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Fix Modelloader
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@@ -90,7 +90,7 @@ namespace GlitchyEngine.Content
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}
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// Invert the Z-Axis of the root Node to convert the coordinate system from right-handed to left-handed
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if(parentEntity == null)
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if(parentEntity == .InvalidEntity)
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childTransform.Scale *= .(1, 1, -1);
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Skeleton skeleton = null;
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