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https://github.com/aharabada/glitchy-engine-beef.git
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Invoke on collision enter + start of attach child colliders to rigidbody
+ Changed default Namespace of ScriptCore to GlitchyEngine + Implicit Casts float2 <-> b2Vec2 + Entity constructor internal + Renamed RigidBody2D to Rigidbody2D (notice the B) + Basic Debug Draw actual 2D Colliders + Added Entity::GetParentWithComponent
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@@ -2,7 +2,7 @@ using GlitchyEngine.Math;
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namespace GlitchyEngine;
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public class RigidBody2D : Component
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public class Rigidbody2D : Component
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{
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/// <summary>
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/// Apply a force at a world point.
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