MeshRendererComponentEditor

- Explicit conversion from VectorX to float[X]
- Expose "Columns" and "Rows" properties of BufferVariable
- Effects: VariableDescriptors
This commit is contained in:
Simon Lübeß
2022-05-10 22:29:40 +02:00
parent 2e0cc289df
commit f4c9dd8ade
10 changed files with 387 additions and 72 deletions
+11 -2
View File
@@ -23,13 +23,22 @@ cbuffer SceneConstants
cbuffer ObjectConstants
{
float4x4 Transform;
/**
* \brief Inverted and transposed transform matrix.
* \remarks This matrix is used in order to correctly transform normal vectors.
*/
float3x3 Transform_InvT;
}
cbuffer Constants
{
#EditorVariable{ Name = "AlbedoColor"; Preview = "Albedo Color"; Type="Color" }
float4 AlbedoColor = float4(1.0, 1.0, 1.0, 1.0);
#EditorVariable{ Name = "NormalScaling"; Preview = "Normal Scaling" }
float2 NormalScaling = float2(1.0, 1.0);
#EditorVariable{ Name = "MetallicFactor"; Preview = "Metallic Factor"; Min = 0.0f; Max = 1.0f }
float MetallicFactor = 1.0;
#EditorVariable{ Name = "RoughnessFactor"; Preview = "Rougness Factor"; Min = 0.0f; Max = 1.0f }
float RoughnessFactor = 1.0;
// float AmbientFactor = 1.0;
}
@@ -62,7 +71,7 @@ PS_IN VS(VS_IN input)
output.Position = mul(ViewProjection, worldPosition);
output.WorldPosition = worldPosition.xyz / worldPosition.w;
output.Normal = mul(input.Normal, (float3x3)Transform);
output.Normal = mul(Transform_InvT, input.Normal);
output.Tangent = mul((float3x3)Transform, input.Tangent);
// TODO: output.Handedness = input.Tangent.w
@@ -91,7 +100,7 @@ PS_OUT PS(PS_IN input)
// TODO: float3 bitangent = input.Handedness * cross(normal, tangent);
float3 bitangent = -cross(normal, tangent);
float3x3 tangentTransform = float3x3(tangent, bitangent, normal);
//float3x3 tangentTransform = float3x3(tangent, bitangent, normal);
//tangentTransform = transpose(tangentTransform);
float4 texAlbedo = AlbedoTexture.Sample(AlbedoSampler, input.TexCoord);
@@ -3,6 +3,8 @@ using GlitchyEngine.World;
using System;
using GlitchyEngine.Math;
using System.Collections;
using GlitchyEngine.Renderer;
using GlitchyEngine;
namespace GlitchyEditor.EditWindows
{
@@ -58,6 +60,7 @@ namespace GlitchyEditor.EditWindows
ShowComponentEditor<TransformComponent>("Transform", entity, => ShowTransformComponentEditor);
ShowComponentEditor<CameraComponent>("Camera", entity, => ShowCameraComponentEditor, => ShowComponentContextMenu<CameraComponent>);
ShowComponentEditor<SpriterRendererComponent>("Sprite Renderer", entity, => ShowSpriteRendererComponentEditor, => ShowComponentContextMenu<SpriterRendererComponent>);
ShowComponentEditor<MeshRendererComponent>("Mesh Renderer", entity, => ShowMeshRendererComponentEditor, => ShowComponentContextMenu<MeshRendererComponent>);
ShowAddComponentButton(entity);
}
@@ -246,6 +249,106 @@ namespace GlitchyEditor.EditWindows
ImGui.ColorEdit4("Color", ref spriteRendererComponent.Color);
}
private static void ShowMeshRendererComponentEditor(Entity entity, MeshRendererComponent* meshRendererComponent)
{
// TODO: Editing material options obviously shouldn't be part of the meshrenderer-ui
Material material = meshRendererComponent.Material;
Effect effect = material.Effect;
bool TryGetValue(Dictionary<String, Variant> parameters, String name, out Variant value)
{
if (parameters.TryGetValue(name, let param))
{
value = param;
return true;
}
value = ?;
return false;
}
for (let texture in effect.Textures)
{
ImGui.Text(texture.key);
}
for (let (name, arguments) in effect.[Friend]_variableDescriptions)
{
let variable = effect.Variables[name];
bool hasPreviewName = TryGetValue(arguments, "Preview", var previewName);
StringView displayName = hasPreviewName ? previewName.Get<String>() : name;
bool hasPreviewType = TryGetValue(arguments, "Type", var previewType);
if (hasPreviewType && previewType.Get<String>() == "Color")
{
Log.EngineLogger.AssertDebug(variable.Type == .Float && variable.Rows == 1);
if (variable.Columns == 3)
{
material.GetVariable<Vector3>(variable.Name, var value);
if (ImGui.ColorEdit3(displayName.Ptr, *(float[3]*)&value))
material.SetVariable(variable.Name, value);
}
else if (variable.Columns == 4)
{
material.GetVariable<Vector4>(variable.Name, var value);
if (ImGui.ColorEdit4(displayName.Ptr, *(float[4]*)&value))
material.SetVariable(variable.Name, value);
}
}
else if (variable.Type == .Float && variable.Rows == 1)
{
bool hasMin = TryGetValue(arguments, "Min", var min);
bool hasMax = TryGetValue(arguments, "Max", var max);
for (int r < variable.Rows)
{
switch (variable.Columns)
{
case 1:
material.GetVariable<float>(variable.Name, var value);
float[1] minV = hasMin ? min.Get<float[1]>() : .(float.MinValue);
float[1] maxV = hasMax ? max.Get<float[1]>() : .(float.MaxValue);
if (ImGui.EditVector<1>(displayName, ref *(float[1]*)&value, .(), 0.1f, 100.0f, minV, maxV))
material.SetVariable(variable.Name, value);
case 2:
material.GetVariable<Vector2>(variable.Name, var value);
Vector2 minV = hasMin ? min.Get<Vector2>() : .(float.MinValue);
Vector2 maxV = hasMax ? max.Get<Vector2>() : .(float.MaxValue);
if (ImGui.EditVector2(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
material.SetVariable(variable.Name, value);
case 3:
material.GetVariable<Vector3>(variable.Name, var value);
Vector3 minV = hasMin ? min.Get<Vector3>() : .(float.MinValue);
Vector3 maxV = hasMax ? max.Get<Vector3>() : .(float.MaxValue);
if (ImGui.EditVector3(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
material.SetVariable(variable.Name, value);
case 4:
material.GetVariable<Vector4>(variable.Name, var value);
Vector4 minV = hasMin ? min.Get<Vector4>() : .(float.MinValue);
Vector4 maxV = hasMax ? max.Get<Vector4>() : .(float.MaxValue);
if (ImGui.EditVector4(displayName, ref value, .Zero, 0.1f, 100.0f, minV, maxV))
material.SetVariable(variable.Name, value);
}
}
}
}
}
private static void ShowAddComponentButton(Entity entity)
{
static char8[128] searchBuffer = .();
+56 -59
View File
@@ -40,9 +40,35 @@ namespace ImGui
/// Releases references that accumulated calls like ImGui::Image
protected internal static extern void CleanupFrame();
/// Control to edit a vector 3 with drag functionality and reset buttons
public static bool EditVector3(StringView label, ref Vector3 value, Vector3 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f)
/// Control to edit a vector 2 with drag functionality and reset buttons
public static bool EditVector2(StringView label, ref Vector2 value, Vector2 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f, Vector2 minValue = .Zero, Vector2 maxValue = .Zero)
{
return EditVector<2>(label, ref *(float[2]*)&value, (float[2])resetValues, dragSpeed, columnWidth, (float[2])minValue, (float[2])maxValue);
}
/// Control to edit a vector 3 with drag functionality and reset buttons
public static bool EditVector3(StringView label, ref Vector3 value, Vector3 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f, Vector3 minValue = .Zero, Vector3 maxValue = .Zero)
{
return EditVector<3>(label, ref *(float[3]*)&value, (float[3])resetValues, dragSpeed, columnWidth, (float[3])minValue, (float[3])maxValue);
}
/// Control to edit a vector 4 with drag functionality and reset buttons
public static bool EditVector4(StringView label, ref Vector4 value, Vector4 resetValues = .Zero, float dragSpeed = 0.1f, float columnWidth = 100f, Vector4 minValue = .Zero, Vector4 maxValue = .Zero)
{
return EditVector<4>(label, ref *(float[4]*)&value, (float[4])resetValues, dragSpeed, columnWidth, (float[4])minValue, (float[4])maxValue);
}
public static bool EditVector<NumComponents>(StringView label, ref float[NumComponents] value, float[NumComponents] resetValues = .(), float dragSpeed = 0.1f, float columnWidth = 100f, float[NumComponents] minValue = .(), float[NumComponents] maxValue = .()) where NumComponents : const int32
{
const String[?] componentNames = .("X", "Y", "Z", "W");
const String[?] componentIds = .("##X", "##Y", "##Z", "##W");
(Color Default, Color Hovered, Color Active)[?] ButtonColors = .(
(Color(230, 25, 45), Color(150, 25, 45), Color(230, 90, 90)),
(Color(50, 190, 15), Color(50, 120, 15), Color(116, 190, 99)),
(Color(55, 55, 230), Color(55, 55, 150), Color(90, 90, 230)),
(Color(230, 25, 45), Color(230, 25, 45), Color(230, 25, 45)));
bool changed = false;
PushID(label);
@@ -56,69 +82,40 @@ namespace ImGui
NextColumn();
PushMultiItemsWidths(3, CalcItemWidth());
PushStyleVar(.ItemSpacing, Vec2.Zero);
defer PopStyleVar();
PushMultiItemsWidths(NumComponents, CalcItemWidth());
float lineHeight = GetFont().FontSize + GetStyle().FramePadding.y * 2.0f;
ImGui.Vec2 buttonSize = .(lineHeight + 3.0f, lineHeight);
PushStyleColor(.Button, Color(230, 25, 45).Value);
PushStyleColor(.ButtonHovered, Color(150, 25, 45).Value);
PushStyleColor(.ButtonActive, Color(230, 120, 130).Value);
if (Button("X", buttonSize))
PushStyleVar(.ItemSpacing, Vec2.Zero);
for (int i < NumComponents)
{
value.X = resetValues.X;
changed = true;
if (i > 0)
{
SameLine();
}
PushStyleColor(.Button, ButtonColors[i].Default.Value);
PushStyleColor(.ButtonHovered, ButtonColors[i].Hovered.Value);
PushStyleColor(.ButtonActive, ButtonColors[i].Active.Value);
if (Button(componentNames[i], buttonSize))
{
value[i] = resetValues[i];
changed = true;
}
SameLine();
if (DragFloat(componentIds[i], &value[i], dragSpeed, minValue[i], maxValue[i]))
changed = true;
PopItemWidth();
PopStyleColor(3);
}
SameLine();
if (DragFloat("##X", &value.X, dragSpeed))
changed = true;
PopItemWidth();
SameLine();
PopStyleColor(3);
PushStyleColor(.Button, Color(50, 190, 15).Value);
PushStyleColor(.ButtonHovered, Color(50, 120, 15).Value);
PushStyleColor(.ButtonActive, Color(116, 190, 99).Value);
if (Button("Y", buttonSize))
{
value.Y = resetValues.Y;
changed = true;
}
SameLine();
if (DragFloat("##Y", &value.Y, dragSpeed))
changed = true;
PopItemWidth();
SameLine();
PopStyleColor(3);
PushStyleColor(.Button, Color(55, 55, 230).Value);
PushStyleColor(.ButtonHovered, Color(55, 55, 150).Value);
PushStyleColor(.ButtonActive, Color(90, 90, 230).Value);
if (Button("Z", buttonSize))
{
value.Z = resetValues.Z;
changed = true;
}
SameLine();
if (DragFloat("##Z", &value.Z, dragSpeed))
changed = true;
PopItemWidth();
PopStyleColor(3);
PopStyleVar();
return changed;
}
+7 -3
View File
@@ -282,12 +282,16 @@ namespace GlitchyEngine.Math
public override void ToString(String strBuffer) => strBuffer.AppendF("X:{0} Y:{1}", X, Y);
[Inline]
public static explicit operator Self(float value) => Self(value);
public bool Equals(Vector2 v, float epsilon = Math.[Friend]sMachineEpsilonFloat)
{
return (Math.Abs(v.X - X) < epsilon) && (Math.Abs(v.Y - Y) < epsilon);
}
[Inline]
public static explicit operator Self(float value) => Self(value);
[Inline]
#unwarn
public static explicit operator float[2](Vector2 value) => *(float[2]*)&value;
}
}
+4
View File
@@ -339,5 +339,9 @@ namespace GlitchyEngine.Math
[Inline]
public static explicit operator Self(float value) => Self(value);
[Inline]
#unwarn
public static explicit operator float[3](Vector3 value) => *(float[3]*)&value;
}
}
+4
View File
@@ -320,5 +320,9 @@ namespace GlitchyEngine.Math
[Inline]
public static explicit operator Self(float value) => Self(value);
[Inline]
#unwarn
public static explicit operator float[4](Vector4 value) => *(float[4]*)&value;
}
}
@@ -29,6 +29,9 @@ namespace GlitchyEngine.Renderer
public bool IsUsed => _isUsed;
public uint32 Columns => _columns;
public uint32 Rows => _rows;
/**
* Gets a pointer to the start of the variable in the constant buffers backing data.
*/
+194 -7
View File
@@ -101,6 +101,25 @@ namespace GlitchyEngine.Renderer
internal PixelShader _ps ~ _?.ReleaseRef();
protected String _name ~ delete _;
typealias VariableDesc = Dictionary<String, Dictionary<String, Variant>>;
protected VariableDesc _variableDescriptions ~ {
for (var (key, value) in _)
{
delete key;
for (var (entryKey, entry) in value)
{
delete entryKey;
entry.Dispose();
}
delete value;
}
delete _;
};
BufferCollection _bufferCollection ~ delete _;
BufferVariableCollection _variables ~ delete _;
@@ -167,7 +186,9 @@ namespace GlitchyEngine.Renderer
String vsName = scope String();
String psName = scope String();
ProcessFile(filename, fileContent, vsName, psName);
_variableDescriptions = new VariableDesc();
ProcessFile(filename, fileContent, vsName, psName, _variableDescriptions);
Compile(fileContent, filename, vsName, psName);
@@ -282,15 +303,22 @@ namespace GlitchyEngine.Renderer
}
const String effectKeyword = "#effect";
private static void CommentLine(StringView code, int commentPosition)
{
code[commentPosition] = '/';
code[commentPosition + 1] = '/';
}
/**
* Loads the effect file and extracts the names of the vertex- and pixel-shader.
* @param filename The path of the effect file.
* @param fileContent The preprocessed effect file.
* @param vsName The string that will receive the vertex shader entry point.
* @param psName The string that will receive the pixel shader entry point.
* @param outVsName The string that will receive the vertex shader entry point.
* @param outPsName The string that will receive the pixel shader entry point.
* @param outVarDescs The dictionary that will contain the Variable descriptions.
*/
private static void ProcessFile(String filename, String fileContent, String vsName, String psName)
private static void ProcessFile(String filename, String fileContent, String outVsName, String outPsName, VariableDesc outVarDescs)
{
Debug.Profiler.ProfileResourceFunction!();
@@ -298,6 +326,8 @@ namespace GlitchyEngine.Renderer
// append line ending just in case the file doesn't end with one.
fileContent.Append('\n');
ProcessEditorVariables(filename, fileContent, outVarDescs);
int effectIndex = fileContent.IndexOf(effectKeyword, true);
Log.EngineLogger.Assert(effectIndex >= 0, "Could not find #effect preprocessor directive.");
@@ -337,16 +367,173 @@ namespace GlitchyEngine.Renderer
switch(paramName)
{
case "VS", "VertexShader":
vsName.Append(paramValue);
outVsName.Append(paramValue);
case "PS", "PixelShader":
psName.Append(paramValue);
outPsName.Append(paramValue);
default:
Log.EngineLogger.Assert(false, scope $"Unknown parameter name \"{paramName}\".");
}
}
// remove preprocessor directive from string so that the compiler wont try process it
fileContent.Remove(effectIndex, lineEndIndex - effectIndex);
CommentLine(fileContent, effectIndex);
}
private static void ProcessEditorVariables(StringView fileName, StringView code, VariableDesc outVarDescs)
{
int index = 0;
while(true)
{
index = code.IndexOf("#EditorVariable", index);
if (index == -1)
break;
CommentLine(code, index);
index = code.IndexOf('{', index);
Log.EngineLogger.AssertDebug(index != -1, "Missing '{'.");
index++;
int endIndex = code.IndexOf('}', index);
Log.EngineLogger.AssertDebug(endIndex != -1, "Missing '}'.");
StringView variableInfo = StringView(code, index, endIndex - index);
Log.ClientLogger.Info($"Found variable: \"{variableInfo}\"");
Dictionary<String, Variant> parameters = new .();
String variableName = null;
for (StringView argument in variableInfo.Split(';', .RemoveEmptyEntries))
{
int equalsIndex = argument.IndexOf('=');
if (equalsIndex == -1)
{
Log.EngineLogger.Error($"Missing value for Argument \"{argument..Trim()}\".");
}
else
{
StringView argName = argument.Substring(0, equalsIndex)..Trim();
StringView argValue = argument.Substring(equalsIndex + 1)..Trim();
if (argValue.StartsWith('"') && argValue.EndsWith('"'))
{
argValue = argValue[1...^2];
}
if (argName == "Name")
variableName = new String(argValue);
else
{
Variant value;
if (argName == "Min" || argName == "Max")
{
value = ParseVariableValue(argValue);
}
else
{
value = Variant.Create(new String(argValue), true);
}
parameters.Add(new String(argName), value);
}
}
}
Log.EngineLogger.AssertDebug(variableName != null, "Missing argument \"Name\" int variable description.");
outVarDescs.Add(variableName, parameters);
index = endIndex;
}
}
private static Variant ParseVariableValue(StringView valueString)
{
if (valueString[0].IsDigit || valueString[0] == '-')
{
var valueString;
if (valueString.EndsWith('f'))
valueString.Length--;
var result = float.Parse(valueString);
Log.EngineLogger.AssertDebug(result case .Ok);
if (result case .Ok(let value))
return Variant.Create(value);
}
else if (valueString.StartsWith("float"))
{
int index = 5;
int numComponents = valueString[index++] - '0';
while (valueString[index] != '(')
{
Log.EngineLogger.AssertDebug(valueString[index].IsWhiteSpace, "Expected '('.");
index++;
}
Log.EngineLogger.AssertDebug(numComponents >= 2 && numComponents <= 4, scope $"Unsupported component count {numComponents}. Value must be between 2 and 4");
float[] floats = scope float[numComponents];
for (int i < numComponents)
{
while (true)
{
char8 c = valueString[++index];
if (c.IsDigit || c == '.' || c == '-')
break;
}
int start = index;
while (true)
{
char8 c = valueString[++index];
if (!c.IsDigit && c != '.')
break;
}
int end = index;
StringView numberView = .(valueString, start, end - start);
var result = float.Parse(numberView);
if (result case .Ok(let value))
{
floats[i] = value;
}
}
if (numComponents == 2)
return Variant.Create(*(Vector2*)floats.Ptr);
else if (numComponents == 3)
return Variant.Create(*(Vector3*)floats.Ptr);
else if (numComponents == 4)
return Variant.Create(*(Vector4*)floats.Ptr);
}
else
{
Log.EngineLogger.Error($"Unsupported variable value: \"{valueString}\"");
}
return Variant.Create(0.0f);
}
//protected extern void Compile(String code, String fileName, String vsEntry, String psEntry);
+4
View File
@@ -311,7 +311,11 @@ namespace GlitchyEngine.Renderer
Debug.Profiler.ProfileRendererScope!("SetVariables");
entry.Material.SetVariable("ViewProjection", _sceneConstants.ViewProjection);
entry.Material.SetVariable("Transform", entry.Transform);
Matrix3x3 mat = (Matrix3x3)(entry.Transform).Invert().Transpose();
entry.Material.SetVariable("Transform_InvT", mat);
}
entry.Material.Bind(_context);