Simon Lübeß 4dc6c916ae Reimplemented Renderer2D
- Renderer2D now static
- Renderer now calls Init and Deinit of Renderer2D
- Renderer2D  now calls Init and Deinit of FontRenderer
- Fixed Deinit order of Layers and renderer (e.g. Layers now deinit first)
- Sandbox2D now uses SandboxApp (only loads different layer)
2021-09-29 23:27:41 +02:00
2021-09-28 21:56:51 +02:00
2021-09-29 23:27:41 +02:00
2021-09-29 23:27:41 +02:00
2021-09-16 13:18:49 +02:00
2021-09-29 23:27:41 +02:00
2020-10-16 16:35:45 +02:00

glitchy-engine-beef

A complete refocusation, reimagination and reimplementation of the world-renowned "Glitchy Engine"

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50 MiB
Languages
Beef 70.2%
C# 24.8%
HyPhy 2.7%
HLSL 2.1%