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https://github.com/aharabada/glitchy-engine-beef.git
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Invoke on collision enter + start of attach child colliders to rigidbody
+ Changed default Namespace of ScriptCore to GlitchyEngine + Implicit Casts float2 <-> b2Vec2 + Entity constructor internal + Renamed RigidBody2D to Rigidbody2D (notice the B) + Basic Debug Draw actual 2D Colliders + Added Entity::GetParentWithComponent
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@@ -192,6 +192,9 @@ class SceneRenderer
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DrawDebug2D();
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if (Scene._physicsWorld2D != null)
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Box2D.World.DebugDraw(Scene._physicsWorld2D);
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Renderer2D.EndScene();
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// Gamma correct composit target and draw it into viewport
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