Switched to Int32 vector from Point

This commit is contained in:
Simon Lübeß
2021-03-03 16:34:25 +01:00
parent 7a777bb55e
commit 9d52f77b43
4 changed files with 45 additions and 112 deletions
+20 -66
View File
@@ -16,53 +16,7 @@ namespace Sandbox.VoxelFun
public GeometryBinding Geometry ~ _?.ReleaseRef(); public GeometryBinding Geometry ~ _?.ReleaseRef();
public VoxelChunk Data; public VoxelChunk Data;
public Matrix Transform; public Matrix Transform;
public Point3 Position; public Int32_3 Position;
}
public struct Point3 : IHashable
{
public int X, Y, Z;
public this() => this = default;
public this(int x, int y, int z)
{
X = x;
Y = y;
Z = z;
}
public int GetHashCode()
{
return (((X * 39) ^ Y) * 39) ^ Z;
}
public static int DistanceSq(Point3 value1, Point3 value2)
{
int dstX = value1.X - value2.X;
int dstY = value1.Y - value2.Y;
int dstZ = value1.Z - value2.Z;
return dstX * dstX + dstY * dstY + dstZ * dstZ;
}
public static Point3 operator +(Point3 left, Point3 right) => .(left.X + right.X, left.Y + right.Y, left.Z + right.Z);
public static Point3 operator -(Point3 left, Point3 right) => .(left.X - right.X, left.Y - right.Y, left.Z - right.Z);
public static Point3 operator *(Point3 left, Point3 right) => .(left.X * right.X, left.Y * right.Y, left.Z * right.Z);
public static Point3 operator /(Point3 left, Point3 right) => .(left.X / right.X, left.Y / right.Y, left.Z / right.Z);
public static Point3 operator %(Point3 left, Point3 right) => .(left.X % right.X, left.Y % right.Y, left.Z % right.Z);
public Point3 Abs()
{
return .(Math.Abs(X), Math.Abs(Y), Math.Abs(Z));
}
public static explicit operator Vector3(Point3 point) => .(point.X, point.Y, point.Z);
public static explicit operator Point3(Vector3 point) => .((int)point.X, (int)point.Y, (int)point.Z);
public static bool operator ==(Point3 left, Point3 right) => left.X == right.X && left.Y == right.Y && left.Z == right.Z;
public static bool operator !=(Point3 left, Point3 right) => left.X != right.X || left.Y != right.Y || left.Z != right.Z;
} }
public class ChunkManager public class ChunkManager
@@ -74,7 +28,7 @@ namespace Sandbox.VoxelFun
private String _chunkBasePath ~ delete _; private String _chunkBasePath ~ delete _;
Dictionary<Point3, Chunk> _chunks = new .() ~ DeleteDictionaryAndValues!(_); Dictionary<Int32_3, Chunk> _chunks = new .() ~ DeleteDictionaryAndValues!(_);
public Texture2D Texture ~ _?.ReleaseRef(); public Texture2D Texture ~ _?.ReleaseRef();
public Effect TextureEffect ~ _?.ReleaseRef(); public Effect TextureEffect ~ _?.ReleaseRef();
@@ -85,8 +39,8 @@ namespace Sandbox.VoxelFun
bool stopChunkLoader; bool stopChunkLoader;
Monitor chunkListLock = new Monitor() ~ delete _; Monitor chunkListLock = new Monitor() ~ delete _;
Point3 chunkPosition; Int32_3 chunkPosition;
Point3 oldChunkPosition = .(Int.MaxValue, Int.MaxValue, Int.MaxValue); Int32_3 oldChunkPosition = .(Int.MaxValue, Int.MaxValue, Int.MaxValue);
Monitor chunkPosLock = new Monitor() ~ delete _; Monitor chunkPosLock = new Monitor() ~ delete _;
@@ -125,7 +79,7 @@ namespace Sandbox.VoxelFun
* Returns whether or not the chunk with the given coordinate is currently loaded. * Returns whether or not the chunk with the given coordinate is currently loaded.
*/ */
[Inline] [Inline]
public bool IsChunkLoaded(Point3 chunkCoordinate) public bool IsChunkLoaded(Int32_3 chunkCoordinate)
{ {
using(chunkListLock.Enter()) using(chunkListLock.Enter())
{ {
@@ -137,7 +91,7 @@ namespace Sandbox.VoxelFun
* Returns the chunk with the given chunk coordinate or null if the chunk isn't loaded. * Returns the chunk with the given chunk coordinate or null if the chunk isn't loaded.
*/ */
[Inline] [Inline]
public Chunk GetChunk(Point3 chunkCoordinate) public Chunk GetChunk(Int32_3 chunkCoordinate)
{ {
using(chunkListLock.Enter()) using(chunkListLock.Enter())
{ {
@@ -148,7 +102,7 @@ namespace Sandbox.VoxelFun
/** /**
* Loads and returns the chunk with the given coordinate. If the chunk doesn't exist it will be generated. * Loads and returns the chunk with the given coordinate. If the chunk doesn't exist it will be generated.
*/ */
public Chunk LoadChunk(Point3 chunkCoordinate) public Chunk LoadChunk(Int32_3 chunkCoordinate)
{ {
Chunk chunk = GetChunk(chunkCoordinate); Chunk chunk = GetChunk(chunkCoordinate);
@@ -175,7 +129,7 @@ namespace Sandbox.VoxelFun
return chunk; return chunk;
} }
void SetChunkPos(Point3 chunkPos) void SetChunkPos(Int32_3 chunkPos)
{ {
chunkPosLock.Enter(); chunkPosLock.Enter();
@@ -191,7 +145,7 @@ namespace Sandbox.VoxelFun
{ {
Vector3 chunkPosition = cameraPosition / .(VoxelChunk.SizeX, VoxelChunk.SizeY, VoxelChunk.SizeZ); Vector3 chunkPosition = cameraPosition / .(VoxelChunk.SizeX, VoxelChunk.SizeY, VoxelChunk.SizeZ);
Point3 p = (Point3)chunkPosition; Int32_3 p = (Int32_3)chunkPosition;
p.Y = 0; p.Y = 0;
SetChunkPos(p); SetChunkPos(p);
@@ -202,8 +156,8 @@ namespace Sandbox.VoxelFun
*/ */
void ChunkLoaderThread_Entry() void ChunkLoaderThread_Entry()
{ {
Point3 curChunkPosition = .(0, 0, 0); Int32_3 curChunkPosition = .(0, 0, 0);
Point3 oldChunkPosition = .(Int.MaxValue, Int.MaxValue, Int.MaxValue); Int32_3 oldChunkPosition = .(Int.MaxValue, Int.MaxValue, Int.MaxValue);
while(!stopChunkLoader) while(!stopChunkLoader)
{ {
@@ -225,11 +179,11 @@ namespace Sandbox.VoxelFun
} }
} }
public void ChunkLoaderThread_GenerateChunks(Point3 chunkPos) public void ChunkLoaderThread_GenerateChunks(Int32_3 chunkPos)
{ {
for(var chunk in _chunks) for(var chunk in _chunks)
{ {
Point3 dist = (chunk.key - chunkPos).Abs(); Int32_3 dist = (chunk.key - chunkPos).Abs();
if(dist.X > _viewDistance || dist.Z > _viewDistance) if(dist.X > _viewDistance || dist.Z > _viewDistance)
{ {
@@ -247,25 +201,25 @@ namespace Sandbox.VoxelFun
{ {
for(; x < r; x++) for(; x < r; x++)
{ {
Point3 chunkCoordinate = (Point3)chunkPos + .(x, 0, z); Int32_3 chunkCoordinate = (Int32_3)chunkPos + .(x, 0, z);
LoadChunk(chunkCoordinate); LoadChunk(chunkCoordinate);
} }
for(; z < r; z++) for(; z < r; z++)
{ {
Point3 chunkCoordinate = (Point3)chunkPos + .(x, 0, z); Int32_3 chunkCoordinate = (Int32_3)chunkPos + .(x, 0, z);
LoadChunk(chunkCoordinate); LoadChunk(chunkCoordinate);
} }
for(; x > -r; x--) for(; x > -r; x--)
{ {
Point3 chunkCoordinate = (Point3)chunkPos + .(x, 0, z); Int32_3 chunkCoordinate = (Int32_3)chunkPos + .(x, 0, z);
LoadChunk(chunkCoordinate); LoadChunk(chunkCoordinate);
} }
for(; z > -r; z--) for(; z > -r; z--)
{ {
Point3 chunkCoordinate = (Point3)chunkPos + .(x, 0, z); Int32_3 chunkCoordinate = (Int32_3)chunkPos + .(x, 0, z);
LoadChunk(chunkCoordinate); LoadChunk(chunkCoordinate);
} }
} }
@@ -276,14 +230,14 @@ namespace Sandbox.VoxelFun
for(int z = -_viewDistance; z < _viewDistance; z++) for(int z = -_viewDistance; z < _viewDistance; z++)
{ {
int y = 0; int y = 0;
Point3 chunkCoordinate = (Point3)chunkPos + .(x, y, z); Int32_3 chunkCoordinate = (Int32_3)chunkPos + .(x, y, z);
LoadChunk(chunkCoordinate); LoadChunk(chunkCoordinate);
} }
*/ */
} }
Result<void> LoadChunkFromFile(Point3 chunkCoordinate, Chunk outChunk) Result<void> LoadChunkFromFile(Int32_3 chunkCoordinate, Chunk outChunk)
{ {
String chunkFileName = scope String(_chunkBasePath); String chunkFileName = scope String(_chunkBasePath);
chunkFileName.AppendF($"{chunkCoordinate.X}_{chunkCoordinate.Y}_{chunkCoordinate.Z}.cdata"); chunkFileName.AppendF($"{chunkCoordinate.X}_{chunkCoordinate.Y}_{chunkCoordinate.Z}.cdata");
@@ -302,7 +256,7 @@ namespace Sandbox.VoxelFun
return .Ok; return .Ok;
} }
Result<void> SaveChunkToFile(Point3 chunkCoordinate, Chunk outChunk) Result<void> SaveChunkToFile(Int32_3 chunkCoordinate, Chunk outChunk)
{ {
String chunkFileName = scope String(_chunkBasePath); String chunkFileName = scope String(_chunkBasePath);
chunkFileName.AppendF($"{chunkCoordinate.X}_{chunkCoordinate.Y}_{chunkCoordinate.Z}.cdata"); chunkFileName.AppendF($"{chunkCoordinate.X}_{chunkCoordinate.Y}_{chunkCoordinate.Z}.cdata");
+1 -1
View File
@@ -8,7 +8,7 @@ namespace Sandbox.VoxelFun
public const int SizeY = 256; public const int SizeY = 256;
public const int SizeZ = 16; public const int SizeZ = 16;
public const Point3 Size = .(SizeX, SizeY, SizeZ); public const Int32_3 Size = .(SizeX, SizeY, SizeZ);
public const Vector3 VectorSize = .(SizeX, SizeY, SizeZ); public const Vector3 VectorSize = .(SizeX, SizeY, SizeZ);
public uint8[SizeX][SizeY][SizeZ] Data; public uint8[SizeX][SizeY][SizeZ] Data;
+12 -33
View File
@@ -390,43 +390,27 @@ namespace Sandbox.VoxelFun
_ge_logo.Bind(); _ge_logo.Bind();
Renderer.Submit(_quadGeometryBinding, _textureEffect, .Scaling(1.5f)); Renderer.Submit(_quadGeometryBinding, _textureEffect, .Scaling(1.5f));
//Ray ray = .(.(0.5f, 128.5f, 0.5f), .(0, -0.1f, -0.1f));
_texture.Bind(); _texture.Bind();
Matrix mat = .Translation(ray.Start); intersectInfo.Coordinate = _world.RaycastBlock(.(_camera.Position, _camera.Transform.Forward), 10, _cubeGeo, _textureEffect, out intersectInfo.Location, out intersectInfo.Face);
Matrix mat2 = .Identity; Renderer.Submit(_cubeGeo, _textureEffect, .Translation((Vector3)intersectInfo.Coordinate));
mat2.Up = .(0, 1, 0);
mat2.Forward = ray.Direction; Renderer.Submit(_cubeGeo, _textureEffect, .Translation(intersectInfo.Location) * .Scaling(0.1f) * .Translation(-0.5f.XXX));
mat2.Forward.Normalize();
mat2.Right = Vector3.Cross(mat2.Up, mat2.Forward);
mat2.Right.Normalize();
mat2.Up = Vector3.Cross(mat2.Forward, mat2.Right);
mat2.Up.Normalize();
Matrix mat3 = mat * mat2;
Renderer.Submit(_lineGeometryBinding, _textureEffect, mat3);
//Point3 lookedAtBlock = _world.RaycastBlock(ray, 10, _cubeGeo, _textureEffect);
Point3 lookedAtBlock = _world.RaycastBlock(.(_camera.Position, _camera.Transform.Forward), 10, _cubeGeo, _textureEffect, let intersection, let intersectFace);
intersectFace.ToString(intersectedFaceName..Clear());
Renderer.Submit(_cubeGeo, _textureEffect, .Translation((Vector3)lookedAtBlock));
Renderer.Submit(_cubeGeo, _textureEffect, .Translation(intersection) * .Scaling(0.1f) * .Translation(-0.5f, -0.5f, -0.5f));
_world.ChunkManager.Draw(); _world.ChunkManager.Draw();
Renderer.EndScene(); Renderer.EndScene();
} }
String intersectedFaceName = new String() ~ delete _; struct IntersectionInfo
{
public Int32_3 Coordinate;
public Vector3 Location;
public BlockFace Face;
}
IntersectionInfo intersectInfo;
ColorRGBA _squareColor0 = ColorRGBA.CornflowerBlue; ColorRGBA _squareColor0 = ColorRGBA.CornflowerBlue;
ColorRGBA _squareColor1; ColorRGBA _squareColor1;
@@ -454,7 +438,7 @@ namespace Sandbox.VoxelFun
ImGui.Begin("Test"); ImGui.Begin("Test");
ImGui.LabelText("Intersected Face", intersectedFaceName); ImGui.LabelText("Looked at block", $"Coord: {intersectInfo.Coordinate}, Block Face: {intersectInfo.Face}, Location: {intersectInfo.Location}");
ImGui.DragFloat("Slow Speed", &movementSpeed, 1.0f, 0.01f, 100.0f); ImGui.DragFloat("Slow Speed", &movementSpeed, 1.0f, 0.01f, 100.0f);
ImGui.DragFloat("Fast Speed", &movementSpeedFast, 1.0f, 1f, 10000.0f); ImGui.DragFloat("Fast Speed", &movementSpeedFast, 1.0f, 1f, 10000.0f);
@@ -473,11 +457,6 @@ namespace Sandbox.VoxelFun
_squareColor1 = ColorRGBA.White - _squareColor0; _squareColor1 = ColorRGBA.White - _squareColor0;
ImGui.DragFloat3("Ray Position", *(float[3]*)(void*)&ray.Start, 0.1f, float.NegativeInfinity, float.PositiveInfinity);
ImGui.DragFloat3("Ray Direction", *(float[3]*)(void*)&ray.Direction, 0.001f, -1f, 1.0f);
_camera.Position = camPos; _camera.Position = camPos;
+12 -12
View File
@@ -97,11 +97,11 @@ namespace Sandbox.VoxelFun
} }
/* /*
public Point3 GetChunkCoordinate(Vector3 blockPosition) public Int32_3 GetChunkCoordinate(Vector3 blockPosition)
{ {
Vector3 v = blockPosition / (Vector3)VoxelChunk.Size; Vector3 v = blockPosition / (Vector3)VoxelChunk.Size;
Point3 p = .(); Int32_3 p = .();
p.X = (int)Math.Round(v.X); p.X = (int)Math.Round(v.X);
p.Y = (int)Math.Round(v.Y); p.Y = (int)Math.Round(v.Y);
p.Z = (int)Math.Round(v.Z); p.Z = (int)Math.Round(v.Z);
@@ -125,9 +125,9 @@ namespace Sandbox.VoxelFun
/** /**
* Calculates the coordinate of the chunk that contains the given block coordinate. * Calculates the coordinate of the chunk that contains the given block coordinate.
*/ */
public Point3 ChunkCoordFromBlockCoord(Point3 blockCoordinate) public Int32_3 ChunkCoordFromBlockCoord(Int32_3 blockCoordinate)
{ {
Point3 coordinate = blockCoordinate; Int32_3 coordinate = blockCoordinate;
if(coordinate.X < 0) if(coordinate.X < 0)
coordinate.X -= VoxelChunk.Size.X; coordinate.X -= VoxelChunk.Size.X;
@@ -146,9 +146,9 @@ namespace Sandbox.VoxelFun
* For Example: Consider the block at the global location of (25, 17, -12) * For Example: Consider the block at the global location of (25, 17, -12)
* The coordinate of this block inside its chunk would be (9, 17, 4) because the chunk starts at (16, 0, -16) * The coordinate of this block inside its chunk would be (9, 17, 4) because the chunk starts at (16, 0, -16)
*/ */
public Point3 BlockCoordInChunk(Point3 blockCoordinate) public Int32_3 BlockCoordInChunk(Int32_3 blockCoordinate)
{ {
Point3 chunkPosition = blockCoordinate % VoxelChunk.Size; Int32_3 chunkPosition = blockCoordinate % VoxelChunk.Size;
if(chunkPosition.X < 0) if(chunkPosition.X < 0)
chunkPosition.X += VoxelChunk.Size.X; chunkPosition.X += VoxelChunk.Size.X;
@@ -181,18 +181,18 @@ namespace Sandbox.VoxelFun
return Vector3.Floor(chunkPosition); return Vector3.Floor(chunkPosition);
} }
public Point3 RaycastBlock(Ray ray, float maxDistance, GeometryBinding geo, Effect effect, out Vector3 intersectionPosition, out BlockFace intersectionFace) public Int32_3 RaycastBlock(Ray ray, float maxDistance, GeometryBinding geo, Effect effect, out Vector3 intersectionPosition, out BlockFace intersectionFace)
{ {
Vector3 start = ray.Start; Vector3 start = ray.Start;
Vector3 dir = ray.Direction.Normalized(); Vector3 dir = ray.Direction.Normalized();
Vector3 unitStepSize = .((dir / dir.X).Magnitude(), (dir / dir.Y).Magnitude(), (dir / dir.Z).Magnitude()); Vector3 unitStepSize = .((dir / dir.X).Magnitude(), (dir / dir.Y).Magnitude(), (dir / dir.Z).Magnitude());
Point3 walker = (Point3)Vector3.Floor(start); Int32_3 walker = (Int32_3)Vector3.Floor(start);
Vector3 rayLengths = .(); Vector3 rayLengths = .();
Point3 step; Int32_3 step;
BlockFace xFace; BlockFace xFace;
BlockFace yFace; BlockFace yFace;
@@ -280,11 +280,11 @@ namespace Sandbox.VoxelFun
} }
} }
Point3 chunkCoordinate = ChunkCoordFromBlockCoord(walker); Int32_3 chunkCoordinate = ChunkCoordFromBlockCoord(walker);
Chunk chunk = _chunkManager.LoadChunk(chunkCoordinate); Chunk chunk = _chunkManager.LoadChunk(chunkCoordinate);
Point3 coordInChunk = BlockCoordInChunk(walker); Int32_3 coordInChunk = BlockCoordInChunk(walker);
uint8 blockData = chunk.Data.Data[coordInChunk.X][coordInChunk.Y][coordInChunk.Z]; uint8 blockData = chunk.Data.Data[coordInChunk.X][coordInChunk.Y][coordInChunk.Z];
@@ -299,7 +299,7 @@ namespace Sandbox.VoxelFun
intersectionFace = .None; intersectionFace = .None;
intersectionPosition = .(float.NaN); intersectionPosition = .(float.NaN);
return .(int.MaxValue, int.MaxValue, int.MaxValue); return .(int32.MaxValue, int32.MaxValue, int32.MaxValue);
} }
} }
} }