Simon Lübeß f4c9dd8ade MeshRendererComponentEditor
- Explicit conversion from VectorX to float[X]
- Expose "Columns" and "Rows" properties of BufferVariable
- Effects: VariableDescriptors
2022-05-10 22:29:40 +02:00
2021-10-30 14:17:17 +02:00
2022-05-10 22:29:40 +02:00
2022-05-10 22:29:40 +02:00
2022-02-28 23:34:52 +01:00
2021-09-16 13:18:49 +02:00
2022-04-13 12:32:42 +02:00
2020-10-16 16:35:45 +02:00

glitchy-engine-beef

A complete refocusation, reimagination and reimplementation of the world-renowned "Glitchy Engine"

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Description
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Readme
50 MiB
Languages
Beef 70.2%
C# 24.8%
HyPhy 2.7%
HLSL 2.1%