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https://github.com/aharabada/glitchy-engine-beef.git
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Fixed uint render targets always being cleared to zero
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@@ -85,6 +85,7 @@ namespace GlitchyEngine.Renderer
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SetBlendState(_nonblendingState);
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SetBlendState(_nonblendingState);
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_clearUintFx.Variables["ClearValue"].SetData(value);
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_clearUintFx.Variables["ClearValue"].SetData(value);
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_clearUintFx.ApplyChanges();
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_clearUintFx.Bind();
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_clearUintFx.Bind();
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FullscreenQuad.Draw();
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FullscreenQuad.Draw();
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