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Renamed RigidBody2D to Rigidbody2D
+ Math.normalize(Quaternion) + Position and Rotation properties for Rigidbody2D + use In, Out on beef side in ScriptGlue
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@@ -544,6 +544,8 @@ static
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public static float3 normalize(float3 value) => value / length(value);
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public static float4 normalize(float4 value) => value / length(value);
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public static Quaternion normalize(Quaternion value) => Quaternion.Normalize(value);
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// pow
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#region Reflect and Refract
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