Invoke on collision enter + start of attach child colliders to rigidbody

+ Changed default Namespace of ScriptCore to GlitchyEngine
+ Implicit Casts float2 <-> b2Vec2
+ Entity constructor internal
+ Renamed RigidBody2D to Rigidbody2D (notice the B)
+ Basic Debug Draw actual 2D Colliders
+ Added Entity::GetParentWithComponent
This commit is contained in:
Simon Lübeß
2023-08-10 19:55:45 +02:00
parent 987246a806
commit aafcc41286
13 changed files with 373 additions and 40 deletions
@@ -0,0 +1,14 @@
using System;
using GlitchyEngine.Core;
namespace GlitchyEngine.Scripting.Classes;
[Ordered, Packed]
struct Collision2D
{
public UUID Entity;
public UUID OtherEntity;
public UUID Rigidbody;
public UUID OtherRigidbody;
}