mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Fixed uint render targets always being cleared to zero
This commit is contained in:
@@ -85,6 +85,7 @@ namespace GlitchyEngine.Renderer
|
||||
SetBlendState(_nonblendingState);
|
||||
|
||||
_clearUintFx.Variables["ClearValue"].SetData(value);
|
||||
_clearUintFx.ApplyChanges();
|
||||
_clearUintFx.Bind();
|
||||
|
||||
FullscreenQuad.Draw();
|
||||
|
||||
Reference in New Issue
Block a user