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https://github.com/aharabada/glitchy-engine-beef.git
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Added larger epsilon to perspective camera
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@@ -87,9 +87,9 @@ namespace GlitchyEngine.Renderer
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case .LimitedReversed:
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case .LimitedReversed:
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_projection = Matrix.ReversedPerspectiveProjection(_fovY, _aspect, _nearPlane, _farPlane);
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_projection = Matrix.ReversedPerspectiveProjection(_fovY, _aspect, _nearPlane, _farPlane);
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case .Infinite:
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case .Infinite:
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_projection = Matrix.InfinitePerspectiveProjection(_fovY, _aspect, _nearPlane); // todo: epsilon
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_projection = Matrix.InfinitePerspectiveProjection(_fovY, _aspect, _nearPlane, 10e-6f); // todo: epsilon
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case .InfiniteReversed:
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case .InfiniteReversed:
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_projection = Matrix.ReversedInfinitePerspectiveProjection(_fovY, _aspect, _nearPlane); // todo: epsilon
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_projection = Matrix.ReversedInfinitePerspectiveProjection(_fovY, _aspect, _nearPlane, 10e-6f); // todo: epsilon
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default:
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default:
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Log.EngineLogger.Assert(false, "Unknown projection type.");
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Log.EngineLogger.Assert(false, "Unknown projection type.");
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}
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}
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