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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Added Event types
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@@ -0,0 +1,92 @@
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using System;
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namespace GlitchyEngine.Events
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{
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public class WindowCloseEvent : Event, IEvent
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{
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public override EventType EventType => .WindowClose;
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public override System.StringView Name => "WindowClose";
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public override EventCategory Category => .Application;
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public static EventType StaticType => .WindowClose;
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public this() { }
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public override void ToString(String strBuffer)
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{
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strBuffer.Append("WindowCloseEvent");
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}
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}
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public class WindowResizeEvent : Event, IEvent
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{
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public int32 _width, _height;
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public bool _isResizing;
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/// The new width of the window.
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public int32 Width = _width;
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/// The new height of the window.
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public int32 Height = _height;
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/*
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* If true, indicates that the resizing is not finished.
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*/
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public bool IsResizing = _isResizing;
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public override EventType EventType => .WindowResize;
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public override StringView Name => "WindowResize";
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public override EventCategory Category => .Application;
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public static EventType StaticType => .WindowResize;
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public this(int32 width, int32 height, bool isResizing)
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{
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_width = width;
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_height = height;
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_isResizing = isResizing;
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}
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public override void ToString(String strBuffer)
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{
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strBuffer.AppendF("WindowResizeEvent: {}, {} (is resizing: {})", _width, _height, _isResizing);
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}
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}
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public class WindowMoveEvent : Event, IEvent
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{
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public int32 _x, _y;
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public bool _isMoving;
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/// The new x-coordinate of the window.
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public int32 X = _x;
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/// The new y-coordinate of the window.
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public int32 Y = _y;
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/*
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* If true, indicates that the moving is not finished.
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*/
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public bool IsMoving = _isMoving;
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public override EventType EventType => .WindowMoved;
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public override StringView Name => "WindowMoved";
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public override EventCategory Category => .Application;
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public static EventType StaticType => .WindowMoved;
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public this(int32 x, int32 y, bool isMoving)
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{
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_x = x;
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_y = y;
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_isMoving = isMoving;
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}
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public override void ToString(String strBuffer)
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{
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strBuffer.AppendF("WindowMovedEvent: {}, {} (is moving: {})", _x, _y, _isMoving);
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}
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}
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}
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@@ -0,0 +1,68 @@
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using System;
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namespace GlitchyEngine.Events
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{
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public enum EventType
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{
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None = 0,
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WindowClose, WindowResize, WindowFocus, WindowLostFocus, WindowMoved,
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AppTick, AppUpdate, AppRender,
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KeyPressed, KeyReleased,
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MouseButtonPressed, MouseButtonReleased, MouseMoved, MouseScrolled
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}
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public enum EventCategory
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{
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None = 0,
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Application = 1 << 0,
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Input = 1 << 1,
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Keyboard = 1 << 2,
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Mouse = 1 << 3,
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MouseButton = 1 << 4
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}
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public interface IEvent
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{
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static EventType StaticType {get;}
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}
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public abstract class Event
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{
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protected bool _handled;
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public abstract EventType EventType {get;}
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public abstract StringView Name {get;}
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public abstract EventCategory Category {get;}
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[Inline]
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public bool IsInCategory(EventCategory category) => (Category & category) > 0;
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public override void ToString(String strBuffer)
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{
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strBuffer.Append(Name);
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}
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}
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public class EventDispatcher
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{
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private Event _event;
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typealias EventFn<T> = function bool(T);
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private delegate bool EventFunction<T>(T event) where T : Event;
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public this(Event event)
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{
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_event = event;
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}
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public bool Dispatch<T>(EventFunction<T> eventFunction) where T : Event, IEvent
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{
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if(_event.EventType == T.StaticType)
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{
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_event.[Friend]_handled = eventFunction((T)_event);
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return true;
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}
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return false;
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}
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}
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}
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@@ -0,0 +1,56 @@
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using System;
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namespace GlitchyEngine.Events
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{
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public abstract class KeyEvent : Event
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{
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protected int32 _keyCode;
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[Inline]
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public int32 KeyCode => _keyCode;
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public override EventCategory Category => .Input | .Keyboard
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protected this(int32 keyCode)
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{
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_keyCode = keyCode;
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}
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}
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public class KeyPressedEvent : KeyEvent, IEvent
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{
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private int32 _repeatCount;
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public int32 RepeatCount => _repeatCount;
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public override EventType EventType => .KeyPressed;
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public static EventType StaticType => .KeyPressed;
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public override StringView Name => "KeyPressed";
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public this(int32 keyCode, int32 repeatCount) : base(keyCode)
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{
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_repeatCount = repeatCount;
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}
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public override void ToString(String strBuffer)
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{
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strBuffer.AppendF("KeyPressedEvent: {} ({} repeats)", _keyCode, _repeatCount);
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}
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}
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public class KeyReleasedEvent : KeyEvent, IEvent
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{
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public override EventType EventType => .KeyReleased;
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public static EventType StaticType => .KeyReleased;
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public override StringView Name => "KeyReleased";
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public this(int32 keyCode) : base(keyCode) { }
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public override void ToString(String strBuffer)
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{
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strBuffer.AppendF("KeyReleasedEvent: {}", _keyCode);
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}
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}
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}
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@@ -0,0 +1,115 @@
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using System;
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namespace GlitchyEngine.Events
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{
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public class MouseMovedEvent : Event, IEvent
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{
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private int32 _mouseX, _mouseY;
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public override EventType EventType => .MouseMoved;
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public override StringView Name => "MouseMoved";
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public override EventCategory Category => .Input | .Mouse;
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public static EventType StaticType => .MouseMoved;
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public int32 PositionX => _mouseX;
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public int32 PositionY => _mouseY;
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public this(int32 x, int32 y)
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{
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_mouseX = x;
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_mouseY = y;
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}
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public override void ToString(String strBuffer)
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{
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strBuffer.AppendF("MouseMovedEvent: Position: ({}, {})", _mouseX, _mouseY);
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}
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}
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public class MouseScrolledEvent : Event, IEvent
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{
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private int32 _xOffset, _yOffset;
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public override EventType EventType => .MouseScrolled;
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public override StringView Name => "MouseScrolled";
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public override EventCategory Category => .Input | .Mouse;
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public static EventType StaticType => .MouseScrolled;
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public int32 XOffset => _xOffset;
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public int32 YOffset => _yOffset;
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public this(int32 xOffset, int32 yOffset)
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{
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_xOffset = xOffset;
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_yOffset = yOffset;
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}
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public override void ToString(String strBuffer)
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{
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strBuffer.AppendF("MouseScrolledEvent: {}, {}", _xOffset, _yOffset);
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}
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}
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public enum MouseButton
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{
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None = 0,
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LeftButton,
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RightButton,
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MiddleButton,
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XButton1,
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XButton2,
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}
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public abstract class MouseButtonEvent : Event
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{
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protected MouseButton _mouseButton;
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public override EventCategory Category => .Input | .Mouse;
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public MouseButton MouseButton => _mouseButton;
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protected this(MouseButton mouseButton)
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{
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_mouseButton = mouseButton;
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}
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}
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public class MouseButtonPressedEvent : MouseButtonEvent, IEvent
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{
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public override EventType EventType => .MouseButtonPressed;
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public override StringView Name => "MouseButtonPressed";
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public static EventType StaticType => .MouseButtonPressed;
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public this(MouseButton mouseButton) : base(mouseButton) { }
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public override void ToString(String strBuffer)
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{
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strBuffer.AppendF("MouseButtonPressedEvent: {}", _mouseButton);
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}
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}
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public class MouseButtonReleasedEvent : MouseButtonEvent, IEvent
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{
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public override EventType EventType => .MouseButtonReleased;
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public override StringView Name => "MouseButtonReleased";
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public static EventType StaticType => .MouseButtonReleased;
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public this(MouseButton mouseButton) : base(mouseButton) { }
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public override void ToString(String strBuffer)
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{
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strBuffer.AppendF("MouseButtonReleasedEvent: {}", _mouseButton);
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}
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}
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}
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