mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-05 13:01:52 +00:00
Basic benchmarking
This commit is contained in:
+2
-2
@@ -1,7 +1,7 @@
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FileVersion = 1
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Projects = {GlitchyEngine = {Path = "GlitchyEngine"}, GlitchLog = {Path = "GlitchLog"}, DirectX = {Path = "GlitchyEngine/vendor/directx/DirectX"}, LodePng = {Path = "vendor/lodepng-beef/lodepng-beef"}, FreeType = {Path = "GlitchyEngine/vendor/freetype"}, cgltf-beef = {Path = "GlitchyEngine/vendor/gltf/cgltf-beef"}, GlitchyEditor = {Path = "GlitchyEditor"}, msdfgen-beef = {Path = "GlitchyEngine/vendor/msdfgen/msdfgen-beef"}, ImGui = {Path = "GlitchyEngine/vendor/imgui/ImGui"}, ImGuiImplDX11 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplDX11"}, ImGuiImplWin32 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplWin32"}, ImGuizmo = {Path = "GlitchyEngine/vendor/imgui/ImGuizmo"}, GlitchyEngineHelper = {Path = "GlitchyEngineHelper"}, bon = {Path = "GlitchyEngine/vendor/bon"}, box2d-beef = {Path = "GlitchyEngine/vendor/box2D"}, "Beef.Linq" = {Path = "GlitchyEngine/vendor/Beef.Linq/src"}, ScriptCore = {Path = "ScriptCore"}, NetHostBeef = {Path = "GlitchyEngine/vendor/NetHostBeef/NetHostBeef"}, "GlitchyEngine.Test" = {Path = "GlitchyEngine.Test"}, Xml-Beef = {Path = "GlitchyEngine/vendor/Xml-Beef"}}
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Projects = {GlitchyEngine = {Path = "GlitchyEngine"}, GlitchLog = {Path = "GlitchLog"}, DirectX = {Path = "GlitchyEngine/vendor/directx/DirectX"}, LodePng = {Path = "vendor/lodepng-beef/lodepng-beef"}, FreeType = {Path = "GlitchyEngine/vendor/freetype"}, cgltf-beef = {Path = "GlitchyEngine/vendor/gltf/cgltf-beef"}, GlitchyEditor = {Path = "GlitchyEditor"}, msdfgen-beef = {Path = "GlitchyEngine/vendor/msdfgen/msdfgen-beef"}, ImGui = {Path = "GlitchyEngine/vendor/imgui/ImGui"}, ImGuiImplDX11 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplDX11"}, ImGuiImplWin32 = {Path = "GlitchyEngine/vendor/imgui/ImGuiImplWin32"}, ImGuizmo = {Path = "GlitchyEngine/vendor/imgui/ImGuizmo"}, GlitchyEngineHelper = {Path = "GlitchyEngineHelper"}, bon = {Path = "GlitchyEngine/vendor/bon"}, box2d-beef = {Path = "GlitchyEngine/vendor/box2D"}, "Beef.Linq" = {Path = "GlitchyEngine/vendor/Beef.Linq/src"}, ScriptCore = {Path = "ScriptCore"}, NetHostBeef = {Path = "GlitchyEngine/vendor/NetHostBeef/NetHostBeef"}, "GlitchyEngine.Test" = {Path = "GlitchyEngine.Test"}, Xml-Beef = {Path = "GlitchyEngine/vendor/Xml-Beef"}, "GlitchyEngine.Benchmark" = {Path = "GlitchyEngine.Benchmark"}}
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Locked = ["ImGui"]
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WorkspaceFolders = {GlitchyEngine = ["GlitchyEngine", "GlitchLog", "GlitchyEngineHelper", "ScriptCore", "GlitchyEngine.Test"], "GlitchyEngine/Dependencies" = ["cgltf-beef", "DirectX", "FreeType", "ImGui", "ImGuiImplDX11", "ImGuiImplWin32", "ImGuizmo", "LodePng", "msdfgen-beef", "bon", "box2d-beef", "Beef.Linq", "NetHostBeef", "Xml-Beef"], Beef = ["Beefy2D", "corlib", "MiniZ"]}
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WorkspaceFolders = {GlitchyEngine = ["GlitchyEngine", "GlitchLog", "GlitchyEngineHelper", "ScriptCore", "GlitchyEngine.Test", "GlitchyEngine.Benchmark"], "GlitchyEngine/Dependencies" = ["cgltf-beef", "DirectX", "FreeType", "ImGui", "ImGuiImplDX11", "ImGuiImplWin32", "ImGuizmo", "LodePng", "msdfgen-beef", "bon", "box2d-beef", "Beef.Linq", "NetHostBeef", "Xml-Beef"], Beef = ["Beefy2D", "corlib"]}
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[Workspace]
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StartupProject = "GlitchyEditor"
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@@ -0,0 +1,9 @@
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FileVersion = 1
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Dependencies = {corlib = "*", "Beef.Linq" = "*", GlitchyEngine = "*"}
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[Project]
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Name = "GlitchyEngine.Benchmark"
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StartupObject = "GlitchyEngine.Benchmark.BenchmarkApp"
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[Configs.Debug.Win64]
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DebugWorkingDirectory = "D:\\Development\\Projects\\Beef\\GlitchyEngine\\GlitchyEditor"
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@@ -0,0 +1,155 @@
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using GlitchyEngine.World;
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using GlitchyEngine.Scripting;
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using System;
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using System.Collections;
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using System.IO;
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using System.Diagnostics;
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namespace GlitchyEngine.Benchmark;
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class BasicBenchmark
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{
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public static void Setup()
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{
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Console.WriteLine("Starting up ScriptEngine...");
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Console.WriteLine(Directory.GetCurrentDirectory(.. scope .()));
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ScriptEngine.Init();
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ScriptEngine.SetAppAssemblyPath(@"..\GlitchyEngine.Test\content\TestProject\.cache\bin\TestProject.dll");
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}
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protected static void Shutdown()
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{
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Console.WriteLine("Shutting down ScriptEngine...");
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ScriptEngine.Shutdown();
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}
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/*public static void BenchmarkSerializeEmptyScene()
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{
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Setup();
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Scene scene = new Scene();
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defer scene.ReleaseRef();
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ScriptInstanceSerializer serializer = scope .();
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scene.Start(true, true);
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Stopwatch time = scope Stopwatch(startNow: true);
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serializer.SerializeScriptInstances();
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time.Stop();
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Console.WriteLine($"Serialized in {time.ElapsedMicroseconds}μs ({time.ElapsedMilliseconds}ms)");
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scene.Stop();
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Shutdown();
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}*/
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public static void BenchmarkSerializer()
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{
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// Before benchmark
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Setup();
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BenchmarkResult resultCollector = scope .();
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Scene scene = new Scene();
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defer scene.ReleaseRef();
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ScriptInstanceSerializer serializer = null;
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let benchmark = scope Benchmark();
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benchmark.BeforeAll = scope [&]() => {
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scene.Start(true, true);
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};
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benchmark.BeforeRun = scope [&]() => {
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serializer = new .();
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};
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benchmark.Run = scope [&]() => {
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serializer.SerializeScriptInstances();
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};
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benchmark.AfterRun = scope [&]() => {
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delete serializer;
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};
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benchmark.AfterAll = scope [&]() => {
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scene.Stop();
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};
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Console.WriteLine("Benchmark empty scene:");
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{
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benchmark.Name = "Empty Scene";
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benchmark.Run(resultCollector);
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}
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List<Entity> references = new List<Entity>(1000);
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defer delete references;
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void BenchmarkTrivialEntity(int entityCount)
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{
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Console.WriteLine($"Benchmark {entityCount} Trivial Entity:");
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for (int i < entityCount)
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{
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readonly Entity entity = scene.CreateEntity("Test");
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let script = entity.AddComponent<ScriptComponent>();
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script.ScriptClassName = "TestProject.TestScript";
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references.Add(entity);
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}
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benchmark.Name = scope $"Trivial Entity {entityCount}";
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benchmark.Run(resultCollector);
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for (Entity e in references)
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{
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scene.DestroyEntity(e);
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}
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references.Clear();
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}
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BenchmarkTrivialEntity(1);
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BenchmarkTrivialEntity(10);
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BenchmarkTrivialEntity(100);
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BenchmarkTrivialEntity(1000);
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void BenchmarkLargeEntity(int entityCount)
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{
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Console.WriteLine($"Benchmark {entityCount} Large Entity:");
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for (int i < entityCount)
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{
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readonly Entity entity = scene.CreateEntity("Test");
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let script = entity.AddComponent<ScriptComponent>();
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script.ScriptClassName = "TestProject.SerializationTest";
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references.Add(entity);
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}
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benchmark.Name = scope $"Large Entity {entityCount}";
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benchmark.Run(resultCollector);
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for (Entity e in references)
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{
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scene.DestroyEntity(e);
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}
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references.Clear();
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}
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BenchmarkLargeEntity(1);
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BenchmarkLargeEntity(10);
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BenchmarkLargeEntity(100);
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BenchmarkLargeEntity(1000);
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// After Bench
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Shutdown();
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String output = scope .();
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resultCollector.PrintStats(output);
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File.WriteAllText("test.log", output);
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Console.WriteLine(output);
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}
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}
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@@ -0,0 +1,228 @@
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Collections;
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using System.Collections;
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namespace GlitchyEngine.Benchmark;
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class BenchmarkResult
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{
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public class BenchmarkRun
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{
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public String Name { get; private set; } ~ delete:append _;
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public TimeSpan[] RunDurations { get; private set; } ~ delete:append _;
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public int RunCount => RunDurations.Count;
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public TimeSpan TotalRunTime { get; private set; }
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public TimeSpan MeanRunTime { get; private set; }
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public TimeSpan RuntimeStdDev { get; private set; }
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[AllowAppend]
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public this(StringView name, int runCount)
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{
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String appendedName = append String(name);
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TimeSpan[] appendedRunDurations = append TimeSpan[runCount];
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Name = appendedName;
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RunDurations = appendedRunDurations;
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}
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public void CalculateStats()
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{
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TotalRunTime = RunDurations.Sum();
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MeanRunTime = TimeSpan(TotalRunTime.Ticks / RunCount);
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int64 variance = RunDurations.Select(scope (d) => {
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TimeSpan delta = d - MeanRunTime;
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return (delta * delta).Ticks / RunCount;
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}).Sum();
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RuntimeStdDev = TimeSpan((int64)Math.Sqrt((double)variance));
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}
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}
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private append List<BenchmarkRun> _runData ~ ClearAndDeleteItems!(_);
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public this()
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{
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}
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public BenchmarkRun NewRun(StringView name, int iterations)
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{
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BenchmarkRun newRunResult = new BenchmarkRun(name, iterations);
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_runData.Add(newRunResult);
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return newRunResult;
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}
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private enum TimeUnit
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{
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Milliseconds,
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Seconds,
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Minutes,
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Hours,
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Days
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}
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private TimeUnit FigureOutUnits<T>(T timeData) where T : concrete, IEnumerable<TimeSpan>
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{
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TimeSpan shortestMeanTime = _runData.Select(scope (s) => s.MeanRunTime).Min();
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if (shortestMeanTime.TotalDays > 2)
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{
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return .Days;
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}
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else if (shortestMeanTime.TotalHours > 2)
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{
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return .Hours;
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}
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else if (shortestMeanTime.TotalMinutes > 5)
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{
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return .Minutes;
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}
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else if (shortestMeanTime.TotalSeconds > 10)
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{
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return .Seconds;
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}
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else
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{
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return .Milliseconds;
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}
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}
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private void PrintTimeSpan(TimeSpan timeToPrint, TimeUnit unitToPrint, String outBuffer)
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{
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switch (unitToPrint)
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{
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case .Milliseconds:
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outBuffer.AppendF($"{timeToPrint.TotalMilliseconds:f3} ms");
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case .Seconds:
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outBuffer.AppendF($"{timeToPrint.TotalSeconds:f3} s");
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case .Minutes:
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outBuffer.AppendF($"{timeToPrint.TotalMinutes:f3} m");
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case .Hours:
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outBuffer.AppendF($"{timeToPrint.TotalHours:f3} h");
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case .Days:
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outBuffer.AppendF($"{timeToPrint.TotalDays:f3} d");
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}
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}
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public void PrintStats(String outString, bool printHeader = true, TimeUnit? forcedTimeUnit = null)
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{
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for (BenchmarkRun run in _runData)
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{
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run.CalculateStats();
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}
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TimeUnit printedUnit = forcedTimeUnit ?? FigureOutUnits(_runData.Select(scope (s) => s.MeanRunTime));
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var widths = (NameColumn: 8, TotalTimeColumn: 7, MeanTimeColumn: 7, StdDevColumn: 7);
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SimpleStringList preparedStrings = scope .();
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for (BenchmarkRun run in _runData)
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{
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// Print Name
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widths.NameColumn = Math.Max(widths.NameColumn, run.Name.Length);
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// Print Total Time
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StringView totalRunTimeView = preparedStrings.Add(scope (s) => PrintTimeSpan(run.TotalRunTime, printedUnit, s));
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widths.TotalTimeColumn = Math.Max(widths.TotalTimeColumn, totalRunTimeView.Length);
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// Print Total Time
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StringView meanRunTimeView = preparedStrings.Add(scope (s) => PrintTimeSpan(run.MeanRunTime, printedUnit, s));
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widths.MeanTimeColumn = Math.Max(widths.MeanTimeColumn, meanRunTimeView.Length);
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// Print Standard Deviation
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StringView stdDevView = preparedStrings.Add(scope (s) => PrintTimeSpan(run.RuntimeStdDev, printedUnit, s));
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widths.StdDevColumn = Math.Max(widths.StdDevColumn, stdDevView.Length);
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}
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String lineFormat = scope $"| {{, -{widths.NameColumn}}} | {{, {widths.TotalTimeColumn}}} | {{, {widths.MeanTimeColumn}}} | {{, {widths.StdDevColumn}}} |\n";
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if (printHeader)
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{
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int lengthBefore = outString.Length;
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outString.AppendF(lineFormat, Formatter.Center("Benchmark", widths.NameColumn), Formatter.Center("Total", widths.TotalTimeColumn),
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Formatter.Center("Mean", widths.MeanTimeColumn), Formatter.Center("Std", widths.StdDevColumn));
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int lineLength = outString.Length - lengthBefore;
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outString.Append('-', lineLength - 1);
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outString.Append('\n');
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}
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int preparedStringIndex = 0;
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for (BenchmarkRun run in _runData)
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{
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outString.AppendF(lineFormat, run.Name, preparedStrings[preparedStringIndex++], preparedStrings[preparedStringIndex++], preparedStrings[preparedStringIndex++]);
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}
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}
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}
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class Benchmark
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{
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private append String _name = .();
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public StringView Name
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{
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get => _name;
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set => _name.Set(value);
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}
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public Action BeforeAll;
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public Action BeforeRun;
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public Action Run;
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public Action AfterRun;
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public Action AfterAll;
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public void Run(BenchmarkResult resultsCollector, int warmupRuns = 10, int runs = 100)
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{
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let resultData = resultsCollector.NewRun(Name, runs);
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BeforeAll?.Invoke();
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Stopwatch watch = scope .();
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watch.Start();
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for (int i < warmupRuns)
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{
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Console.Write($"Warmup run {i + 1}/{warmupRuns}...");
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Console.CursorLeft = 0;
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//TimeSpan duration = DoRun();
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//Console.WriteLine($"Warmup run {i + 1} finished after {duration.TotalMilliseconds}ms.");
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}
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watch.Stop();
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Console.WriteLine($"Warmup finished after {watch.Elapsed.TotalMilliseconds}ms");
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for (int i < runs)
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{
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Console.Write($"Starting run {i + 1}/{runs}...");
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Console.CursorLeft = 0;
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watch.Restart();
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resultData.RunDurations[i] = DoRun();
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watch.Stop();
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//Console.WriteLine($"Run {i + 1}: {_runDurations[i]} (total: {watch.Elapsed.TotalMilliseconds}ms).");
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}
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resultData.CalculateStats();
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Console.WriteLine(scope $"Finished: Total ({runs} runs) {resultData.TotalRunTime.TotalMilliseconds}ms | Mean: {resultData.MeanRunTime.TotalMilliseconds}ms | Std Dev: {resultData.RuntimeStdDev.TotalMilliseconds}ms");
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AfterAll?.Invoke();
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}
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private TimeSpan DoRun()
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{
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Stopwatch watch = scope .();
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BeforeRun?.Invoke();
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watch.Start();
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Run.Invoke();
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watch.Stop();
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AfterRun?.Invoke();
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return watch.Elapsed;
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}
|
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}
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@@ -0,0 +1,18 @@
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using System;
|
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|
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namespace GlitchyEngine.Benchmark;
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|
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class BenchmarkApp
|
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{
|
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public static void Main(String[] args)
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{
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BasicBenchmark.BenchmarkSerializer();
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}
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|
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/// Provide a stub implementation for CreateApplication, so that the linker is happy.
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[Export, LinkName("CreateApplication")]
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public static Application CreateApplication(String[] args)
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{
|
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return null;
|
||||
}
|
||||
}
|
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@@ -0,0 +1,47 @@
|
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using System;
|
||||
|
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namespace GlitchyEngine.Benchmark;
|
||||
|
||||
static class Formatter
|
||||
{
|
||||
public static CenterFormatter<T> Center<T>(T value, int width, bool leftAlignWhenUneven = true)
|
||||
{
|
||||
return CenterFormatter<T>(value, width, leftAlignWhenUneven);
|
||||
}
|
||||
|
||||
public struct CenterFormatter<T> : IFormattable
|
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{
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private T _value;
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private int _width;
|
||||
private bool _leftAlignWhenUneven;
|
||||
|
||||
public this(T value, int width, bool leftAlignWhenUneven = true)
|
||||
{
|
||||
_value = value;
|
||||
_width = width;
|
||||
_leftAlignWhenUneven = leftAlignWhenUneven;
|
||||
}
|
||||
|
||||
public void ToString(String outString, String format, IFormatProvider formatProvider)
|
||||
{
|
||||
String buffer = scope String(128);
|
||||
IFormattable formattableArg = _value as IFormattable;
|
||||
if (formattableArg != null)
|
||||
formattableArg.ToString(buffer, format, formatProvider);
|
||||
else if (_value != null)
|
||||
_value.ToString(buffer);
|
||||
else
|
||||
buffer.Append("null");
|
||||
|
||||
int missingSpaceCount = _width - buffer.Length;
|
||||
|
||||
int widthAfterLeftPad = _width - missingSpaceCount / 2;
|
||||
// If the number of spaces is uneven and we want to left align (have more space right) we need to pad one less on the left
|
||||
if (_leftAlignWhenUneven && missingSpaceCount % 2 == 1)
|
||||
widthAfterLeftPad -= 1;
|
||||
|
||||
buffer..PadLeft(widthAfterLeftPad);
|
||||
outString..Append(buffer).PadRight(_width, ' ');
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
|
||||
namespace GlitchyEngine.Benchmark;
|
||||
|
||||
class SimpleStringList
|
||||
{
|
||||
private append String _buffer = .();
|
||||
private append List<(int start, int length)> _views = .();
|
||||
|
||||
public StringView this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
let (start, length) = _views[index];
|
||||
return StringView(_buffer, start, length);
|
||||
}
|
||||
}
|
||||
|
||||
public StringView Add(StringView text)
|
||||
{
|
||||
int lengthBefore = _buffer.Length;
|
||||
|
||||
_buffer.Append(text);
|
||||
|
||||
StringView newStringView = StringView(_buffer, lengthBefore);
|
||||
_views.Add((lengthBefore, newStringView.Length));
|
||||
|
||||
// Append a null terminator to ensure that every string can easily be a C string.
|
||||
// Append after creating string view so it isn't part of the view.
|
||||
_buffer.Append('\0');
|
||||
|
||||
return newStringView;
|
||||
}
|
||||
|
||||
public delegate void CustomToString(String buffer);
|
||||
|
||||
// Allows adding a string directly into the buffer, using the internal buffer as target for e.g. ToString-opeations.
|
||||
public StringView Add(CustomToString toString)
|
||||
{
|
||||
int lengthBefore = _buffer.Length;
|
||||
|
||||
toString(_buffer);
|
||||
|
||||
StringView newStringView = StringView(_buffer, lengthBefore);
|
||||
_views.Add((lengthBefore, newStringView.Length));
|
||||
|
||||
// Append a null terminator to ensure that every string can easily be a C string.
|
||||
// Append after creating string view so it isn't part of the view.
|
||||
_buffer.Append('\0');
|
||||
|
||||
return newStringView;
|
||||
}
|
||||
}
|
||||
@@ -3,11 +3,10 @@ Dependencies = {corlib = "*", GlitchyEngine = "*", corlib = "*"}
|
||||
|
||||
[Project]
|
||||
Name = "GlitchyEngine.Test"
|
||||
TargetType = "BeefTest"
|
||||
StartupObject = "GlitchyEngine.Test.Program"
|
||||
StartupObject = "GlitchyEngine.Test.TestApp"
|
||||
|
||||
[Configs.Debug.Win64]
|
||||
DebugWorkingDirectory = ""
|
||||
DebugWorkingDirectory = "D:\\Development\\Projects\\Beef\\GlitchyEngine\\GlitchyEditor"
|
||||
|
||||
[Configs.Test.Win64]
|
||||
DebugWorkingDirectory = "$(WorkspaceDir)\\GlitchyEditor"
|
||||
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||
</project>
|
||||
+8
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="UserContentModel">
|
||||
<attachedFolders />
|
||||
<explicitIncludes />
|
||||
<explicitExcludes />
|
||||
</component>
|
||||
</project>
|
||||
Generated
+8
@@ -0,0 +1,8 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="RiderProjectSettingsUpdater">
|
||||
<option name="singleClickDiffPreview" value="1" />
|
||||
<option name="unhandledExceptionsIgnoreList" value="1" />
|
||||
<option name="vcsConfiguration" value="3" />
|
||||
</component>
|
||||
</project>
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings" defaultProject="true" />
|
||||
</project>
|
||||
+91
@@ -0,0 +1,91 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="AutoGeneratedRunConfigurationManager">
|
||||
<projectFile profileName="Start Editor">../../../ScriptCore/ScriptCore.csproj</projectFile>
|
||||
</component>
|
||||
<component name="AutoImportSettings">
|
||||
<option name="autoReloadType" value="SELECTIVE" />
|
||||
</component>
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="91b81792-3965-45fc-b023-6a7c118ee745" name="Changes" comment="" />
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
|
||||
<option name="LAST_RESOLUTION" value="IGNORE" />
|
||||
</component>
|
||||
<component name="ProjectColorInfo"><![CDATA[{
|
||||
"customColor": "",
|
||||
"associatedIndex": 3
|
||||
}]]></component>
|
||||
<component name="ProjectId" id="31KeCm9hymLojzNB0dAwlIYVNgh" />
|
||||
<component name="ProjectViewState">
|
||||
<option name="hideEmptyMiddlePackages" value="true" />
|
||||
<option name="showLibraryContents" value="true" />
|
||||
</component>
|
||||
<component name="PropertiesComponent"><![CDATA[{
|
||||
"keyToString": {
|
||||
"ModuleVcsDetector.initialDetectionPerformed": "true",
|
||||
"RunOnceActivity.ShowReadmeOnStart": "true",
|
||||
"node.js.detected.package.eslint": "true",
|
||||
"node.js.detected.package.tslint": "true",
|
||||
"node.js.selected.package.eslint": "(autodetect)",
|
||||
"node.js.selected.package.tslint": "(autodetect)",
|
||||
"nodejs_package_manager_path": "npm",
|
||||
"settings.editor.selected.configurable": "preferences.pluginManager",
|
||||
"vue.rearranger.settings.migration": "true"
|
||||
}
|
||||
}]]></component>
|
||||
<component name="RunManager">
|
||||
<configuration name="ScriptCore: Start Editor" type="LaunchSettings" factoryName=".NET Launch Settings Profile">
|
||||
<option name="LAUNCH_PROFILE_PROJECT_FILE_PATH" value="$PROJECT_DIR$/../../../ScriptCore/ScriptCore.csproj" />
|
||||
<option name="LAUNCH_PROFILE_TFM" value="net9.0" />
|
||||
<option name="LAUNCH_PROFILE_NAME" value="Start Editor" />
|
||||
<option name="USE_EXTERNAL_CONSOLE" value="0" />
|
||||
<option name="USE_MONO" value="0" />
|
||||
<option name="RUNTIME_ARGUMENTS" value="" />
|
||||
<option name="GENERATE_APPLICATIONHOST_CONFIG" value="1" />
|
||||
<option name="SHOW_IIS_EXPRESS_OUTPUT" value="0" />
|
||||
<option name="SEND_DEBUG_REQUEST" value="1" />
|
||||
<option name="ADDITIONAL_IIS_EXPRESS_ARGUMENTS" value="" />
|
||||
<method v="2">
|
||||
<option name="Build" />
|
||||
</method>
|
||||
</configuration>
|
||||
</component>
|
||||
<component name="TaskManager">
|
||||
<task active="true" id="Default" summary="Default task">
|
||||
<changelist id="91b81792-3965-45fc-b023-6a7c118ee745" name="Changes" comment="" />
|
||||
<created>1755277067318</created>
|
||||
<option name="number" value="Default" />
|
||||
<option name="presentableId" value="Default" />
|
||||
<updated>1755277067318</updated>
|
||||
<workItem from="1755277069029" duration="595000" />
|
||||
</task>
|
||||
<servers />
|
||||
</component>
|
||||
<component name="TypeScriptGeneratedFilesManager">
|
||||
<option name="version" value="3" />
|
||||
</component>
|
||||
<component name="UnityProjectConfiguration" hasMinimizedUI="false" />
|
||||
<component name="VcsManagerConfiguration">
|
||||
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
|
||||
</component>
|
||||
<component name="XDebuggerManager">
|
||||
<breakpoint-manager>
|
||||
<breakpoints>
|
||||
<breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
|
||||
<properties exception="System.OperationCanceledException" breakIfHandledByOtherCode="false" displayValue="System.OperationCanceledException" />
|
||||
<option name="timeStamp" value="1" />
|
||||
</breakpoint>
|
||||
<breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
|
||||
<properties exception="System.Threading.Tasks.TaskCanceledException" breakIfHandledByOtherCode="false" displayValue="System.Threading.Tasks.TaskCanceledException" />
|
||||
<option name="timeStamp" value="2" />
|
||||
</breakpoint>
|
||||
<breakpoint enabled="true" type="DotNet_Exception_Breakpoints">
|
||||
<properties exception="System.Threading.ThreadAbortException" breakIfHandledByOtherCode="false" displayValue="System.Threading.ThreadAbortException" />
|
||||
<option name="timeStamp" value="3" />
|
||||
</breakpoint>
|
||||
</breakpoints>
|
||||
</breakpoint-manager>
|
||||
</component>
|
||||
</project>
|
||||
@@ -12,8 +12,8 @@ class ScriptEngineTestBase
|
||||
{
|
||||
public static void Setup()
|
||||
{
|
||||
Debug.WriteLine("Starting up ScriptEngine...");
|
||||
Debug.WriteLine(Directory.GetCurrentDirectory(.. scope .()));
|
||||
Console.WriteLine("Starting up ScriptEngine...");
|
||||
Console.WriteLine(Directory.GetCurrentDirectory(.. scope .()));
|
||||
ScriptEngine.Init();
|
||||
|
||||
ScriptEngine.SetAppAssemblyPath(@"..\GlitchyEngine.Test\content\TestProject\.cache\bin\TestProject.dll");
|
||||
@@ -21,7 +21,7 @@ class ScriptEngineTestBase
|
||||
|
||||
protected static void Shutdown()
|
||||
{
|
||||
Debug.WriteLine("Shutting down ScriptEngine...");
|
||||
Console.WriteLine("Shutting down ScriptEngine...");
|
||||
ScriptEngine.Shutdown();
|
||||
}
|
||||
|
||||
@@ -77,13 +77,15 @@ class ScriptEngineTestBase
|
||||
|
||||
time.Stop();
|
||||
|
||||
Debug.WriteLine($"Serialized in {time.ElapsedMicroseconds}μs ({time.ElapsedMilliseconds}ms)");
|
||||
Console.WriteLine($"Serialized in {time.ElapsedMicroseconds}μs ({time.ElapsedMilliseconds}ms)");
|
||||
|
||||
scene.Stop();
|
||||
|
||||
Shutdown();
|
||||
}
|
||||
|
||||
static String output = new .() ~ delete _;
|
||||
|
||||
class Benchmark
|
||||
{
|
||||
public Action BeforeAll;
|
||||
@@ -103,25 +105,25 @@ class ScriptEngineTestBase
|
||||
watch.Start();
|
||||
for (int i < warmupRuns)
|
||||
{
|
||||
Debug.WriteLine($"Warmup run {i + 1}/{warmupRuns}...");
|
||||
Console.WriteLine($"Warmup run {i + 1}/{warmupRuns}...");
|
||||
TimeSpan duration = DoRun();
|
||||
Debug.WriteLine($"Warmup run {i + 1} finished after {duration.TotalMilliseconds}ms.");
|
||||
Console.WriteLine($"Warmup run {i + 1} finished after {duration.TotalMilliseconds}ms.");
|
||||
}
|
||||
watch.Stop();
|
||||
Debug.WriteLine($"Warmup finished after {watch.Elapsed.TotalMilliseconds}ms");
|
||||
Console.WriteLine($"Warmup finished after {watch.Elapsed.TotalMilliseconds}ms");
|
||||
|
||||
_runDurations = new TimeSpan[runs];
|
||||
defer delete _runDurations;
|
||||
|
||||
for (int i < runs)
|
||||
{
|
||||
Debug.WriteLine($"Starting run {i + 1}/{runs}...");
|
||||
Console.WriteLine($"Starting run {i + 1}/{runs}...");
|
||||
|
||||
watch.Restart();
|
||||
_runDurations[i] = DoRun();
|
||||
watch.Stop();
|
||||
|
||||
Debug.WriteLine($"Run {i + 1}: {_runDurations[i]} (total: {watch.Elapsed.TotalMilliseconds}ms).");
|
||||
Console.WriteLine($"Run {i + 1}: {_runDurations[i]} (total: {watch.Elapsed.TotalMilliseconds}ms).");
|
||||
}
|
||||
|
||||
TimeSpan totalRunTime = _runDurations.Sum();
|
||||
@@ -130,10 +132,12 @@ class ScriptEngineTestBase
|
||||
double varianceMs = _runDurations.Select(scope (d) => Math.Pow((d - meanRunTime).TotalMilliseconds, 2)).Sum() / runs;
|
||||
TimeSpan stdDeviation = TimeSpan.FromMilliseconds(Math.Sqrt(varianceMs));
|
||||
|
||||
Debug.WriteLine($"Results:");
|
||||
Debug.WriteLine($"Total Time ({runs} runs): {totalRunTime.TotalMilliseconds}ms");
|
||||
Debug.WriteLine($"Average run Time: {meanRunTime.TotalMilliseconds}ms");
|
||||
Debug.WriteLine($"Std deviation: {stdDeviation.TotalMilliseconds}ms");
|
||||
Console.WriteLine($"Results:");
|
||||
Console.WriteLine($"Total Time ({runs} runs): {totalRunTime.TotalMilliseconds}ms");
|
||||
Console.WriteLine($"Average run Time: {meanRunTime.TotalMilliseconds}ms");
|
||||
Console.WriteLine($"Std deviation: {stdDeviation.TotalMilliseconds}ms");
|
||||
|
||||
output.AppendF($"Total: {totalRunTime.TotalMilliseconds}ms | Mean: {meanRunTime.TotalMilliseconds}ms Std: {stdDeviation.TotalMilliseconds}ms\n");
|
||||
|
||||
AfterAll?.Invoke();
|
||||
}
|
||||
@@ -162,7 +166,6 @@ class ScriptEngineTestBase
|
||||
Scene scene = new Scene();
|
||||
defer scene.ReleaseRef();
|
||||
|
||||
|
||||
ScriptInstanceSerializer serializer = null;
|
||||
|
||||
let benchmark = scope Benchmark();
|
||||
@@ -182,7 +185,8 @@ class ScriptEngineTestBase
|
||||
scene.Stop();
|
||||
};
|
||||
|
||||
Debug.WriteLine("Benchmark empty scene:");
|
||||
Console.WriteLine("Benchmark empty scene:");
|
||||
output.AppendF("Benchmark empty scene:");
|
||||
{
|
||||
benchmark.Run();
|
||||
}
|
||||
@@ -192,7 +196,8 @@ class ScriptEngineTestBase
|
||||
|
||||
void BenchmarkTrivialEntity(int entityCount)
|
||||
{
|
||||
Debug.WriteLine($"Benchmark {entityCount} Trivial Entity:");
|
||||
Console.WriteLine($"Benchmark {entityCount} Trivial Entity:");
|
||||
output.AppendF($"Benchmark {entityCount} Trivial Entity:");
|
||||
|
||||
for (int i < entityCount)
|
||||
{
|
||||
@@ -220,7 +225,8 @@ class ScriptEngineTestBase
|
||||
|
||||
void BenchmarkLargeEntity(int entityCount)
|
||||
{
|
||||
Debug.WriteLine($"Benchmark {entityCount} Large Entity:");
|
||||
Console.WriteLine($"Benchmark {entityCount} Large Entity:");
|
||||
output.AppendF($"Benchmark {entityCount} Large Entity:");
|
||||
|
||||
for (int i < entityCount)
|
||||
{
|
||||
@@ -248,5 +254,7 @@ class ScriptEngineTestBase
|
||||
|
||||
// After Bench
|
||||
Shutdown();
|
||||
|
||||
File.WriteAllText("test.log", output);
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,15 @@
|
||||
using System;
|
||||
using GlitchyEngine.Test.Base;
|
||||
namespace GlitchyEngine.Test;
|
||||
|
||||
class TestApp
|
||||
{
|
||||
/// Provide a stup implementation for CreateApplication, so that the linker is happy.
|
||||
public static void Main(String[] args)
|
||||
{
|
||||
ScriptEngineTestBase.BenchmarkSerializer();
|
||||
}
|
||||
|
||||
/// Provide a stub implementation for CreateApplication, so that the linker is happy.
|
||||
[Export, LinkName("CreateApplication")]
|
||||
public static Application CreateApplication(String[] args)
|
||||
{
|
||||
|
||||
@@ -122,17 +122,17 @@ namespace GlitchyEngine.World
|
||||
}
|
||||
});
|
||||
|
||||
if (_font == null)
|
||||
/*if (_font == null)
|
||||
_font = new Font(@"C:\Windows\Fonts\arial.ttf", 24);
|
||||
else
|
||||
_font..AddRef();
|
||||
_font..AddRef();*/
|
||||
|
||||
//_font = new Font(@"C:\Windows\Fonts\Cascadia Code.ttf", 24);
|
||||
}
|
||||
|
||||
public ~this()
|
||||
{
|
||||
if (_font.ReleaseRefGetCount() == 0)
|
||||
if (_font?.ReleaseRefGetCount() == 0)
|
||||
{
|
||||
_font = null;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user