282347e+38,
|
||||
MipMaxLOD = 3.40282347e+38,
|
||||
MaxAnisotropy = 1,
|
||||
BorderColor = {
|
||||
R = 1,
|
||||
|
||||
@@ -1,16 +1,20 @@
|
||||
{
|
||||
AssetLoader = "EditorTextureAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
|
||||
_generateMipMaps = false,
|
||||
_isSrgb = false,
|
||||
_samplerStateDescription = {
|
||||
MinFilter = .Linear,
|
||||
MagFilter = .Linear,
|
||||
MipFilter = .Linear,
|
||||
FilterMode = .Default,
|
||||
ComparisonFunction = .Never,
|
||||
AddressModeU = .Clamp,
|
||||
AddressModeV = .Clamp,
|
||||
AddressModeU = .Wrap,
|
||||
AddressModeV = .Wrap,
|
||||
AddressModeW = .Clamp,
|
||||
MipMinLOD = -340282346638528859811704183484516925440,
|
||||
MipMaxLOD = 340282346638528859811704183484516925440,
|
||||
MipLODBias = 2.5999999,
|
||||
MipMinLOD = -Infinity,
|
||||
MipMaxLOD = Infinity,
|
||||
MaxAnisotropy = 1,
|
||||
BorderColor = {
|
||||
R = 1,
|
||||
|
||||
@@ -1,17 +1,20 @@
|
||||
{
|
||||
AssetLoader = "EditorTextureAssetLoader",
|
||||
Config = (GlitchyEditor.Assets.EditorTextureAssetLoaderConfig){
|
||||
_generateMipMaps = false,
|
||||
_isSrgb = true,
|
||||
_samplerStateDescription = {
|
||||
MinFilter = .Linear,
|
||||
MagFilter = .Linear,
|
||||
MipFilter = .Linear,
|
||||
FilterMode = .Default,
|
||||
ComparisonFunction = .Never,
|
||||
AddressModeU = .Clamp,
|
||||
AddressModeV = .Clamp,
|
||||
AddressModeU = .Wrap,
|
||||
AddressModeV = .Wrap,
|
||||
AddressModeW = .Clamp,
|
||||
MipMinLOD = -340282346638528859811704183484516925440,
|
||||
MipMaxLOD = 340282346638528859811704183484516925440,
|
||||
MipLODBias = 0,
|
||||
MipMinLOD = -3.40282347e+38,
|
||||
MipMaxLOD = 3.40282347e+38,
|
||||
MaxAnisotropy = 1,
|
||||
BorderColor = {
|
||||
R = 1,
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
{
|
||||
Effect = "Shaders/myEffect.hlsl",
|
||||
Effect = "Shaders\\myEffect.hlsl",
|
||||
Textures = [
|
||||
"AlbedoTexture": "Textures/TestMat/rustediron2_albedo.png",
|
||||
"AlbedoTexture": "Textures\\TestMat\\rustediron2_albedo.png",
|
||||
"NormalTexture": "Textures\\TestMat\\rustediron2_normal.png",
|
||||
"MetallicTexture": "",
|
||||
"RoughnessTexture": ""
|
||||
"MetallicTexture": "Textures\\TestMat\\rustediron2_metallic.png",
|
||||
"RoughnessTexture": "Textures\\TestMat\\rustediron2_roughness.png"
|
||||
],
|
||||
Variables = [
|
||||
"AlbedoColor": .ColorRGBA{
|
||||
|
||||
@@ -4,13 +4,14 @@
|
||||
_isSrgb = true,
|
||||
_samplerStateDescription = {
|
||||
MinFilter = .Linear,
|
||||
MagFilter = .Linear,
|
||||
MipFilter = .Linear,
|
||||
ComparisonFunction = .Never,
|
||||
AddressModeU = .Clamp,
|
||||
AddressModeV = .Clamp,
|
||||
AddressModeW = .Clamp,
|
||||
MipMinLOD = -340282346638528859811704183484516925440,
|
||||
MipMaxLOD = 340282346638528859811704183484516925440,
|
||||
MipMinLOD = -3.40282347e+38,
|
||||
MipMaxLOD = 3.40282347e+38,
|
||||
MaxAnisotropy = 1,
|
||||
BorderColor = {
|
||||
R = 1,
|
||||
|
||||
@@ -34,6 +34,24 @@ public class SubAsset
|
||||
public Texture2D PreviewImage ~ _?.ReleaseRef();
|
||||
}
|
||||
|
||||
public static class AssetIdentifier
|
||||
{
|
||||
public const char8 DirectorySeparatorChar = '/';
|
||||
|
||||
public static void Fixup(String assetIdentifier)
|
||||
{
|
||||
const String DotSeperator = $".{DirectorySeparatorChar}";
|
||||
const String SeperatorDot = $"{DirectorySeparatorChar}.";
|
||||
|
||||
assetIdentifier.Replace('\\', DirectorySeparatorChar);
|
||||
assetIdentifier.Replace(DotSeperator, "");
|
||||
assetIdentifier.Replace(SeperatorDot, "");
|
||||
|
||||
if (assetIdentifier.StartsWith(DirectorySeparatorChar))
|
||||
assetIdentifier.Remove(0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
class AssetHierarchy
|
||||
{
|
||||
FileSystemWatcher fsw ~ {
|
||||
@@ -173,6 +191,7 @@ class AssetHierarchy
|
||||
{
|
||||
String identifier = scope .(node.Path.Length);
|
||||
Path.GetRelativePath(node.Path, _contentDirectory, identifier);
|
||||
AssetIdentifier.Fixup(identifier);
|
||||
|
||||
node.AssetFile = new AssetFile(_contentManager, identifier, node.Path, node.IsDirectory);
|
||||
}
|
||||
@@ -380,7 +399,7 @@ class AssetHierarchy
|
||||
_pathToAssetNode.Remove(oldFileNameWithContentRoot);
|
||||
|
||||
node->Path.Set(newFileNameWithContentRoot);
|
||||
_pathToAssetNode.Add(newFileNameWithContentRoot, node);
|
||||
_pathToAssetNode.Add(node->Path, node);
|
||||
|
||||
node->Name.Clear();
|
||||
Path.GetFileName(newFileNameWithContentRoot, node->Name);
|
||||
@@ -388,7 +407,10 @@ class AssetHierarchy
|
||||
String oldIdentifier = scope .(node->AssetFile.[Friend]_identifier);
|
||||
|
||||
node->AssetFile.[Friend]_path.Set(node->Path);
|
||||
|
||||
node->AssetFile.[Friend]_identifier.Set(newFilePath);
|
||||
AssetIdentifier.Fixup(node->AssetFile.[Friend]_identifier);
|
||||
|
||||
node->AssetFile.[Friend]_assetConfigPath..Set(node->Path).Append(AssetFile.ConfigFileExtension);
|
||||
|
||||
OnFileRenamed(node.Value, oldIdentifier);
|
||||
|
||||
@@ -59,9 +59,8 @@ class EditorContentManager : IContentManager
|
||||
|
||||
Asset asset = assetNode.AssetFile.LoadedAsset;
|
||||
|
||||
asset.Identifier = assetNode.AssetFile.Identifier;
|
||||
|
||||
_identiferToHandle.Remove(oldIdentifier);
|
||||
asset.Identifier = assetNode.AssetFile.Identifier;
|
||||
_identiferToHandle.Add(asset.Identifier, asset.Handle);
|
||||
}
|
||||
|
||||
@@ -334,24 +333,6 @@ class EditorContentManager : IContentManager
|
||||
|
||||
private class MissingAsset : Asset {}
|
||||
|
||||
public class AssetIdentifier
|
||||
{
|
||||
public const char8 DirectorySeparatorChar = '/';
|
||||
|
||||
public static void Fixup(String assetIdentifier)
|
||||
{
|
||||
const String DotSeperator = $".{DirectorySeparatorChar}";
|
||||
const String SeperatorDot = $"{DirectorySeparatorChar}.";
|
||||
|
||||
assetIdentifier.Replace('\\', DirectorySeparatorChar);
|
||||
assetIdentifier.Replace(DotSeperator, "");
|
||||
assetIdentifier.Replace(SeperatorDot, "");
|
||||
|
||||
if (assetIdentifier.StartsWith(DirectorySeparatorChar))
|
||||
assetIdentifier.Remove(0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
public AssetHandle LoadAsset(StringView identifier, bool blocking = false)
|
||||
{
|
||||
Debug.Profiler.ProfileResourceFunction!();
|
||||
|
||||
@@ -63,7 +63,15 @@ abstract class Asset : RefCounter
|
||||
|
||||
Deserialize.String!(reader, ref identifier, environment);
|
||||
|
||||
Asset asset = Content.GetAsset<Asset>(Content.LoadAsset(identifier));
|
||||
AssetHandle handle = Content.LoadAsset(identifier);
|
||||
|
||||
if (handle == .Invalid)
|
||||
{
|
||||
value.Assign<Asset>(null);
|
||||
return .Ok;
|
||||
}
|
||||
|
||||
Asset asset = Content.GetAsset<Asset>(handle);
|
||||
|
||||
if (asset != null)
|
||||
{
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
using Bon;
|
||||
using Bon.Integrated;
|
||||
using System;
|
||||
using xxHash;
|
||||
using System.Collections;
|
||||
using System.Reflection;
|
||||
using System.Diagnostics;
|
||||
using GlitchyEngine.Core;
|
||||
|
||||
namespace GlitchyEngine.Content;
|
||||
|
||||
struct AssetHandle : IHashable
|
||||
@@ -27,6 +30,12 @@ struct AssetHandle : IHashable
|
||||
_uuid = uuid;
|
||||
}
|
||||
|
||||
static this
|
||||
{
|
||||
gBonEnv.typeHandlers.Add(typeof(AssetHandle),
|
||||
((.)new => AssetSerialize, new => AssetDeserialize));
|
||||
}
|
||||
|
||||
[Inline]
|
||||
public T Get<T>(IContentManager contentManager = null) where T : Asset
|
||||
{
|
||||
@@ -34,6 +43,36 @@ struct AssetHandle : IHashable
|
||||
}
|
||||
|
||||
public int GetHashCode() => _uuid.GetHashCode();
|
||||
|
||||
static void AssetSerialize(BonWriter writer, ValueView value, BonEnvironment environment, SerializeValueState state)
|
||||
{
|
||||
Log.EngineLogger.Assert(value.type == typeof(AssetHandle));
|
||||
|
||||
AssetHandle handle = value.Get<AssetHandle>();
|
||||
|
||||
if (handle.IsInvalid)
|
||||
writer.String("");
|
||||
else
|
||||
{
|
||||
let identifier = handle.Get<Asset>().Identifier;
|
||||
writer.String(identifier);
|
||||
}
|
||||
}
|
||||
|
||||
static Result<void> AssetDeserialize(BonReader reader, ValueView value, BonEnvironment environment, DeserializeValueState state)
|
||||
{
|
||||
Log.EngineLogger.Assert(value.type == typeof(AssetHandle));
|
||||
|
||||
String identifier = scope .();
|
||||
|
||||
Deserialize.String!(reader, ref identifier, environment);
|
||||
|
||||
AssetHandle handle = Content.LoadAsset(identifier);
|
||||
|
||||
value.Assign<AssetHandle>(handle);
|
||||
|
||||
return .Ok;
|
||||
}
|
||||
}
|
||||
|
||||
struct AssetHandle<T> where T : Asset
|
||||
@@ -72,6 +111,12 @@ struct AssetHandle<T> where T : Asset
|
||||
_asset = null;
|
||||
}
|
||||
|
||||
static this
|
||||
{
|
||||
gBonEnv.typeHandlers.Add(typeof(AssetHandle<T>),
|
||||
((.)new => AssetSerialize, new => AssetDeserialize));
|
||||
}
|
||||
|
||||
public static implicit operator Self(AssetHandle handle)
|
||||
{
|
||||
return Self(handle);
|
||||
@@ -258,4 +303,34 @@ struct AssetHandle<T> where T : Asset
|
||||
{
|
||||
return AssetHandle<NewT>(this._handle, this._contentManager);
|
||||
}
|
||||
|
||||
static void AssetSerialize(BonWriter writer, ValueView value, BonEnvironment environment, SerializeValueState state)
|
||||
{
|
||||
Log.EngineLogger.Assert(value.type == typeof(AssetHandle<T>));
|
||||
|
||||
AssetHandle handle = value.Get<AssetHandle<T>>();
|
||||
|
||||
if (handle.IsInvalid)
|
||||
writer.String("");
|
||||
else
|
||||
{
|
||||
let identifier = handle.Get<Asset>().Identifier;
|
||||
writer.String(identifier);
|
||||
}
|
||||
}
|
||||
|
||||
static Result<void> AssetDeserialize(BonReader reader, ValueView value, BonEnvironment environment, DeserializeValueState state)
|
||||
{
|
||||
Log.EngineLogger.Assert(value.type == typeof(AssetHandle<T>));
|
||||
|
||||
String identifier = scope .();
|
||||
|
||||
Deserialize.String!(reader, ref identifier, environment);
|
||||
|
||||
AssetHandle<T> handle = Content.LoadAsset(identifier);
|
||||
|
||||
value.Assign<AssetHandle<T>>(handle);
|
||||
|
||||
return .Ok;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,27 +4,8 @@ using GlitchyEngine.Content;
|
||||
|
||||
namespace GlitchyEngine.Renderer
|
||||
{
|
||||
public struct MeshComponent// : IDisposableComponent
|
||||
public struct MeshComponent
|
||||
{
|
||||
public AssetHandle<GeometryBinding> Mesh {get; set mut;} = .Invalid;
|
||||
/*
|
||||
private GeometryBinding _mesh;
|
||||
public AssetHandle<GeometryBinding> Mesh
|
||||
{
|
||||
[Inline]
|
||||
get => _mesh;
|
||||
set mut
|
||||
{
|
||||
if(_mesh == value)
|
||||
return;
|
||||
|
||||
SetReference!(_mesh, value);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose() mut
|
||||
{
|
||||
ReleaseRefAndNullify!(_mesh);
|
||||
}*/
|
||||
public AssetHandle<GeometryBinding> Mesh = .Invalid;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,21 +45,9 @@ namespace GlitchyEngine.World
|
||||
}
|
||||
|
||||
[Component("Sprite Renderer")]
|
||||
struct SpriteRendererComponent// : IDisposableComponent
|
||||
struct SpriteRendererComponent
|
||||
{
|
||||
private AssetHandle<Texture2D> _sprite = .Invalid;
|
||||
|
||||
public AssetHandle<Texture2D> Sprite
|
||||
{
|
||||
get => _sprite;
|
||||
set mut
|
||||
{
|
||||
if (_sprite == value)
|
||||
return;
|
||||
_sprite = value;
|
||||
//SetReference!(_sprite, value);
|
||||
}
|
||||
}
|
||||
public AssetHandle<Texture2D> Sprite = .Invalid;
|
||||
|
||||
public ColorRGBA Color = .White;
|
||||
public Vector4 UvTransform = .(0, 0, 1, 1);
|
||||
|
||||
@@ -5,26 +5,8 @@ using GlitchyEngine.Content;
|
||||
namespace GlitchyEngine.World
|
||||
{
|
||||
/// A component that allows to render a mesh.
|
||||
public struct MeshRendererComponent// : IDisposableComponent
|
||||
public struct MeshRendererComponent
|
||||
{
|
||||
private AssetHandle<Material> _material = .Invalid;
|
||||
|
||||
public AssetHandle<Material> Material
|
||||
{
|
||||
[Inline]
|
||||
get => _material;
|
||||
set mut
|
||||
{
|
||||
if(_material == value)
|
||||
return;
|
||||
|
||||
_material = value;
|
||||
}
|
||||
}
|
||||
|
||||
/*public void Dispose() mut
|
||||
{
|
||||
_material?.ReleaseRef();
|
||||
}*/
|
||||
public AssetHandle<Material> Material = .Invalid;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,14 +47,6 @@ namespace GlitchyEngine.World
|
||||
|
||||
public this()
|
||||
{
|
||||
/*Entity entity = CreateEntity("Green Quad");
|
||||
entity.AddComponent<SpriterRendererComponent>(.(ColorRGBA.SRgbToLinear(.(0.2f, 0.9f, 0.15f))));
|
||||
|
||||
Entity entity2 = CreateEntity("Red Square");
|
||||
var v = entity2.AddComponent<SpriterRendererComponent>(.(ColorRGBA.SRgbToLinear(.(0.95f, 0.1f, 0.3f))));
|
||||
v.Sprite = new Texture2D("Textures/rocket.dds");
|
||||
v.Sprite.SamplerState = SamplerStateManager.PointClamp;*/
|
||||
|
||||
_onComponentAddedHandlers.Add(typeof(CameraComponent), (e, t, c) => {
|
||||
CameraComponent* cameraComponent = (.)c;
|
||||
|
||||
@@ -99,6 +91,7 @@ namespace GlitchyEngine.World
|
||||
// Copy components
|
||||
//CopyComponents<TransformComponent>(this, target); /* Parent will be copied below*/
|
||||
CopyComponents<MeshRendererComponent>(this, target);
|
||||
CopyComponents<MeshComponent>(this, target);
|
||||
CopyComponents<EditorComponent>(this, target);
|
||||
CopyComponents<SpriteRendererComponent>(this, target);
|
||||
CopyComponents<CameraComponent>(this, target);
|
||||
@@ -335,156 +328,6 @@ namespace GlitchyEngine.World
|
||||
}
|
||||
|
||||
finalTarget.ReleaseRef();
|
||||
|
||||
|
||||
/*Debug.Profiler.ProfileRendererFunction!();
|
||||
|
||||
finalTarget.AddRef();
|
||||
|
||||
TransformSystem.Update(_ecsWorld);
|
||||
|
||||
// Run scripts
|
||||
for (var (entity, script) in _ecsWorld.Enumerate<NativeScriptComponent>())
|
||||
{
|
||||
if (script.Instance == null)
|
||||
{
|
||||
script.Instance = script.InstantiateFunction();
|
||||
script.Instance._entity = Entity(entity, this);
|
||||
script.Instance.[Friend]OnCreate();
|
||||
}
|
||||
|
||||
script.Instance.[Friend]OnUpdate(gameTime);
|
||||
}
|
||||
|
||||
// Find camera
|
||||
Camera* primaryCamera = null;
|
||||
Matrix primaryCameraTransform = default;
|
||||
RenderTargetGroup renderTarget = null;
|
||||
|
||||
for (var (entity, transform, camera) in _ecsWorld.Enumerate<TransformComponent, CameraComponent>())
|
||||
{
|
||||
if (camera.Primary)// && camera.RenderTarget != null)
|
||||
{
|
||||
primaryCamera = &camera.Camera;
|
||||
primaryCameraTransform = transform.WorldTransform;
|
||||
//renderTarget = camera.RenderTarget..AddRef();
|
||||
}
|
||||
}
|
||||
|
||||
if (primaryCamera != null)
|
||||
{
|
||||
// 3D render
|
||||
Renderer.BeginScene(*primaryCamera, primaryCameraTransform, _compositeTarget, finalTarget);
|
||||
|
||||
for (var (entity, transform, mesh, meshRenderer) in _ecsWorld.Enumerate<TransformComponent, MeshComponent, MeshRendererComponent>())
|
||||
{
|
||||
Renderer.Submit(mesh.Mesh, meshRenderer.Material, entity, transform.WorldTransform);
|
||||
}
|
||||
|
||||
for (var (entity, transform, light) in _ecsWorld.Enumerate<TransformComponent, LightComponent>())
|
||||
{
|
||||
Renderer.Submit(light.SceneLight, transform.WorldTransform);
|
||||
}
|
||||
|
||||
Renderer.EndScene();
|
||||
|
||||
// TODO: alphablending (handle in Renderer2D)
|
||||
// TODO: 2D-Postprocessing requires rendering into separate target instead of directly into compositeTarget
|
||||
|
||||
RenderCommand.SetRenderTargetGroup(_compositeTarget);
|
||||
RenderCommand.BindRenderTargets();
|
||||
|
||||
// Sprite renderer
|
||||
Renderer2D.BeginScene(*primaryCamera, primaryCameraTransform, .BackToFront);
|
||||
|
||||
for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriterRendererComponent>())
|
||||
{
|
||||
Renderer2D.DrawSprite(transform.WorldTransform, sprite, entity.Index);
|
||||
}
|
||||
|
||||
Renderer2D.EndScene();
|
||||
|
||||
// Gamma correct composit target and draw it into viewport
|
||||
{
|
||||
RenderCommand.UnbindRenderTargets();
|
||||
RenderCommand.SetRenderTargetGroup(finalTarget, false);
|
||||
RenderCommand.BindRenderTargets();
|
||||
|
||||
_gammaCorrectEffect.SetTexture("Texture", _compositeTarget, 0);
|
||||
// TODO: iiihhh
|
||||
_gammaCorrectEffect.Bind(Application.Get().Window.Context);
|
||||
|
||||
FullscreenQuad.Draw();
|
||||
}
|
||||
}
|
||||
|
||||
finalTarget.ReleaseRef();*/
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
Debug.Profiler.ProfileRendererFunction!();
|
||||
|
||||
TransformSystem.Update(_ecsWorld);
|
||||
|
||||
for (var (entity, script) in _ecsWorld.Enumerate<NativeScriptComponent>())
|
||||
{
|
||||
if (script.Instance == null)
|
||||
{
|
||||
script.Instance = script.InstantiateFunction();
|
||||
script.Instance._entity = Entity(entity, this);
|
||||
script.Instance.[Friend]OnCreate();
|
||||
}
|
||||
|
||||
script.Instance.[Friend]OnUpdate(gameTime);
|
||||
}
|
||||
|
||||
Camera* primaryCamera = null;
|
||||
Matrix primaryCameraTransform = default;
|
||||
RenderTargetGroup renderTarget = null;
|
||||
|
||||
for (var (entity, transform, camera) in _ecsWorld.Enumerate<TransformComponent, CameraComponent>())
|
||||
{
|
||||
if (camera.Primary && camera.RenderTarget != null)
|
||||
{
|
||||
primaryCamera = &camera.Camera;
|
||||
primaryCameraTransform = transform.WorldTransform;
|
||||
renderTarget = camera.RenderTarget..AddRef();
|
||||
}
|
||||
}
|
||||
|
||||
if (primaryCamera != null)
|
||||
{
|
||||
// 3D render
|
||||
Renderer.BeginScene(*primaryCamera, primaryCameraTransform, renderTarget, finalTarget);
|
||||
|
||||
for (var (entity, transform, mesh, meshRenderer) in _ecsWorld.Enumerate<TransformComponent, MeshComponent, MeshRendererComponent>())
|
||||
{
|
||||
Renderer.Submit(mesh.Mesh, meshRenderer.Material, transform.WorldTransform);
|
||||
}
|
||||
|
||||
for (var (entity, transform, light) in _ecsWorld.Enumerate<TransformComponent, LightComponent>())
|
||||
{
|
||||
Renderer.Submit(light.SceneLight, transform.WorldTransform);
|
||||
}
|
||||
|
||||
Renderer.EndScene();
|
||||
|
||||
// Sprite renderer
|
||||
Renderer2D.BeginScene(*primaryCamera, primaryCameraTransform);
|
||||
|
||||
for (var (entity, transform, sprite) in _ecsWorld.Enumerate<TransformComponent, SpriterRendererComponent>())
|
||||
{
|
||||
Renderer2D.DrawQuad(transform.WorldTransform, sprite.Sprite, sprite.Color);
|
||||
}
|
||||
|
||||
Renderer2D.EndScene();
|
||||
|
||||
renderTarget?.ReleaseRef();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
public void UpdateEditor(GameTime gameTime, EditorCamera camera, RenderTargetGroup viewportTarget, delegate void() DebugDraw3D, delegate void() DrawDebug2D)
|
||||
|
||||
@@ -84,11 +84,13 @@ class SceneSerializer
|
||||
Serialize.Value(writer, "Name", component.Name);
|
||||
});
|
||||
|
||||
SerializeComponent<SpriteRendererComponent>(writer, entity, "SpriterRendererComponent", scope (component) =>
|
||||
SerializeComponent<SpriteRendererComponent>(writer, entity, "SpriteRendererComponent", scope (component) =>
|
||||
{
|
||||
Serialize.Value(writer, "Color", component.Color);
|
||||
Serialize.Value(writer, "IsCircle", component.IsCircle);
|
||||
Serialize.Value(writer, "Sprite", component.Sprite.Get().Identifier);
|
||||
|
||||
Serialize.Value(writer, "Sprite", component.Sprite);
|
||||
|
||||
Serialize.Value(writer, "UvTransform", component.UvTransform);
|
||||
});
|
||||
|
||||
@@ -172,12 +174,12 @@ class SceneSerializer
|
||||
|
||||
SerializeComponent<MeshComponent>(writer, entity, "MeshComponent", scope (component) =>
|
||||
{
|
||||
Serialize.Value(writer, "Mesh", component.Mesh.Identifier);
|
||||
Serialize.Value(writer, "Mesh", component.Mesh);
|
||||
});
|
||||
|
||||
SerializeComponent<MeshRendererComponent>(writer, entity, "MeshRendererComponent", scope (component) =>
|
||||
{
|
||||
Serialize.Value(writer, "Material", component.Material.Identifier);
|
||||
Serialize.Value(writer, "Material", component.Material);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -329,7 +331,7 @@ class SceneSerializer
|
||||
|
||||
return .Ok;
|
||||
}));
|
||||
case "SpriterRendererComponent":
|
||||
case "SpriteRendererComponent":
|
||||
Try!(DeserializeComponent<SpriteRendererComponent>(reader, entity, scope (component) =>
|
||||
{
|
||||
Try!(Deserialize.Value(reader, "Color", out component.Color));
|
||||
@@ -337,7 +339,7 @@ class SceneSerializer
|
||||
Try!(Deserialize.Value(reader, "IsCircle", out component.IsCircle));
|
||||
reader.EntryEnd();
|
||||
|
||||
component.Sprite = DeserializeAssetHandle!<Texture2D>("Sprite");
|
||||
Try!(Deserialize.Value(reader, "Sprite", out component.Sprite));
|
||||
reader.EntryEnd();
|
||||
|
||||
Try!(Deserialize.Value(reader, "UvTransform", out component.UvTransform));
|
||||
@@ -486,14 +488,14 @@ class SceneSerializer
|
||||
case "MeshComponent":
|
||||
Try!(DeserializeComponent<MeshComponent>(reader, entity, scope (component) =>
|
||||
{
|
||||
component.Mesh = DeserializeAssetHandle!<GeometryBinding>("Mesh");
|
||||
Try!(Deserialize.Value(reader, "Mesh", out component.Mesh));
|
||||
|
||||
return .Ok;
|
||||
}));
|
||||
case "MeshRendererComponent":
|
||||
Try!(DeserializeComponent<MeshRendererComponent>(reader, entity, scope (component) =>
|
||||
{
|
||||
component.Material = DeserializeAssetHandle!<Material>("Material");
|
||||
Try!(Deserialize.Value(reader, "Material", out component.Material));
|
||||
|
||||
return .Ok;
|
||||
}));
|
||||
|
||||
Reference in New Issue
Block a user