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https://github.com/aharabada/glitchy-engine-beef.git
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Render basic geometry
Added GraphicsContext, SwapChain, Buffer, VertexBuffer, IndexBuffer and a basic DX11 implementation.
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struct VS_IN
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{
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float3 Position : POSITION;
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float4 Color : COLOR;
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};
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struct PS_IN
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{
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float4 Position : SV_POSITION;
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float4 Color : COLOR;
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};
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PS_IN VS(VS_IN input)
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{
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PS_IN output;
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output.Position = float4(input.Position, 1);
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output.Color = input.Color;
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return output;
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}
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float4 PS(PS_IN input) : SV_TARGET
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{
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return input.Color;
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}
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