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https://github.com/aharabada/glitchy-engine-beef.git
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Editor: Show name of script class in script component header
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@@ -88,8 +88,19 @@ namespace GlitchyEditor.EditWindows
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ShowComponentEditor<BoxCollider2DComponent>("Box collider 2D", entity, => ShowBoxCollider2DComponentEditor, => ShowComponentContextMenu<BoxCollider2DComponent>);
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ShowComponentEditor<CircleCollider2DComponent>("Circle collider 2D", entity, => ShowCircleCollider2DComponentEditor, => ShowComponentContextMenu<CircleCollider2DComponent>);
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ShowComponentEditor<PolygonCollider2DComponent>("Polygon collider 2D", entity, => ShowPolygonCollider2DComponentEditor, => ShowComponentContextMenu<PolygonCollider2DComponent>);
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ShowComponentEditor<ScriptComponent>("Script Component", entity, => ShowScriptComponentEditor, => ShowComponentContextMenu<ScriptComponent>);
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ScriptComponent:
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{
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String scriptComponentName = "Script";
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if (entity.TryGetComponent<ScriptComponent>(let scriptComponent) && scriptComponent.Instance != null)
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{
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scriptComponentName = scope:ScriptComponent $"Script ({scriptComponent.ScriptClassName})";
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}
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ShowComponentEditor<ScriptComponent>(scriptComponentName, entity, => ShowScriptComponentEditor, => ShowComponentContextMenu<ScriptComponent>);
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}
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ImGui.PopStyleVar();
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ShowAddComponentButton(entity);
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