Fixed uint render targets always being cleared to zero

This commit is contained in:
Simon Lübeß
2023-03-19 12:49:12 +01:00
parent 2ba4b68e09
commit 5733166b74
@@ -85,6 +85,7 @@ namespace GlitchyEngine.Renderer
SetBlendState(_nonblendingState);
_clearUintFx.Variables["ClearValue"].SetData(value);
_clearUintFx.ApplyChanges();
_clearUintFx.Bind();
FullscreenQuad.Draw();