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https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Drag Texture
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@@ -250,6 +250,30 @@ namespace GlitchyEditor.EditWindows
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ColorRGBA spriteColor = ColorRGBA.LinearToSRGB(spriteRendererComponent.Color);
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if (ImGui.ColorEdit4("Color", ref spriteColor))
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spriteRendererComponent.Color = ColorRGBA.SRgbToLinear(spriteColor);
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ImGui.Button("Texture");
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if (ImGui.BeginDragDropTarget())
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{
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ImGui.Payload* payload = ImGui.AcceptDragDropPayload("CONTENT_BROWSER_ITEM");
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if (payload != null)
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{
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Log.EngineLogger.Warning("");
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StringView path = .((char8*)payload.Data, (int)payload.DataSize);
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Texture2D texture = new Texture2D(path, true);
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spriteRendererComponent.Sprite?.ReleaseRef();
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spriteRendererComponent.Sprite = texture;
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}
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ImGui.EndDragDropTarget();
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}
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ImGui.EditVector<4>("UV Transform", ref *(float[4]*)&spriteRendererComponent.UvTransform);
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}
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private static void ShowMeshRendererComponentEditor(Entity entity, MeshRendererComponent* meshRendererComponent)
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@@ -873,7 +873,7 @@ namespace GlitchyEngine.Renderer
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public static void DrawSprite(Matrix transform, SpriterRendererComponent* spriteRenderer, uint32 entityId)
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{
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DrawQuad(transform, spriteRenderer.Sprite ?? s_whiteTexture, spriteRenderer.Color, .(0, 0, 1, 1), entityId);
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DrawQuad(transform, spriteRenderer.Sprite ?? s_whiteTexture, spriteRenderer.Color, spriteRenderer.UvTransform, entityId);
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}
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// Textured quad pivot
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@@ -30,6 +30,7 @@ namespace GlitchyEngine.World
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{
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public Texture2D Sprite = null;
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public ColorRGBA Color = .White;
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public Vector4 UvTransform = .(0, 0, 1, 1);
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public this()
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{
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