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Fixed setting matrix array in material
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@@ -168,7 +168,7 @@ namespace GlitchyEngine.Renderer
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{
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entry.Variable.EnsureTypeMatch<Matrix>();
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Internal.MemCpy(&RawPointer!<Matrix>(entry.Offset), values.Ptr, Math.Min(values.Count, entry.Variable._elements));
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Internal.MemCpy(&RawPointer!<Matrix>(entry.Offset), values.Ptr, sizeof(Matrix) * Math.Min(values.Count, entry.Variable._elements));
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}
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else
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{
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