Renamed RigidBody2D to Rigidbody2D

+ Math.normalize(Quaternion)
+ Position and Rotation properties for Rigidbody2D
+ use In, Out on beef side in ScriptGlue
This commit is contained in:
Simon Lübeß
2023-09-03 19:42:50 +02:00
parent 0165279220
commit 2f58f0e142
4 changed files with 72 additions and 32 deletions
+26 -14
View File
@@ -14,7 +14,7 @@ public class Rigidbody2D : Component
/// <param name="wakeUp">Wake up the body</param>
public void ApplyForce(float2 force, float2 point, bool wakeUp = true)
{
ScriptGlue.RigidBody2D_ApplyForce(Entity._uuid, force, point, wakeUp);
ScriptGlue.Rigidbody2D_ApplyForce(Entity._uuid, force, point, wakeUp);
}
/// <summary>
@@ -25,22 +25,34 @@ public class Rigidbody2D : Component
/// <param name="wakeUp">Wake up the body</param>
public void ApplyForceToCenter(float2 force, bool wakeUp = true)
{
ScriptGlue.RigidBody2D_ApplyForceToCenter(Entity._uuid, force, wakeUp);
}
/// <summary>
/// Sets the position of the rigidbody.
/// </summary>
/// <param name="position">The position of the rigidbody.</param>
public void SetPosition(float2 position)
{
ScriptGlue.RigidBody2D_SetPosition(Entity._uuid, position);
ScriptGlue.Rigidbody2D_ApplyForceToCenter(Entity._uuid, force, wakeUp);
}
public float2 GetPosition()
/// <summary>
/// Gets or sets the global position of the rigidbody.
/// </summary>
public float2 Position
{
ScriptGlue.RigidBody2D_GetPosition(Entity._uuid, out float2 position);
get
{
ScriptGlue.Rigidbody2D_GetPosition(Entity._uuid, out float2 position);
return position;
return position;
}
set => ScriptGlue.Rigidbody2D_SetPosition(Entity._uuid, value);
}
/// <summary>
/// Gets or sets the global rotation of the rigidbody.
/// </summary>
public float Rotation
{
get
{
ScriptGlue.Rigidbody2D_GetRotation(Entity._uuid, out float rotation);
return rotation;
}
set => ScriptGlue.Rigidbody2D_SetRotation(Entity._uuid, value);
}
}