Simon Lübeß 754c149493 Entity Creation and Destruction from scripts
- ScriptEngine: Allow destroying scripts during runtime
- Scripting:
    - Create new entities using Constructors
    - Added Destroy functions for Entities
    - Added SetScript/RemoveScript functions for Entities
    - Allow adding multiple components at once
    - Added Is-Method
- Mono Wrapper: Added Array-Functions
- WorldEnumerator: Fixed crash due to dangling list pointer after entity creation
- Scene:
    - Basic create Rigidbodies during runtime
    - Start of entity copying (For runtime use)
    - Added DestroyEntityDeferred
- SceneSerializer:
    - Added option to assign new IDs to entities
2023-09-15 23:22:27 +02:00
2023-09-13 01:02:13 +02:00
2021-10-30 14:17:17 +02:00
2023-07-28 21:15:23 +02:00
2023-03-26 13:11:44 +02:00
2023-03-26 13:11:44 +02:00
2020-10-16 16:35:45 +02:00

glitchy-engine-beef

A complete refocusation, reimagination and reimplementation of the world-renowned "Glitchy Engine"

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50 MiB
Languages
Beef 70.2%
C# 24.8%
HyPhy 2.7%
HLSL 2.1%