Invoke on collision enter + start of attach child colliders to rigidbody

+ Changed default Namespace of ScriptCore to GlitchyEngine
+ Implicit Casts float2 <-> b2Vec2
+ Entity constructor internal
+ Renamed RigidBody2D to Rigidbody2D (notice the B)
+ Basic Debug Draw actual 2D Colliders
+ Added Entity::GetParentWithComponent
This commit is contained in:
Simon Lübeß
2023-08-10 19:55:45 +02:00
parent 987246a806
commit aafcc41286
13 changed files with 373 additions and 40 deletions
+3
View File
@@ -192,6 +192,9 @@ class SceneRenderer
DrawDebug2D();
if (Scene._physicsWorld2D != null)
Box2D.World.DebugDraw(Scene._physicsWorld2D);
Renderer2D.EndScene();
// Gamma correct composit target and draw it into viewport