Drag Texture

This commit is contained in:
Simon Lübeß
2022-07-26 08:00:17 +02:00
parent bff4418b84
commit 8495c6db28
3 changed files with 26 additions and 1 deletions
+1 -1
View File
@@ -873,7 +873,7 @@ namespace GlitchyEngine.Renderer
public static void DrawSprite(Matrix transform, SpriterRendererComponent* spriteRenderer, uint32 entityId)
{
DrawQuad(transform, spriteRenderer.Sprite ?? s_whiteTexture, spriteRenderer.Color, .(0, 0, 1, 1), entityId);
DrawQuad(transform, spriteRenderer.Sprite ?? s_whiteTexture, spriteRenderer.Color, spriteRenderer.UvTransform, entityId);
}
// Textured quad pivot
+1
View File
@@ -30,6 +30,7 @@ namespace GlitchyEngine.World
{
public Texture2D Sprite = null;
public ColorRGBA Color = .White;
public Vector4 UvTransform = .(0, 0, 1, 1);
public this()
{