Entity Creation and Destruction from scripts

- ScriptEngine: Allow destroying scripts during runtime
- Scripting:
    - Create new entities using Constructors
    - Added Destroy functions for Entities
    - Added SetScript/RemoveScript functions for Entities
    - Allow adding multiple components at once
    - Added Is-Method
- Mono Wrapper: Added Array-Functions
- WorldEnumerator: Fixed crash due to dangling list pointer after entity creation
- Scene:
    - Basic create Rigidbodies during runtime
    - Start of entity copying (For runtime use)
    - Added DestroyEntityDeferred
- SceneSerializer:
    - Added option to assign new IDs to entities
This commit is contained in:
Simon Lübeß
2023-09-15 23:22:27 +02:00
parent ff54eb738e
commit 754c149493
9 changed files with 470 additions and 62 deletions
+58
View File
@@ -207,6 +207,9 @@ static class Mono
[LinkName(.C)]
public static extern char8* mono_type_get_name(MonoType* type);
[LinkName(.C)]
public static extern char8* mono_type_full_name(MonoType* type);
[LinkName(.C)]
public static extern MonoClass* mono_type_get_class(MonoType* type);
@@ -269,6 +272,59 @@ static class Mono
[LinkName(.C)]
public static extern MonoObject* mono_value_box(MonoDomain* domain, MonoClass* klass, gpointer value);
#region MonoArray
typealias uintptr_t = uint;
typealias intptr_t = int;
[LinkName(.C)]
public static extern MonoArray* mono_array_new(MonoDomain *domain, MonoClass *eclass, uintptr_t length);
[LinkName(.C)]
public static extern MonoArray* mono_array_new_checked(MonoDomain *domain, MonoClass *eclass, uintptr_t length, MonoError *error);
[LinkName(.C)]
public static extern MonoArray* mono_array_new_full(MonoDomain *domain, MonoClass *array_class, uintptr_t* lengths, uintptr_t* lower_bounds);
[LinkName(.C)]
public static extern MonoArray* mono_array_new_full_checked(MonoDomain *domain, MonoClass *array_class, uintptr_t* lengths, uintptr_t* lower_bounds, MonoError *error);
[LinkName(.C)]
public static extern void mono_array_full_copy(MonoArray* src, MonoArray* dest);
[LinkName(.C)]
public static extern MonoArray* mono_array_clone(MonoArray* array);
[LinkName(.C)]
public static extern MonoArray* mono_array_clone_checked(MonoArray* array, MonoError* error);
[LinkName(.C)]
public static extern void* mono_array_addr_with_size(MonoArray *array, int32 size, uintptr_t idx);
[LinkName(.C)]
public static extern uintptr_t mono_array_length(MonoArray *array);
[Inline]
public static T* mono_array_addr<T>(MonoArray* array, uintptr_t index)
{
return (T*)mono_array_addr_with_size(array, sizeof(T), index);
}
[Inline]
public static T mono_array_get<T>(MonoArray* array, uintptr_t index)
{
return *mono_array_addr<T>(array, index);
}
[Inline]
public static void mono_array_set<T>(MonoArray* array, uintptr_t index, T value)
{
T* entryPtr = mono_array_addr<T>(array, index);
*entryPtr = value;
}
#endregion
}
struct MonoDomain;
@@ -293,6 +349,8 @@ struct MonoThread;
struct MonoVTable;
struct MonoArray;
struct MonoException
{
void* _bla;