mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 21:01:52 +00:00
Render basic geometry
Added GraphicsContext, SwapChain, Buffer, VertexBuffer, IndexBuffer and a basic DX11 implementation.
This commit is contained in:
@@ -0,0 +1,32 @@
|
||||
namespace GlitchyEngine.Renderer
|
||||
{
|
||||
public enum IndexFormat
|
||||
{
|
||||
Index16Bit,
|
||||
Index32Bit,
|
||||
}
|
||||
|
||||
public class IndexBuffer : Buffer
|
||||
{
|
||||
private uint32 _indexCount;
|
||||
private IndexFormat _format;
|
||||
|
||||
public uint32 IndexCount => _indexCount;
|
||||
public IndexFormat Format => _format;
|
||||
|
||||
public this(GraphicsContext context, uint32 indexCount, Usage usage = .Default, CPUAccessFlags cpuAccess = .None, IndexFormat indexFormat = .Index16Bit) : base(context)
|
||||
{
|
||||
_indexCount = indexCount;
|
||||
_format = indexFormat;
|
||||
|
||||
_description = .()
|
||||
{
|
||||
Size = (_format == .Index32Bit ? 4 : 2) * _indexCount,
|
||||
Usage = usage,
|
||||
CPUAccess = cpuAccess,
|
||||
BindFlags = .Index,
|
||||
MiscFlags = .None
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user