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Added Lights
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@@ -74,6 +74,11 @@ namespace GlitchyEngine.World
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Renderer.Submit(mesh.Mesh, meshRenderer.Material, transform.WorldTransform);
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}
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for (var (entity, transform, camera) in _ecsWorld.Enumerate<TransformComponent, LightComponent>())
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{
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Renderer.Submit(camera.SceneLight, transform.WorldTransform);
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}
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Renderer.EndScene();
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// Sprite renderer
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