Reimplemented Renderer2D

- Renderer2D now static
- Renderer now calls Init and Deinit of Renderer2D
- Renderer2D  now calls Init and Deinit of FontRenderer
- Fixed Deinit order of Layers and renderer (e.g. Layers now deinit first)
- Sandbox2D now uses SandboxApp (only loads different layer)
This commit is contained in:
Simon Lübeß
2021-09-29 23:27:41 +02:00
parent 9a9d75afbc
commit 4dc6c916ae
14 changed files with 568 additions and 360 deletions
+7 -1
View File
@@ -15,7 +15,7 @@ namespace GlitchyEngine.Renderer
public Matrix Transform;
}
static GraphicsContext _context ~ _?.ReleaseRef();
static internal GraphicsContext _context ~ _?.ReleaseRef();
//static Buffer<SceneConstants> _sceneConstants ~ _?.ReleaseRef();
@@ -39,10 +39,16 @@ namespace GlitchyEngine.Renderer
*/
RenderCommand.Init();
Renderer2D.Init();
InitLineRenderer(effectLibrary);
}
public static void Deinit()
{
Renderer2D.Deinit();
}
static void InitLineRenderer(EffectLibrary effectLibrary)
{
LineEffect = effectLibrary.Load("content\\Shaders\\lineShader.hlsl");