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https://github.com/aharabada/glitchy-engine-beef.git
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754c149493499c4c909d939670371d48a5d664a5
- ScriptEngine: Allow destroying scripts during runtime
- Scripting:
- Create new entities using Constructors
- Added Destroy functions for Entities
- Added SetScript/RemoveScript functions for Entities
- Allow adding multiple components at once
- Added Is-Method
- Mono Wrapper: Added Array-Functions
- WorldEnumerator: Fixed crash due to dangling list pointer after entity creation
- Scene:
- Basic create Rigidbodies during runtime
- Start of entity copying (For runtime use)
- Added DestroyEntityDeferred
- SceneSerializer:
- Added option to assign new IDs to entities
glitchy-engine-beef
A complete refocusation, reimagination and reimplementation of the world-renowned "Glitchy Engine"
Languages
Beef
70.2%
C#
24.8%
HyPhy
2.7%
HLSL
2.1%