Invoke on collision enter + start of attach child colliders to rigidbody

+ Changed default Namespace of ScriptCore to GlitchyEngine
+ Implicit Casts float2 <-> b2Vec2
+ Entity constructor internal
+ Renamed RigidBody2D to Rigidbody2D (notice the B)
+ Basic Debug Draw actual 2D Colliders
+ Added Entity::GetParentWithComponent
This commit is contained in:
Simon Lübeß
2023-08-10 19:55:45 +02:00
parent 987246a806
commit aafcc41286
13 changed files with 373 additions and 40 deletions
+8
View File
@@ -24,6 +24,14 @@ public struct float2
{
return half2((half)value.X, (half)value.Y);
}
[Inline]
#unwarn
public static implicit operator Box2D.b2Vec2(in Self value) => *(Box2D.b2Vec2*)&value;
[Inline]
#unwarn
public static implicit operator Self(in Box2D.b2Vec2 value) => *(Self*)&value;
}
[BonTarget]