Re-Removed old code in TransformSystem

This commit is contained in:
Simon Lübeß
2021-09-02 13:02:43 +02:00
parent e42b587d88
commit 30280c5f93
@@ -8,14 +8,10 @@ namespace GlitchyEngine.World
{
_frame++;
for(var entity in world.Enumerate(typeof(TransformComponent)))
for(var (entity, transform) in world.Enumerate<TransformComponent>())
{
UpdateEntity(entity, transform, world);
}
{
UpdateEntity(entity, world);
}
}
private static void UpdateEntity(Entity entity, TransformComponent* transform, EcsWorld world)