Invoke on collision enter + start of attach child colliders to rigidbody

+ Changed default Namespace of ScriptCore to GlitchyEngine
+ Implicit Casts float2 <-> b2Vec2
+ Entity constructor internal
+ Renamed RigidBody2D to Rigidbody2D (notice the B)
+ Basic Debug Draw actual 2D Colliders
+ Added Entity::GetParentWithComponent
This commit is contained in:
Simon Lübeß
2023-08-10 19:55:45 +02:00
parent 987246a806
commit aafcc41286
13 changed files with 373 additions and 40 deletions
+2 -2
View File
@@ -64,7 +64,7 @@ static class ScriptGlue
s_RemoveComponentMethods.Clear();
RegisterComponent<TransformComponent>("GlitchyEngine.Transform");
RegisterComponent<Rigidbody2DComponent>("GlitchyEngine.RigidBody2D");
RegisterComponent<Rigidbody2DComponent>("GlitchyEngine.Rigidbody2D");
}
[RegisterMethod]
@@ -99,7 +99,7 @@ static class ScriptGlue
}
else
{
Log.EngineLogger.AssertDebug(managedType != null, scope $"No C# component with name \"{{className}}\" found for Beef type \"{typeof(T)}\"");
Log.EngineLogger.AssertDebug(managedType != null, scope $"No C# component with name \"{className}\" found for Beef type \"{typeof(T)}\"");
}
}