mirror of
https://github.com/aharabada/glitchy-engine-beef.git
synced 2026-09-06 05:01:53 +00:00
Invoke on collision enter + start of attach child colliders to rigidbody
+ Changed default Namespace of ScriptCore to GlitchyEngine + Implicit Casts float2 <-> b2Vec2 + Entity constructor internal + Renamed RigidBody2D to Rigidbody2D (notice the B) + Basic Debug Draw actual 2D Colliders + Added Entity::GetParentWithComponent
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@@ -2,6 +2,7 @@ using Mono;
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using System;
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using GlitchyEngine.Core;
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using System.Collections;
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using GlitchyEngine.Scripting.Classes;
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namespace GlitchyEngine.Scripting;
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@@ -287,6 +288,14 @@ class ScriptClass : SharpClass
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private OnCreateMethod _onCreate;
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private OnUpdateMethod _onUpdate;
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private OnDestroyMethod _onDestroy;
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private function [CallingConvention(.Cdecl)] MonoObject*(MonoObject* instance, Collision2D collision, MonoException** exception) _onCollisionEnter2D;
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//private OnCollisionEnter2DMethod _onCollisionEnter2D;
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private OnDestroyMethod _onCollisionLeave2D;
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private MonoMethod* _onCollisionEnter2DMethod;
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public bool HasCollisionEnter2D => _onCollisionEnter2D != null;
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/*public StringView Namespace => _namespace;
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public StringView ClassName => _className;
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@@ -303,6 +312,11 @@ class ScriptClass : SharpClass
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_onCreate = (OnCreateMethod)GetMethodThunk("OnCreate");
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_onUpdate = (OnUpdateMethod)GetMethodThunk("OnUpdate", 1);
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_onDestroy = (OnDestroyMethod)GetMethodThunk("OnDestroy");
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_onCollisionEnter2D = (.)GetMethodThunk("OnCollisionEnter2D", 1);
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_onCollisionLeave2D = (OnDestroyMethod)GetMethodThunk("OnCollisionLeave2D");
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_onCollisionEnter2DMethod = GetMethod("OnCollisionEnter2D", 1);
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}
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public void OnCreate(MonoObject* instance, out MonoException* exception)
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@@ -328,6 +342,22 @@ class ScriptClass : SharpClass
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if (_onDestroy != null)
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_onDestroy(instance, &exception);
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}
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public void OnCollisionEnter2D(MonoObject* instance, Collision2D collision, out MonoException* exception)
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{
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exception = null;
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// TODO: use method thunk
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if (_onCollisionEnter2DMethod != null)
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{
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#unwarn
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void*[1] args = .(&collision);
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Invoke(_onCollisionEnter2DMethod, instance, (.)&args);
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}
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// if (_onCollisionEnter2D != null)
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// _onCollisionEnter2D(instance, collision, &exception);
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}
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public MonoObject* CreateInstance(UUID uuid, out MonoException* exception)
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{
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