mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Start of async asset loading
- Refactored content manager and asset loaders - Asset placeholder - Error asset
This commit is contained in:
@@ -48,54 +48,15 @@ class EffectAssetLoader : IAssetLoader //, IReloadingAssetLoader
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Effect effect = new Effect(file, assetIdentifier, contentManager);
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return effect;
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}
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/*StreamReader reader = scope .(file);
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String text = scope .();
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reader.ReadToEnd(text);
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MaterialFile materialFile = scope .();
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var result = Bon.Deserialize<MaterialFile>(ref materialFile, text);
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if (result case .Err)
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public Asset GetPlaceholderAsset(Type assetType)
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{
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Log.EngineLogger.Error("Failed to load material.");
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return null;
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// TODO: return error material
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return default;
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}
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Effect fx = new Effect(materialFile.Effect);
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Material material = new Material(fx);
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for (let (slotName, textureIdentifier) in materialFile.Textures)
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public Asset GetErrorAsset(Type assetType)
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{
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Texture texture = contentManager.LoadAsset(textureIdentifier) as Texture;
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if (texture == null)
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{
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Log.EngineLogger.Error("Failed to load texture.");
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// TODO: LoadAsset should return an error texture.
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}
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material.SetTexture(slotName, texture);
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}
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fx.ReleaseRef();
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/*for (let (slotName, textureIdentifier) in materialFile.Variables)
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{
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if (texture == null)
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{
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Log.EngineLogger.Error("Failed to load texture.");
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// TODO: LoadAsset should return an error texture.
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}
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material.SetVariable(slotName, );
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}*/
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return material; //ModelLoader.LoadMesh(file, subAsset.Value, 0);*/
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return default;
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}
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}
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@@ -339,10 +339,9 @@ class MaterialAssetLoader : IAssetLoader, IAssetSaver //, IReloadingAssetLoader
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Log.EngineLogger.Error("Failed to load material.");
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Debug.SafeBreak();
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return null;
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// TODO: return error material
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}
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Effect fx = Content.GetAsset<Effect>(contentManager.LoadAsset(materialFile.Effect), contentManager);//new Effect(materialFile.Effect);
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Effect fx = Content.GetAsset<Effect>(contentManager.LoadAsset(materialFile.Effect, true), contentManager);
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Material material = new Material(fx);
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@@ -353,7 +352,6 @@ class MaterialAssetLoader : IAssetLoader, IAssetSaver //, IReloadingAssetLoader
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if (texture.IsInvalid)
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{
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Log.EngineLogger.Error($"Failed to load texture \"{textureIdentifier}\".");
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// TODO: LoadAsset should return an error texture.
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}
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material.SetTexture(slotName, texture);
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@@ -377,7 +375,7 @@ class MaterialAssetLoader : IAssetLoader, IAssetSaver //, IReloadingAssetLoader
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material.SetVariable(slotName, value);
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case .None:
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default:
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Log.EngineLogger.Error("Errorre");
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Log.EngineLogger.Error($"Unknown variable type of variable {slotName}: {variableValue}");
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}
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@@ -402,8 +400,6 @@ class MaterialAssetLoader : IAssetLoader, IAssetSaver //, IReloadingAssetLoader
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materialFile.Textures = new .();
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materialFile.Variables = new .();
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//material.SetTexture();
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for (let (slotName, texture) in material.[Friend]_textures)
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{
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Texture textureAsset = texture.Get();
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@@ -419,7 +415,6 @@ class MaterialAssetLoader : IAssetLoader, IAssetSaver //, IReloadingAssetLoader
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for (let (name, arguments) in effect.[Friend]_variableDescriptions)
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{
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VariableValue variableValue = .None;
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//Object variantValue = null;
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let variable = effect.Variables[name];
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@@ -445,7 +440,6 @@ class MaterialAssetLoader : IAssetLoader, IAssetSaver //, IReloadingAssetLoader
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value = ColorRGBA.LinearToSRGB((ColorRGBA)value);
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variableValue = .ColorRGBA(value);
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//variantValue = new box value;
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}
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}
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else if (variable.Type == .Float && variable.Rows == 1)
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@@ -465,48 +459,6 @@ class MaterialAssetLoader : IAssetLoader, IAssetSaver //, IReloadingAssetLoader
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material.GetVariable<Vector4>(variable.Name, let value);
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variableValue = .Float4(value);
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}
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/*bool hasMin = TryGetValue(arguments, "Min", var min);
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bool hasMax = TryGetValue(arguments, "Max", var max);
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for (int r < variable.Rows)
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{
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switch (variable.Columns)
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{
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case 1:
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material.GetVariable<float>(variable.Name, var value);
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float[1] minV = hasMin ? min.Get<float[1]>() : .(float.MinValue);
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float[1] maxV = hasMax ? max.Get<float[1]>() : .(float.MaxValue);
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if (ImGui.EditVector<1>(displayName, ref *(float[1]*)&value, .(), 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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case 2:
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material.GetVariable<Vector2>(variable.Name, var value);
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Vector2 minV = hasMin ? min.Get<Vector2>() : .(float.MinValue);
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Vector2 maxV = hasMax ? max.Get<Vector2>() : .(float.MaxValue);
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if (ImGui.EditVector2(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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case 3:
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material.GetVariable<Vector3>(variable.Name, var value);
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Vector3 minV = hasMin ? min.Get<Vector3>() : .(float.MinValue);
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Vector3 maxV = hasMax ? max.Get<Vector3>() : .(float.MaxValue);
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if (ImGui.EditVector3(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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case 4:
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material.GetVariable<Vector4>(variable.Name, var value);
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Vector4 minV = hasMin ? min.Get<Vector4>() : .(float.MinValue);
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Vector4 maxV = hasMax ? max.Get<Vector4>() : .(float.MaxValue);
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if (ImGui.EditVector4(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
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material.SetVariable(variable.Name, value);
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}
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}*/
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}
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materialFile.Variables.Add(new String(name), variableValue);
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@@ -523,4 +475,17 @@ class MaterialAssetLoader : IAssetLoader, IAssetSaver //, IReloadingAssetLoader
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return .Ok;
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}
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Material _placeholder;
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Material _error;
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public Asset GetPlaceholderAsset(Type assetType)
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{
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return default;
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}
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public Asset GetErrorAsset(Type assetType)
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{
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return default;
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}
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}
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@@ -44,8 +44,18 @@ class ModelAssetLoader : IAssetLoader //, IReloadingAssetLoader
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public Asset LoadAsset(Stream file, AssetLoaderConfig config, StringView assetIdentifier, StringView? subAsset, IContentManager contentManager)
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{
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Log.EngineLogger.Assert(subAsset != null);
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//Log.EngineLogger.Assert(subAsset != null);
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return ModelLoader.LoadMesh(file, subAsset.Value, 0);
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return ModelLoader.LoadMesh(file, subAsset ?? assetIdentifier, 0);
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}
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public Asset GetPlaceholderAsset(Type assetType)
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{
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return default;
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}
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public Asset GetErrorAsset(Type assetType)
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{
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return default;
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}
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}
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@@ -243,65 +243,19 @@ class EditorTextureAssetLoader : IAssetLoader//, IReloadingAssetLoader
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case .PNG:
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texture = LoadPng(data, config);
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case .Unknown:
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Runtime.FatalError("Unknown image format.");
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Log.EngineLogger.Error("Unknown texture format.");
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texture = null;
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}
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Log.EngineLogger.AssertDebug(texture != null);
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if (texture != null)
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{
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SetSampler(texture, config);
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texture.[Friend]Complete = true;
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}
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return texture;
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}
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public void ReloadAsset(AssetFile assetFile, Stream data)
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{
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Texture reloadingTexture = assetFile.LoadedAsset as Texture;
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if (reloadingTexture == null)
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{
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Log.EngineLogger.Error($"{nameof(Self)}: Requested reload of \"{assetFile.FilePath}\" but it's not a Texture!");
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return;
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}
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EditorTextureAssetLoaderConfig config = assetFile.AssetConfig.Config as EditorTextureAssetLoaderConfig;
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if (config == null)
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{
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Log.EngineLogger.Error($"{nameof(Self)}: Config of asset \"{assetFile.FilePath}\" doesn't have the correct type!");
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return;
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}
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switch(GetTextureType(data))
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{
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case .DDS:
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ReloadDds(reloadingTexture as Texture2D, data, config);
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case .PNG:
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ReloadPng(reloadingTexture as Texture2D, data, config);
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case .Unknown:
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Runtime.FatalError("Unknown image format.");
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}
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SetSampler(reloadingTexture, config);
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}
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private static void SetSampler(Texture texture, EditorTextureAssetLoaderConfig config)
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{
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using (SamplerState samplerState = SamplerStateManager.GetSampler(config.SamplerStateDescription))
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{
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texture.SamplerState = samplerState;
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}
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}
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private static void ReloadPng(Texture2D reloadingTexture, Stream data, EditorTextureAssetLoaderConfig config)
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{
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Debug.Profiler.ProfileResourceFunction!();
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using (Texture2D newTexture = LoadPng(data, config))
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{
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reloadingTexture.[Friend]SneakySwappyTexture(newTexture);
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}
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}
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private static Texture2D LoadPng(Stream data, EditorTextureAssetLoaderConfig config)
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{
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Debug.Profiler.ProfileResourceFunction!();
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@@ -313,40 +267,105 @@ class EditorTextureAssetLoader : IAssetLoader//, IReloadingAssetLoader
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if (result case .Err(let err))
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{
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Log.EngineLogger.Error($"Failed to read data from stream. Texture: Error: {err}");
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return null;
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}
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uint8* rawData = null;
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defer
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{
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if (rawData != null)
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LodePng.LodePng.Free(rawData);
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}
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uint8* rawData = ?;
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uint32 width = 0, height = 0;
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{
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Debug.Profiler.ProfileResourceScope!("LodePng.LodePng.Decode32");
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uint32 errorCode = LodePng.LodePng.Decode32(&rawData, &width, &height, pngData.Ptr, (.)pngData.Count);
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if (errorCode != 0)
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{
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Log.EngineLogger.Error($"Failed to decode PNG file {errorCode}.");
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return null;
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}
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}
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Log.EngineLogger.Assert(errorCode == 0, "Failed to load png File");
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// TODO: load as SRGB because PNGs are usually not stored as linear
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//Texture2DDesc desc = .(width, height, srgb? .R8G8B8A8_UNorm_SRGB : .R8G8B8A8_UNorm, 1, 1, .Immutable);
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Texture2DDesc desc = .(width, height, config.IsSRGB ? .R8G8B8A8_UNorm_SRGB : .R8G8B8A8_UNorm, 1, 1, .Immutable);
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Texture2D texture = new Texture2D(desc);
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texture.SetData<Color>((.)rawData);
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// TODO: Generate mip maps
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LodePng.LodePng.Free(rawData);
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return texture;
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}
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private static void ReloadDds(Texture2D reloadingTexture, Stream data, EditorTextureAssetLoaderConfig config)
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{
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using (Texture2D newTexture = new [Friend]Texture2D(data))
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{
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reloadingTexture.[Friend]SneakySwappyTexture(newTexture);
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}
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}
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private static Texture LoadDds(Stream data, EditorTextureAssetLoaderConfig config)
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{
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// TODO: Move the loading of Dds files here.
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Texture2D texture = new [Friend]Texture2D(data);
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return texture;
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}
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private static void SetSampler(Texture texture, EditorTextureAssetLoaderConfig config)
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{
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using (SamplerState samplerState = SamplerStateManager.GetSampler(config.SamplerStateDescription))
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{
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texture.SamplerState = samplerState;
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}
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}
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private static Texture2D _placeholder2D;
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private static Texture2D _error2D;
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public Asset GetPlaceholderAsset(Type assetType)
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{
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switch (assetType)
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{
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case typeof(Texture2D):
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fallthrough;
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default:
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if (_placeholder2D == null)
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{
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Texture2DDesc desc = .(1, 1, .R8G8B8A8_UNorm, 1, 1, .Immutable, .None);
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_placeholder2D = new Texture2D(desc);
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_placeholder2D.SamplerState = SamplerStateManager.PointWrap;
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Color color = Color.Cyan;
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_placeholder2D.SetData<Color>(&color);
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Content.ManageAsset(_placeholder2D);
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_placeholder2D.ReleaseRef();
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_placeholder2D.[Friend]Complete = false;
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}
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return _placeholder2D;
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}
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}
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public Asset GetErrorAsset(Type assetType)
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{
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switch (assetType)
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{
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case typeof(Texture2D):
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fallthrough;
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default:
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if (_error2D == null)
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{
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Texture2DDesc desc = .(2, 2, .R8G8B8A8_UNorm, 1, 1, .Immutable, .None);
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_error2D = new Texture2D(desc);
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_error2D.SamplerState = SamplerStateManager.PointWrap;
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Color[4] color = .(Color.HotPink, Color.Black, Color.Black, Color.HotPink);
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_error2D.SetData<Color>(&color);
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Content.ManageAsset(_error2D);
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_error2D.ReleaseRef();
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_placeholder2D.[Friend]Complete = true;
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}
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return _error2D;
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}
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}
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}
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@@ -8,6 +8,8 @@ using GlitchyEngine.Content;
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using GlitchyEditor.Assets;
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using GlitchyEngine;
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using System.Linq;
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using System.Threading.Tasks;
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using internal GlitchyEngine.Content.Asset;
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namespace GlitchyEditor;
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@@ -100,6 +102,8 @@ class EditorContentManager : IContentManager
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public void Update()
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{
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SwapInLoadedAssets();
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if (!_reloadQueue.IsEmpty)
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{
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for (AssetHandle handle in _reloadQueue)
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@@ -112,6 +116,40 @@ class EditorContentManager : IContentManager
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_assetHierarchy.Update();
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}
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/// Replaces placeholders with the loaded assets
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private void SwapInLoadedAssets()
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{
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// Don't take the lock if we have nothing to do.
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if (_finishedEntries.Count == 0)
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return;
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using (_finishedEntriesLock.Enter())
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{
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while (_finishedEntries.Count > 0)
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{
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let (placeholder, asset) = _finishedEntries[0];
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delete placeholder.LoadingTask;
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if (asset == null)
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placeholder.PlaceholderType = .Error;
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else
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{
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// TODO: I'm not sure whether AssetFiles are guaranteed to persist.
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// Get the reference here because placeholder wont survive SwapAsset.
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AssetFile file = placeholder.AssetFile;
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file.[Friend]_loadedAsset = asset;
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SwapAsset(placeholder, asset);
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// SwapAsset increases RefCount, but this scope also holds a reference.
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asset.ReleaseRef();
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}
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_finishedEntries.RemoveAtFast(0);
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}
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}
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}
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public IAssetLoader GetDefaultAssetLoader(StringView fileExtension)
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{
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if (_defaultAssetLoaders.TryGetValue(fileExtension, let value))
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@@ -133,7 +171,9 @@ class EditorContentManager : IContentManager
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{
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// Log.EngineLogger.AssertDebug(!_assetLoaders.Any((l) => l.GetType() == typeof(T)), "Asset loader already registered.");
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_assetLoaders.Add(new T());
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T assetLoader = new T();
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_assetLoaders.Add(assetLoader);
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for (StringView ext in T.FileExtensions)
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_supportedExtensions.Add(new String(ext));
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@@ -203,6 +243,14 @@ class EditorContentManager : IContentManager
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_handleToAsset.TryGetValue(handle, out asset);
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if (var placeholder = asset as PlaceholderAsset)
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{
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if (placeholder.PlaceholderType == .Loading)
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return placeholder.AssetLoader.GetPlaceholderAsset(assetType);
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else if (placeholder.PlaceholderType == .Error)
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return placeholder.AssetLoader.GetErrorAsset(assetType);
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}
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if (assetType == null)
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{
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return asset;
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@@ -221,26 +269,26 @@ class EditorContentManager : IContentManager
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private void ReloadAsset(AssetHandle handle)
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{
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Asset asset = null;
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Debug.Profiler.ProfileResourceFunction!();
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if (!_handleToAsset.TryGetValue(handle, out asset))
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Asset oldAsset = null;
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if (!_handleToAsset.TryGetValue(handle, out oldAsset))
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{
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Log.EngineLogger.Error("Can't reload! No asset exists for handle.");
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return;
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}
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Log.EngineLogger.AssertDebug(asset != null);
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Log.EngineLogger.AssertDebug(oldAsset != null);
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StringView oldIdentifier = asset.Identifier;
|
||||
StringView oldIdentifier = oldAsset.Identifier;
|
||||
|
||||
GetResourceAndSubassetName(oldIdentifier, let resourceName, let subassetName);
|
||||
|
||||
String filePath = scope .();
|
||||
GetResourceFilePath(resourceName, filePath);
|
||||
|
||||
//filePath.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
|
||||
|
||||
Result<TreeNode<AssetNode>> resultNode = AssetHierarchy.GetNodeFromPath(filePath);
|
||||
|
||||
if (resultNode case .Err)
|
||||
@@ -255,6 +303,7 @@ class EditorContentManager : IContentManager
|
||||
|
||||
Stream stream = GetStream(filePath);
|
||||
|
||||
// TODO: Add async loading!
|
||||
Asset loadedAsset = assetLoader.LoadAsset(stream, file.AssetConfig.Config, resourceName, subassetName, this);
|
||||
|
||||
delete stream;
|
||||
@@ -262,28 +311,20 @@ class EditorContentManager : IContentManager
|
||||
if (loadedAsset == null)
|
||||
return;
|
||||
|
||||
loadedAsset.Identifier = oldIdentifier;
|
||||
loadedAsset.[Friend]_handle = handle;
|
||||
|
||||
// Remove asset
|
||||
_identiferToHandle.Remove(oldIdentifier);
|
||||
Asset oldAsset = _handleToAsset[handle];
|
||||
oldAsset.ReleaseRef();
|
||||
|
||||
_handleToAsset[handle] = loadedAsset;
|
||||
_identiferToHandle.Add(loadedAsset.Identifier, handle);
|
||||
|
||||
file.[Friend]_loadedAsset = loadedAsset;
|
||||
|
||||
SwapAsset(oldAsset, loadedAsset);
|
||||
// SwapAsset increases RefCount, but this scope also holds a reference.
|
||||
loadedAsset.ReleaseRef();
|
||||
}
|
||||
|
||||
/// Returns the resource name and, if it exists, the subasset name.
|
||||
private void GetResourceAndSubassetName(StringView identifier, out StringView resourceName, out StringView? subassetName)
|
||||
{
|
||||
// Find subasset name
|
||||
int poundIndex = identifier.IndexOf('#');
|
||||
|
||||
resourceName = poundIndex == -1 ? identifier : identifier.Substring(0, poundIndex);
|
||||
subassetName = identifier.Substring(poundIndex + 1);
|
||||
resourceName = (poundIndex != -1) ? identifier.Substring(0, poundIndex) : identifier;
|
||||
subassetName = (poundIndex != -1) ? identifier.Substring(poundIndex + 1) : null;
|
||||
}
|
||||
|
||||
private void GetResourceFilePath(StringView resourceName, String filePath)
|
||||
@@ -293,25 +334,66 @@ class EditorContentManager : IContentManager
|
||||
Path.Fixup(filePath);
|
||||
}
|
||||
|
||||
public AssetHandle LoadAsset(StringView identifier)
|
||||
private enum PlaceholderType
|
||||
{
|
||||
Loading,
|
||||
Error
|
||||
}
|
||||
|
||||
private class PlaceholderAsset : Asset
|
||||
{
|
||||
public AssetFile AssetFile {get; private set;}
|
||||
public Task LoadingTask {get;set;}
|
||||
public IAssetLoader AssetLoader {get; private set;}
|
||||
public PlaceholderType PlaceholderType {get; set;}
|
||||
|
||||
public this(AssetFile assetFile, IAssetLoader assetLoader, PlaceholderType placeholderType)
|
||||
{
|
||||
AssetFile = assetFile;
|
||||
AssetLoader = assetLoader;
|
||||
PlaceholderType = placeholderType;
|
||||
}
|
||||
}
|
||||
|
||||
private append Monitor _finishedEntriesLock = .();
|
||||
private append List<(PlaceholderAsset placeholder, Asset newAsset)> _finishedEntries = .();
|
||||
|
||||
private class MissingAsset : Asset {}
|
||||
|
||||
public class AssetIdentifier
|
||||
{
|
||||
public const char8 DirectorySeparatorChar = '/';
|
||||
|
||||
public static void Fixup(String assetIdentifier)
|
||||
{
|
||||
const String DotSeperator = $".{DirectorySeparatorChar}";
|
||||
const String SeperatorDot = $"{DirectorySeparatorChar}.";
|
||||
|
||||
assetIdentifier.Replace('\\', DirectorySeparatorChar);
|
||||
assetIdentifier.Replace(DotSeperator, "");
|
||||
assetIdentifier.Replace(SeperatorDot, "");
|
||||
|
||||
if (assetIdentifier.StartsWith(DirectorySeparatorChar))
|
||||
assetIdentifier.Remove(0, 1);
|
||||
}
|
||||
}
|
||||
|
||||
public AssetHandle LoadAsset(StringView identifier, bool blocking = false)
|
||||
{
|
||||
Debug.Profiler.ProfileResourceFunction!();
|
||||
|
||||
// Todo: How strict should we be on paths?
|
||||
String fixedIdentifier = scope String(identifier);
|
||||
// TODO: Fixup is more of a filesystem thingy... we might want to use our own function
|
||||
Path.Fixup(fixedIdentifier);
|
||||
AssetIdentifier.Fixup(fixedIdentifier);
|
||||
|
||||
if (_identiferToHandle.TryGetValue(fixedIdentifier, let asset))
|
||||
{
|
||||
return asset;
|
||||
}
|
||||
|
||||
GetResourceAndSubassetName(fixedIdentifier, let resourceName, let subassetName);
|
||||
|
||||
String filePath = scope .();
|
||||
GetResourceFilePath(resourceName, filePath);
|
||||
|
||||
//filePath.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
|
||||
|
||||
Result<TreeNode<AssetNode>> resultNode = AssetHierarchy.GetNodeFromPath(filePath);
|
||||
|
||||
if (resultNode case .Err)
|
||||
@@ -327,14 +409,37 @@ class EditorContentManager : IContentManager
|
||||
// TODO: what are we supposed to do if we don't find a loader? Sure not crash...
|
||||
Log.EngineLogger.AssertDebug(assetLoader != null);
|
||||
|
||||
Asset loadedAsset;
|
||||
|
||||
// TODO: Support lazy loading for all asset types
|
||||
if (!(assetLoader is EditorTextureAssetLoader) || blocking)
|
||||
{
|
||||
Stream stream = GetStream(filePath);
|
||||
|
||||
Asset loadedAsset = assetLoader.LoadAsset(stream, file.AssetConfig.Config, resourceName, subassetName, this);
|
||||
loadedAsset = assetLoader.LoadAsset(stream, file.AssetConfig.Config, resourceName, subassetName, this);
|
||||
|
||||
delete stream;
|
||||
|
||||
if (loadedAsset == null)
|
||||
return .Invalid;
|
||||
}
|
||||
else
|
||||
{
|
||||
PlaceholderAsset placeholder = new PlaceholderAsset(file, assetLoader, .Loading);
|
||||
|
||||
String filePath2 = new String(filePath);
|
||||
String newResourceName = new String(resourceName);
|
||||
String newSesourceName = subassetName == null ? null : new String(subassetName.Value);
|
||||
|
||||
placeholder.LoadingTask = new Task(new () => {
|
||||
AsyncLoadAsset(placeholder, filePath2, assetLoader, file,
|
||||
newResourceName, newSesourceName);
|
||||
});
|
||||
|
||||
ThreadPool.QueueUserWorkItem(placeholder.LoadingTask);
|
||||
|
||||
loadedAsset = placeholder;
|
||||
}
|
||||
|
||||
loadedAsset.Identifier = fixedIdentifier;
|
||||
AssetHandle handle = ManageAsset(loadedAsset);
|
||||
@@ -349,6 +454,25 @@ class EditorContentManager : IContentManager
|
||||
return handle;
|
||||
}
|
||||
|
||||
private void AsyncLoadAsset(PlaceholderAsset placeholder, String filePath, IAssetLoader assetLoader, AssetFile file, String resourceName, String subassetName)
|
||||
{
|
||||
Debug.Profiler.ProfileResourceFunction!();
|
||||
|
||||
Stream stream = GetStream(filePath);
|
||||
|
||||
Asset loadedAsset = assetLoader.LoadAsset(stream, file.AssetConfig.Config, resourceName, subassetName, this);
|
||||
|
||||
delete stream;
|
||||
delete filePath;
|
||||
delete resourceName;
|
||||
delete subassetName;
|
||||
|
||||
using (_finishedEntriesLock.Enter())
|
||||
{
|
||||
_finishedEntries.Add((placeholder, loadedAsset));
|
||||
}
|
||||
}
|
||||
|
||||
/// Gets the asset loader that has to be used for the given file.
|
||||
IAssetLoader GetAssetLoader(AssetFile file)
|
||||
{
|
||||
@@ -483,9 +607,10 @@ class EditorContentManager : IContentManager
|
||||
AssetHandle handle = .();
|
||||
|
||||
// Generate until we find a unique key (shouldn't happen too often)
|
||||
while (_handleToAsset.ContainsKey(handle))
|
||||
while (handle.IsInvalid || _handleToAsset.ContainsKey(handle))
|
||||
{
|
||||
handle = .();
|
||||
Log.EngineLogger.Trace("Handle was invalid or already taken.");
|
||||
// TODO: perhaps test how often this happens.
|
||||
// If this happens too often we could use a different random generator
|
||||
}
|
||||
@@ -500,9 +625,26 @@ class EditorContentManager : IContentManager
|
||||
return handle;
|
||||
}
|
||||
|
||||
private void SwapAsset(Asset oldAsset, Asset newAsset)
|
||||
{
|
||||
newAsset.Identifier = oldAsset.Identifier;
|
||||
newAsset._contentManager = this;
|
||||
newAsset._handle = oldAsset.Handle;
|
||||
|
||||
_handleToAsset[oldAsset.Handle] = newAsset;
|
||||
|
||||
if (_identiferToHandle.ContainsKey(oldAsset.Identifier))
|
||||
{
|
||||
_identiferToHandle.Remove(oldAsset.Identifier);
|
||||
_identiferToHandle.Add(newAsset.Identifier, newAsset.Handle);
|
||||
}
|
||||
|
||||
newAsset.AddRef();
|
||||
oldAsset.ReleaseRef();
|
||||
}
|
||||
|
||||
public void UnmanageAsset(AssetHandle handle)
|
||||
{
|
||||
//Log.EngineLogger.AssertDebug(_handles.ContainsValue(handle), "Handle isn't managed by this content manager.");
|
||||
Log.EngineLogger.AssertDebug(_handleToAsset.ContainsKey(handle), "Handle doesn't correspond to an asset.");
|
||||
|
||||
Asset asset = _handleToAsset[handle];
|
||||
@@ -520,16 +662,14 @@ class EditorContentManager : IContentManager
|
||||
/// Note: This will not release any assets.
|
||||
private void UnmanageAllAssets()
|
||||
{
|
||||
for (let (_, assetHandle) in _identiferToHandle)
|
||||
for (let (handle, _) in _handleToAsset)
|
||||
{
|
||||
UnmanageAsset(assetHandle);
|
||||
UnmanageAsset(handle);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateAssetIdentifier(Asset asset, StringView oldIdentifier, StringView newIdentifier)
|
||||
public void AssetMoved(Asset asset, StringView oldIdentifier, StringView newIdentifier)
|
||||
{
|
||||
// TODO: this is much harder with asste handles that are basically hashed identifiers!
|
||||
|
||||
Runtime.NotImplemented();
|
||||
|
||||
if (oldIdentifier == newIdentifier)
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace GlitchyEditor
|
||||
|
||||
public this(String texturePath, Vector2 iconSize)
|
||||
{
|
||||
_texture = Content.LoadAsset(texturePath);//new Texture2D(texturePath);
|
||||
_texture = Content.LoadAsset(texturePath, null, true);
|
||||
|
||||
Vector2 pen = .();
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ using System.IO;
|
||||
namespace GlitchyEngine.Content;
|
||||
|
||||
[BonTarget]
|
||||
class Asset : RefCounter
|
||||
abstract class Asset : RefCounter
|
||||
{
|
||||
internal AssetHandle _handle = .Invalid;
|
||||
|
||||
@@ -22,14 +22,11 @@ class Asset : RefCounter
|
||||
public StringView Identifier
|
||||
{
|
||||
get => _identifier;
|
||||
set
|
||||
{
|
||||
_contentManager?.UpdateAssetIdentifier(this, _identifier, value);
|
||||
internal set => _identifier.Set(value);
|
||||
}
|
||||
|
||||
_identifier.Set(value);
|
||||
// TODO: do we need to tell the content manager, that the name changed?
|
||||
}
|
||||
}
|
||||
/// If true the asset is completely loaded. If false it is only partially loaded (if at all).
|
||||
public bool Complete { get; internal set; }
|
||||
|
||||
// TODO: do we need unmanaged assets? Probably not...
|
||||
/// Gets the content manager that manages this asset; or null if this asset isn't managed.
|
||||
|
||||
@@ -11,10 +11,10 @@ struct AssetHandle : IHashable
|
||||
private UUID _uuid;
|
||||
|
||||
/// Defines an asset that is invalid.
|
||||
public const AssetHandle Invalid = .(UUID(0xAAAA'AAAA'AAAA'AAAA));
|
||||
public const AssetHandle Invalid = .(UUID(0));
|
||||
|
||||
public bool IsValid => this == .Invalid;
|
||||
public bool IsInvalid => !IsValid;
|
||||
public bool IsValid => this != .Invalid;
|
||||
public bool IsInvalid => this == .Invalid;
|
||||
|
||||
/// Create a new random AssetHandle
|
||||
public this()
|
||||
@@ -49,8 +49,8 @@ struct AssetHandle<T> where T : Asset
|
||||
|
||||
public const Self Invalid = .();
|
||||
|
||||
public bool IsValid => this == .Invalid;
|
||||
public bool IsInvalid => !IsValid;
|
||||
public bool IsValid => this != .Invalid;
|
||||
public bool IsInvalid => this == .Invalid;
|
||||
|
||||
public this(AssetHandle handle, IContentManager contentManager = null)
|
||||
{
|
||||
|
||||
@@ -57,19 +57,25 @@ namespace GlitchyEngine.Content
|
||||
/// @param contentManager The content manager used to load the asset.
|
||||
/// @returns The loaded asset.
|
||||
Asset LoadAsset(Stream file, AssetLoaderConfig config, StringView assetIdentifier, StringView? subAsset, IContentManager contentManager);
|
||||
|
||||
/// Returns the placeholder asset.
|
||||
Asset GetPlaceholderAsset(Type assetType);
|
||||
|
||||
/// Returns the error asset.
|
||||
Asset GetErrorAsset(Type assetType);
|
||||
}
|
||||
|
||||
static class Content
|
||||
{
|
||||
/// Loads the specified asset with the given contentManager or the current applications content manager.
|
||||
public static AssetHandle LoadAsset(StringView assetIdentifier, IContentManager contentManager = null)
|
||||
public static AssetHandle LoadAsset(StringView assetIdentifier, IContentManager contentManager = null, bool blocking = false)
|
||||
{
|
||||
var contentManager;
|
||||
|
||||
if (contentManager == null)
|
||||
contentManager = Application.Get().ContentManager;
|
||||
|
||||
AssetHandle handle = contentManager.LoadAsset(assetIdentifier);
|
||||
AssetHandle handle = contentManager.LoadAsset(assetIdentifier, blocking);
|
||||
|
||||
return handle;
|
||||
}
|
||||
@@ -111,7 +117,7 @@ namespace GlitchyEngine.Content
|
||||
interface IContentManager
|
||||
{
|
||||
/// Loads the Asset with the given handle and returns the handle.
|
||||
AssetHandle LoadAsset(StringView assetIdentifier);
|
||||
AssetHandle LoadAsset(StringView assetIdentifier, bool blocking = false);
|
||||
|
||||
/// Returns the asset for the given handle or null, if it isn't loaded.
|
||||
Asset GetAsset(AssetHandle handle)
|
||||
@@ -128,10 +134,6 @@ namespace GlitchyEngine.Content
|
||||
/// The content manager will no longer manage the asset.
|
||||
void UnmanageAsset(AssetHandle asset);
|
||||
|
||||
// TODO: Maybe calling UnmanageAsset -> ManageAsset is enough....
|
||||
/// Provides a method for the asset to tell its content manager that the identifer changed.
|
||||
void UpdateAssetIdentifier(Asset asset, StringView oldIdentifier, StringView newIdentifier);
|
||||
|
||||
/// Returns a data stream for the given asset.
|
||||
Stream GetStream(StringView assetIdentifier);
|
||||
|
||||
@@ -149,7 +151,7 @@ namespace GlitchyEngine.Content
|
||||
Runtime.NotImplemented();
|
||||
}
|
||||
|
||||
public AssetHandle LoadAsset(StringView assetIdentifier)
|
||||
public AssetHandle LoadAsset(StringView assetIdentifier, bool blocking = false)
|
||||
{
|
||||
Runtime.NotImplemented();
|
||||
}
|
||||
@@ -169,11 +171,6 @@ namespace GlitchyEngine.Content
|
||||
Runtime.NotImplemented();
|
||||
}
|
||||
|
||||
public void UpdateAssetIdentifier(Asset asset, StringView oldIdentifier, StringView newIdentifier)
|
||||
{
|
||||
Runtime.NotImplemented();
|
||||
}
|
||||
|
||||
public Stream GetStream(StringView assetIdentifier)
|
||||
{
|
||||
Runtime.NotImplemented();
|
||||
|
||||
@@ -101,7 +101,7 @@ namespace GlitchyEngine.Renderer
|
||||
LoadDdsResourcePlatform(stream, ref nativeTexture);
|
||||
|
||||
let resType = nativeTexture.GetResourceType();
|
||||
Log.EngineLogger.Assert(resType == .Texture2D, scope $"The texture \"{_path}\" is not a 2D texture (it is {resType}).");
|
||||
Log.EngineLogger.Assert(resType == .Texture2D, scope $"The texture is not a 2D texture (it is {resType}).");
|
||||
|
||||
nativeTexture.GetDescription(out nativeDesc);
|
||||
}
|
||||
@@ -261,13 +261,6 @@ namespace GlitchyEngine.Renderer
|
||||
{
|
||||
return .(_nativeResourceView, _samplerState?.nativeSamplerState);
|
||||
}
|
||||
|
||||
protected override void PlatformSneakySwappyTexture(Texture2D otherTexture)
|
||||
{
|
||||
Swap!(nativeDesc, otherTexture.nativeDesc);
|
||||
Swap!(nativeTexture, otherTexture.nativeTexture);
|
||||
Swap!(_nativeResourceView, otherTexture._nativeResourceView);
|
||||
}
|
||||
}
|
||||
|
||||
extension TextureCube
|
||||
|
||||
@@ -63,92 +63,18 @@ namespace GlitchyEngine.Renderer
|
||||
|
||||
public class Texture2D : Texture
|
||||
{
|
||||
protected String _path ~ delete _;
|
||||
|
||||
//public override extern uint32 Width {get;}
|
||||
//public override extern uint32 Height {get;}
|
||||
public override uint32 Depth => 1;
|
||||
//public override extern uint32 ArraySize {get;}
|
||||
//public override extern uint32 MipLevels {get;}
|
||||
|
||||
private this(StringView path, bool pngSrgb = false)
|
||||
{
|
||||
_path = new String(path);
|
||||
LoadTexture(pngSrgb);
|
||||
}
|
||||
|
||||
// TODO: remove
|
||||
private this(Stream data)
|
||||
{
|
||||
LoadDds(data);
|
||||
}
|
||||
|
||||
const String PngMagicWord = "\x89\x50\x4E\x47\x0D\x0A\x1A\x0A";
|
||||
const String DdsMagicWord = "DDS ";
|
||||
|
||||
private void LoadTexture(bool pngSrgb)
|
||||
{
|
||||
Debug.Profiler.ProfileResourceFunction!();
|
||||
|
||||
Stream data = Application.Get().ContentManager.GetStream(_path);
|
||||
defer delete data;
|
||||
|
||||
var readResult = data.Read<char8[8]>();
|
||||
|
||||
data.Position = 0;
|
||||
|
||||
char8[8] magicWord;
|
||||
|
||||
if (readResult case .Ok(out magicWord))
|
||||
{
|
||||
StringView strView = .(&magicWord, magicWord.Count);
|
||||
|
||||
if (strView.StartsWith(PngMagicWord))
|
||||
{
|
||||
LoadPng(data, pngSrgb);
|
||||
}
|
||||
else if (strView.StartsWith(DdsMagicWord))
|
||||
{
|
||||
LoadDds(data);
|
||||
}
|
||||
else
|
||||
{
|
||||
Runtime.FatalError("Unknown image format.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void LoadPng(Stream stream, bool srgb)
|
||||
{
|
||||
Debug.Profiler.ProfileResourceFunction!();
|
||||
|
||||
uint8[] pngData = new:ScopedAlloc! uint8[stream.Length];
|
||||
|
||||
var result = stream.TryRead(pngData);
|
||||
|
||||
if (result case .Err(let err))
|
||||
{
|
||||
Log.EngineLogger.Error($"Failed to read data from stream. Texture: \"{_path}\", Error: {err}");
|
||||
}
|
||||
|
||||
uint8* rawData = ?;
|
||||
uint32 width = 0, height = 0;
|
||||
|
||||
uint32 errorCode = LodePng.LodePng.Decode32(&rawData, &width, &height, pngData.Ptr, (.)pngData.Count);
|
||||
|
||||
Debug.Assert(errorCode == 0, "Failed to load png File");
|
||||
|
||||
// TODO: load as SRGB because PNGs are usually not stored as linear
|
||||
//Texture2DDesc desc = .(width, height, .R8G8B8A8_UNorm_SRGB, 1, 1, .Immutable);
|
||||
Texture2DDesc desc = .(width, height, srgb? .R8G8B8A8_UNorm_SRGB : .R8G8B8A8_UNorm, 1, 1, .Immutable);
|
||||
|
||||
PrepareTexturePlatform(desc, false);
|
||||
|
||||
SetData<Color>((.)rawData);
|
||||
|
||||
LodePng.LodePng.Free(rawData);
|
||||
}
|
||||
|
||||
protected void LoadDds(Stream stream)
|
||||
{
|
||||
LoadDdsPlatform(stream);
|
||||
|
||||
Reference in New Issue
Block a user