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Changed pointer type to prevent compiler error
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@@ -98,7 +98,7 @@ namespace GlitchyEngine.Content
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// vertices
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{
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List<VertexElement> elements = scope .(primitive.Attributes.Length);
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Dictionary<CGLTF.BufferView*, VertexBuffer> buffers = scope .();
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Dictionary<void*, VertexBuffer> buffers = scope .();
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List<VertexBufferBinding> bindings = scope .();
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for(var attribute in primitive.Attributes)
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