Fixed AddComponent for components with Copy function

This commit is contained in:
Simon Lübeß
2024-05-12 19:32:06 +02:00
parent 045281e881
commit 8c4880f92f
+1 -1
View File
@@ -107,7 +107,7 @@ namespace GlitchyEngine.World
{ {
Log.EngineLogger.AssertDebug(!HasComponent<T>(), scope $"Entity already has component."); Log.EngineLogger.AssertDebug(!HasComponent<T>(), scope $"Entity already has component.");
T* component = _scene._ecsWorld.AssignComponent<T>(_entity, value); T* component = _scene._ecsWorld.AssignComponent<T>(_entity);
T.Copy(&value, component); T.Copy(&value, component);