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https://github.com/aharabada/glitchy-engine-beef.git
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Added RefCounting, added ConstantBuffers
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@@ -0,0 +1,25 @@
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using System;
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using DirectX;
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using DirectX.D3D11;
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using internal GlitchyEngine.Renderer;
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namespace GlitchyEngine.Renderer
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{
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extension Effect
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{
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protected override void Compile(String vsPath, String vsEntry, String psPath, String psEntry)
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{
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// Todo: macros
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VertexShader = new VertexShader(_context, vsPath, vsEntry);
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PixelShader = new PixelShader(_context, psPath, psEntry);
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Reflect();
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}
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private void Reflect()
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{
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}
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}
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}
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