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Model and Material loading via content manager
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@@ -442,6 +442,9 @@ namespace GlitchyEngine.World
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for (var (entity, transform, mesh, meshRenderer) in _ecsWorld.Enumerate<TransformComponent, MeshComponent, MeshRendererComponent>())
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{
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if (mesh.Mesh == null || meshRenderer.Material == null)
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continue;
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Renderer.Submit(mesh.Mesh, meshRenderer.Material, entity, transform.WorldTransform);
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}
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