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glitchy-engine-beef/Sandbox/src/VoxelFun/VoxelChunk.bf
T

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342 B
Beef

using GlitchyEngine.Math;
namespace Sandbox.VoxelFun
{
public struct VoxelChunk
{
public const int SizeX = 16;
public const int SizeY = 256;
public const int SizeZ = 16;
public const Int32_3 Size = .(SizeX, SizeY, SizeZ);
public const Vector3 VectorSize = .(SizeX, SizeY, SizeZ);
public uint8[SizeX][SizeY][SizeZ] Data;
}
}