Reimplemented Renderer2D

- Renderer2D now static
- Renderer now calls Init and Deinit of Renderer2D
- Renderer2D  now calls Init and Deinit of FontRenderer
- Fixed Deinit order of Layers and renderer (e.g. Layers now deinit first)
- Sandbox2D now uses SandboxApp (only loads different layer)
This commit is contained in:
Simon Lübeß
2021-09-29 23:27:41 +02:00
parent 9a9d75afbc
commit 4dc6c916ae
14 changed files with 568 additions and 360 deletions
+5 -2
View File
@@ -16,11 +16,11 @@ namespace GlitchyEngine
private bool _running = true;
private bool _isMinimized = false;
private LayerStack _layerStack = new LayerStack() ~ delete _;
private LayerStack _layerStack = new LayerStack();
private ImGuiLayer _imGuiLayer;
private GameTime _gameTime = new GameTime(true) ~ delete _;
private GameTime _gameTime = new GameTime(true);
public bool IsRunning => _running;
public Window Window => _window;
@@ -57,7 +57,10 @@ namespace GlitchyEngine
public ~this()
{
delete _layerStack;
SamplerStateManager.Uninit();
Renderer.Deinit();
delete _gameTime;
}
public void OnEvent(Event e)