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Drag Texture
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@@ -873,7 +873,7 @@ namespace GlitchyEngine.Renderer
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public static void DrawSprite(Matrix transform, SpriterRendererComponent* spriteRenderer, uint32 entityId)
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{
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DrawQuad(transform, spriteRenderer.Sprite ?? s_whiteTexture, spriteRenderer.Color, .(0, 0, 1, 1), entityId);
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DrawQuad(transform, spriteRenderer.Sprite ?? s_whiteTexture, spriteRenderer.Color, spriteRenderer.UvTransform, entityId);
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}
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// Textured quad pivot
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@@ -30,6 +30,7 @@ namespace GlitchyEngine.World
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{
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public Texture2D Sprite = null;
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public ColorRGBA Color = .White;
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public Vector4 UvTransform = .(0, 0, 1, 1);
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public this()
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{
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