Render basic geometry

Added GraphicsContext, SwapChain, Buffer, VertexBuffer, IndexBuffer and a basic DX11 implementation.
This commit is contained in:
Simon Lübeß
2020-11-25 13:03:40 +01:00
parent 0237e0b38d
commit 5954fbc411
20 changed files with 1219 additions and 180 deletions
+25
View File
@@ -0,0 +1,25 @@
struct VS_IN
{
float3 Position : POSITION;
float4 Color : COLOR;
};
struct PS_IN
{
float4 Position : SV_POSITION;
float4 Color : COLOR;
};
PS_IN VS(VS_IN input)
{
PS_IN output;
output.Position = float4(input.Position, 1);
output.Color = input.Color;
return output;
}
float4 PS(PS_IN input) : SV_TARGET
{
return input.Color;
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 116 KiB

+3 -2
View File
@@ -4,6 +4,7 @@ using GlitchyEngine.Events;
using System.Diagnostics;
using GlitchLog;
using GlitchyEngine.ImGui;
using ImGui;
namespace Sandbox
{
@@ -29,9 +30,9 @@ namespace Sandbox
private bool OnImGuiRender(ImGuiRenderEvent e)
{
ImGui.ImGui.Begin("Test");
ImGui.Begin("Test");
ImGui.ImGui.End();
ImGui.End();
return false;
}