mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Reimplemented Renderer2D
- Renderer2D now static - Renderer now calls Init and Deinit of Renderer2D - Renderer2D now calls Init and Deinit of FontRenderer - Fixed Deinit order of Layers and renderer (e.g. Layers now deinit first) - Sandbox2D now uses SandboxApp (only loads different layer)
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@@ -15,7 +15,7 @@ namespace GlitchyEngine.Renderer
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public Matrix Transform;
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}
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static GraphicsContext _context ~ _?.ReleaseRef();
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static internal GraphicsContext _context ~ _?.ReleaseRef();
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//static Buffer<SceneConstants> _sceneConstants ~ _?.ReleaseRef();
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@@ -39,10 +39,16 @@ namespace GlitchyEngine.Renderer
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*/
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RenderCommand.Init();
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Renderer2D.Init();
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InitLineRenderer(effectLibrary);
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}
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public static void Deinit()
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{
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Renderer2D.Deinit();
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}
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static void InitLineRenderer(EffectLibrary effectLibrary)
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{
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LineEffect = effectLibrary.Load("content\\Shaders\\lineShader.hlsl");
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