Files
glitchy-engine-beef/GlitchyEditor/content/Scenes/physics2D.scene
T
Simon Lübeß edcec02e94 Fixed AssetHandle serialization
- Serialize MeshComponents
- Fixed handling renamed files
2023-03-19 01:04:32 +01:00

305 lines
4.5 KiB
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{
Name = "Scene name here pls!!!",
Entities = [
{
Id = 820806682740348099,
NameComponent = {
Name = "Quad"
},
SpriteRendererComponent = {
Color = {
R = 0,
G = 0.5511778,
B = 0.32878691,
A = 1
},
IsCircle = false,
Sprite = "Textures/TestMat/rustediron2_albedo.png",
UvTransform = {
X = 0,
Y = 0,
Z = 1,
W = 1
}
},
TransformComponent = {
Position = {
X = 0,
Y = 2,
Z = 0
},
Rotation = {
X = 0,
Y = 0,
Z = 0,
W = 1
},
Scale = {
X = 1,
Y = 1,
Z = 1
},
EditorEulerRotation = {
X = 0,
Y = 0,
Z = 0
}
},
Rigidbody2D = {
BodyType = .Dynamic,
FixedRotation = false
},
BoxCollider2D = {
Offset = {
X = 0,
Y = 0
},
Size = {
X = 0.5,
Y = 0.5
},
Density = 1,
Friction = 0.5,
Restitution = 0,
RestitutionThreshold = 0.5
}
},
{
Id = 15398726361722237419,
NameComponent = {
Name = "Floor"
},
SpriteRendererComponent = {
Color = {
R = 1,
G = 0.941886246,
B = 0.401484907,
A = 1
},
IsCircle = false,
Sprite = "",
UvTransform = {
X = 0,
Y = 0,
Z = 1,
W = 1
}
},
TransformComponent = {
Position = {
X = 0,
Y = -0.5,
Z = 0
},
Rotation = {
X = 0,
Y = 0,
Z = 0,
W = 1
},
Scale = {
X = 10,
Y = 1,
Z = 1
},
EditorEulerRotation = {
X = 0,
Y = 0,
Z = 0
}
},
Rigidbody2D = {
BodyType = .Static,
FixedRotation = false
},
BoxCollider2D = {
Offset = {
X = 0,
Y = 0
},
Size = {
X = 0.5,
Y = 0.5
},
Density = 1,
Friction = 0.5,
Restitution = 0,
RestitutionThreshold = 0.5
}
},
{
Id = 1491484622542812645,
NameComponent = {
Name = "Camera"
},
TransformComponent = {
Position = {
X = 0,
Y = 1,
Z = -5
},
Rotation = {
X = 0,
Y = 0,
Z = 0,
W = 1
},
Scale = {
X = 1,
Y = 1,
Z = 1
},
EditorEulerRotation = {
X = 0,
Y = 0,
Z = 0
}
},
CameraComponent = {
Primary = true,
ProjectionType = .InfinitePerspective,
PerspectiveFovY = 1.30899692,
PerspectiveNearPlane = 0.100000001,
PerspectiveFarPlane = 10000,
OrthographicHeight = 10,
OrthographicNearPlane = 0,
OrthographicFarPlane = 10,
AspectRatio = 2.19888878,
FixedAspectRatio = false
}
},
{
Id = 15710354273720487680,
NameComponent = {
Name = "Circle"
},
SpriteRendererComponent = {
Color = {
R = 0.299884498,
G = 0.972924948,
B = 1,
A = 1
},
IsCircle = true,
Sprite = "",
UvTransform = {
X = 0,
Y = 0,
Z = 1,
W = 1
}
},
TransformComponent = {
Position = {
X = -0.12120305,
Y = 0.660160244,
Z = 0
},
Rotation = {
X = 0,
Y = 0,
Z = 0,
W = 1
},
Scale = {
X = 1,
Y = 1,
Z = 1
},
EditorEulerRotation = {
X = 0,
Y = 0,
Z = 0
}
},
Rigidbody2D = {
BodyType = .Dynamic,
FixedRotation = false
},
CircleCollider2D = {
Offset = {
X = 0,
Y = 0
},
Radius = 0.5,
Density = 1,
Friction = 0.5,
Restitution = 0,
RestitutionThreshold = 0.5
}
},
{
Id = 935640822766280888,
NameComponent = {
Name = "Light"
},
TransformComponent = {
Position = {
X = 3.88327599,
Y = 0,
Z = -0.808795214
},
Rotation = {
X = 0.497987002,
Y = -0.103420995,
Z = 0.155380026,
W = 0.846859217
},
Scale = {
X = 0.999997795,
Y = 1,
Z = 1
},
EditorEulerRotation = {
X = 1.09089446,
Y = -0.340793997,
Z = 0.160857946
}
},
LightComponent = {
LightType = .Directional,
Illuminance = 12.8999996,
Color = {
R = 0.985467017,
G = 1,
B = 0.569978774
}
}
},
{
Id = 721949523193525565,
NameComponent = {
Name = "Sphere"
},
TransformComponent = {
Position = {
X = 0,
Y = 0,
Z = -1.47202551
},
Rotation = {
X = 0,
Y = 0,
Z = 0,
W = 1
},
Scale = {
X = 1,
Y = 1,
Z = 1
},
EditorEulerRotation = {
X = 0,
Y = 0,
Z = 0
}
},
MeshComponent = {
Mesh = "Models/sphere.glb"
},
MeshRendererComponent = {
Material = "Textures/TestMaterial.mat"
}
}
]
}