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https://github.com/aharabada/glitchy-engine-beef.git
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Use text height for entity visibility toggle
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@@ -388,8 +388,8 @@ namespace GlitchyEditor.EditWindows
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SubTexture2D icon = hidden ? EditorIcons.Instance.Entity_Hidden : EditorIcons.Instance.Entity_Visible;
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SubTexture2D icon = hidden ? EditorIcons.Instance.Entity_Hidden : EditorIcons.Instance.Entity_Visible;
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ImGui.Vec4 tintColor = hidden ? *ImGui.GetStyleColorVec4(.TextDisabled) : *ImGui.GetStyleColorVec4(.Text);
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ImGui.Vec4 tintColor = hidden ? *ImGui.GetStyleColorVec4(.TextDisabled) : *ImGui.GetStyleColorVec4(.Text);
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if (ImGui.ImageButtonEx(ImGui.GetID("visibilityToggle"), icon, .(16, 16), .Zero, .Ones, .Zero, tintColor))
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if (ImGui.ImageButtonEx(ImGui.GetID("visibilityToggle"), icon, .(ImGui.GetTextLineHeight(), ImGui.GetTextLineHeight()), .Zero, .Ones, .Zero, tintColor))
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{
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{
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flags.Flags ^= .HideInScene;
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flags.Flags ^= .HideInScene;
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}
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}
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