Re-Removed old code in TransformSystem

This commit is contained in:
Simon Lübeß
2021-09-02 13:02:43 +02:00
parent e42b587d88
commit 30280c5f93
@@ -8,14 +8,10 @@ namespace GlitchyEngine.World
{ {
_frame++; _frame++;
for(var entity in world.Enumerate(typeof(TransformComponent)))
for(var (entity, transform) in world.Enumerate<TransformComponent>()) for(var (entity, transform) in world.Enumerate<TransformComponent>())
{ {
UpdateEntity(entity, transform, world); UpdateEntity(entity, transform, world);
} }
{
UpdateEntity(entity, world);
}
} }
private static void UpdateEntity(Entity entity, TransformComponent* transform, EcsWorld world) private static void UpdateEntity(Entity entity, TransformComponent* transform, EcsWorld world)