Changed pointer type to prevent compiler error

This commit is contained in:
Simon Lübeß
2021-09-02 13:09:32 +02:00
parent 30280c5f93
commit 5545d84284
+1 -1
View File
@@ -98,7 +98,7 @@ namespace GlitchyEngine.Content
// vertices
{
List<VertexElement> elements = scope .(primitive.Attributes.Length);
Dictionary<CGLTF.BufferView*, VertexBuffer> buffers = scope .();
Dictionary<void*, VertexBuffer> buffers = scope .();
List<VertexBufferBinding> bindings = scope .();
for(var attribute in primitive.Attributes)