Renamed RigidBody2D to Rigidbody2D

+ Math.normalize(Quaternion)
+ Position and Rotation properties for Rigidbody2D
+ use In, Out on beef side in ScriptGlue
This commit is contained in:
Simon Lübeß
2023-09-03 19:42:50 +02:00
parent 0165279220
commit 2f58f0e142
4 changed files with 72 additions and 32 deletions
+2
View File
@@ -544,6 +544,8 @@ static
public static float3 normalize(float3 value) => value / length(value);
public static float4 normalize(float4 value) => value / length(value);
public static Quaternion normalize(Quaternion value) => Quaternion.Normalize(value);
// pow
#region Reflect and Refract