Fixed setting matrix array in material

This commit is contained in:
Simon Lübeß
2021-09-11 16:31:58 +02:00
parent 29749f64e9
commit 8442f7741d
+1 -1
View File
@@ -168,7 +168,7 @@ namespace GlitchyEngine.Renderer
{ {
entry.Variable.EnsureTypeMatch<Matrix>(); entry.Variable.EnsureTypeMatch<Matrix>();
Internal.MemCpy(&RawPointer!<Matrix>(entry.Offset), values.Ptr, Math.Min(values.Count, entry.Variable._elements)); Internal.MemCpy(&RawPointer!<Matrix>(entry.Offset), values.Ptr, sizeof(Matrix) * Math.Min(values.Count, entry.Variable._elements));
} }
else else
{ {